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Everything posted by jarmor
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[NL] Jarmor's Nolimits Coaster Catalog
jarmor replied to jarmor's topic in Roller Coaster Games, Models, and Other Randomness
Yeah the download will come when I attempt to finish the station and que. I dont know the first thing about 3DS so im just using the supports and things. But the download will be coming soon! Again, thanks for the feedback and im looking foward to post the next coaster! -
Now THIS needs to be added to radiar springs cars ride!
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[NL] Jarmor's Nolimits Coaster Catalog
jarmor replied to jarmor's topic in Roller Coaster Games, Models, and Other Randomness
Thanks for being interested... Thru the turn around...the vertical g's are +3.0 and the lat's are -.4 to +.2. That information was gathered at a 25% simulation speed. Unfortunetly the holding chain doesnt work the way it does in real life, but come to think about it in real life it doesnt really stop you either just slows you down to a very slow crawl... Again thanks for the feedback -
I figured it would be better to have one particular place to showcase my designs than to have several threads scattered throughout the board so here it goes... My first showcase is dubbed "Diving coaster number 001". Its a 160ft tall floorless dive coaster that features a vertical loop and an immelman. it sits on 2.58 acres of space and would be an instant hit for any park! When designing this coaster I was thinking how can I make this coaster different from other dive coasters yet still hold the dive coaster charm. I tried to be as true to the design as possible with the reverse chain holding section and the water splash. The ride boast the ability to run 4 trains simutanously with little to no stacking throughout its 2732ft of track. All supports are custom with the exception of 23 pre-fabs. As far as clearence...it passes with the 4 across seating lol thats all I can say lol... Well here are some pictures... And here is some video which I would consider "b-roll" Its just the layout at several angles so you can get an idea of the ride. [coastertube]http://www.themeparkreview.com/coastertube/play.php?vid=diving_coaster_no_001_rtrn[/coastertube]
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Carowinds Discussion Thread
jarmor replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
The only thing after the MCBR is a helix so I really dont think it "dying" after the MCBR is all that big of a deal... -
Universal Studios Singapore Discussion Thread
jarmor replied to Adriel's topic in Theme Parks, Roller Coasters, & Donkeys!
lol you cant be serious...HRP was created to fail. USS Is branded and backed by universal... -
I wonder how can someone say scarowinds is better than HHN! I mean...wow... The atmosphere at HHN was not repeative like scarowinds, the house offerings the quality at HHN was much more detailed. HHN has options; stay and scream, rip tours, express pass...not to mention the shows. I was able to complete all 8 house at HHN multiple times on each night I went, how often does that happen at scarowinds? I mean scarowinds is a great regional event and all but I personally don't think its better than HHN.
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Carowinds Discussion Thread
jarmor replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
as soon as the track levels off of the first drop -
Carowinds Discussion Thread
jarmor replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
the weather was not that good for photos today but the ride looks amazing in person. It could almost be seen all over the park! I really dont think that one trim will kill the ride. I mean SFoG goliath has like 5 back to back on the valley of the pull out of the helix and even when it is on it doesnt kill the ride... -
Carowinds Discussion Thread
jarmor replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
yeah about that coaster... sorry I linked pictures...dont have a photo editing device on my pc since it crashed... -
I'm at hhn right now and I have to say the "new" scarezone is more popular than the houses right now! I was interview about what I liked and the general questions. I was stoked to see SINdy and her dad. She has such a child like personality yet so sinister lol...I took some pictures will post when I get home!
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Carowinds Discussion Thread
jarmor replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
The construction crew doesnt work on weekends at carowinds either. They have been actually knocking off work early some days and still are doing a fantastic job. All the supports leading into the 3rd hill are up right now but I wonder how they are gonna do it because there will be track needing to go up onthe opposite side and the other side path looks too small to accomodate a crane... -
Carowinds Discussion Thread
jarmor replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
Courtesy of carowinds... and these are kinda outdated right now. They are going down the second hill now... -
Kings Dominion (KD) Discussion Thread
jarmor replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
That would be quite shocking if it does...atleast to me... -
The "Preview" Thread
jarmor replied to DBru's topic in Roller Coaster Games, Models, and Other Randomness
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The "Preview" Thread
jarmor replied to DBru's topic in Roller Coaster Games, Models, and Other Randomness
^ it barely pass with 4 across seating lol. But supports could be moved and track shifted. ...and you have stolen Hydra's color scheme! Seriously, though, it looks great. The layout looks really fun, the supports (that are custom) are good, and I love those catwalks. You are correct lol. I did that cause I was planning a whole "replace vortex @ carowinds" and since cedar fair recycles colors and carowinds doesn't have a green coaster anymore this would add to the line up! -
Carowinds Discussion Thread
jarmor replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
lol thats the nature of the beast... Wrong...as always... -
Flying turns...