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jarmor

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Everything posted by jarmor

  1. He said usually. I think pull thru's are done when there could be a clearance issue.
  2. Man, carowinds gets the better intimidator (INTAMINhater ) and they were even quick to get the attractions up for planet snoopy for all the eager, waiting kids! Get on the ball kings dominion!
  3. I have to beg to differ. Magic mountian has a stand up and a sit down (floorless) looping coaster that are totally different. And if anything a hyper is as limited as you can get. All it is is a bunch of hills and helix. One last thing, if you look, basically all B&M coasters have the same seating capacity so I really dont think that would be an issue...
  4. airtime > a boring convo...
  5. I was late to the coming out party thanks to my mom...she decided she wanted me to come out on oct 12th...1981
  6. who carries a conversation on a roller coaster?
  7. dude, you are acting like every coaster around has 4 across seating. B&M were really the first company to adopt this as their standard coaster car seating. These same groups that visit the parks dont have a problem riding an intamin, vekoma, arrow, gci, especially the maurer spinners, gg and the list goes on and on of coaster producers who have just 2 seat coasters as their main offerings. So I ask, wheres the beef?
  8. That trim on 305 looks like a brake run!
  9. Im a millioniare and I sit at home all day doing nothing lol...
  10. wow...i dont think I have ever seen a weight restriction...
  11. since I go to parks alone being isolated from a group isnt that bad of an idea at all lol
  12. Here ya go...the disco coaster. disco.nlpack have fun...and finish the building if you want!
  13. I thought that was the stuff people live for. A coaster that blacks them out is a kick ass coaster right?
  14. for those of you who need it, because with some of my coasters you are gonna need it) here is the coastersims (rip) track pack... coastersims pack.zip Just extrack to objects file...if there are problems let me know!
  15. oh that, that was considered one of the "lost concepts". I never finished everything and it just had too much individual 3DS. But I can always send it to you...or anyone else that wants it
  16. ^ Thanks man...comment appreciated! And they will come as soon as I finish them... Oh yeah man! I dont object to that...
  17. Before we experience the vertical drop I decided to break the mundane-ness and design this coaster that was insipired by one of the craziest looking coasters out there... Wanna know more info, you gotta download and experience it! helpnotheme.nltrack download and let me know what you think please...
  18. Wow...you let less than 10% of the paint being faded or worn lowered your park experience... And as erik said there is always some barriers up around something at that park being painted. I think people dont realize that virtually every building at that park has paint on it vs alot of traditional parks that have more brick buildings and less buildings period. Anyway, I highly believe the cop car in suess lagoon had to be covered in something because when I went every year it looks like this... taken in 2006...still bright as the day it was painted. So it seems someone has been taking a can of paint out to the park... Thats how it looks everytime I go...consider me lucky?
  19. Short? It has 5,315ft of track. Thats 1 mile and 35ft of track! I would say that it is very far from short!~Matthew maybe they mean ride time??
  20. looks like a roller coaster to me...
  21. meh...im just looking forward to HHN this year since its the 20th year...
  22. ummm...not only have a watched a dive machine I have BEEN ON A DIVE MACHINE!!! Do I need to direct you to my video of my experience? And yes your elements repeat one after another, but guess what...this is nolimits. the point of nolimits is to be creative, real life dive machines are too short to be repeative. I would figure since you decided to make it longer you would have had a more eventful layout and incoporate new things. In real life coasters seem to "evolve". I mean look at the very first dive machine and now look at the latest. So that "just like a real dive machine" statement doesnt fly, because quite frankly yours is NOT a real dive machine and thats no excuse to not have a non repeative layout... Again, your brakes didnt brake smoothly.. Im sorry if my comments didnt come off as you wanted them to. I figure people post to get peoples reaction and thoughts.
  23. It seemed kinda repeative with the same elements one after another. The -1.4 lat forces during the turn after the initial drop needs to be toned down a bit. The braking on the mcbr didnt have a "natural" feel to it, as well as the first final brake...it seems like it runs thru it then stops. I like the color scheme of it and the custom supports and the fact that it had lots of trains going. you dont really see a long dive machine around.
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