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Posted

I got it off coastersims, it is really really good. I cant wait for the other version, this is superior.

  • 3 years later...
Posted

Sorry to resurrect a dead topic but i just posted a POV of DF '92 on youtube. It's embedded below. Check it out! A POV of DF '98 is coming soon.

 

 

Posted

Woah.

 

Goddamn you have some serious skill there! I loved the 3ds and your attention to detail!

 

One thing i would say though, to do with the trackwork, is that Arrow generally built twisting inversions (Like sidewinders, cobra rolls, and cutbacks) with the track banked 180 degrees at the apex, not slightly to either side like BM or Intamin do.

 

No big deal though, I loved it!

Posted

I know this idea is totally unrealistic. But .. seeing Pov after Pov of a coaster I never got to ride is seriously pissing me off.. sooo

 

Why can't B&M Just rebuild this thing? Arrow screwed it up, but B&M should still have rights to the design right? Or probably Busch?

 

I realize it will never happen, but it'd be really cool.

Posted

Way to beat the crap out of the No Limits prepackaged version!

Considering I wasn't alive for most of Drachen Fire's reign, what is the difference between the '92 and '98 versions?

Posted

^ The older version had an additional corkscrew while the newer one had a gradual drop instead. I think some sections of the track were slightly changed in shape as well.

Posted

^

DF 1992 is now availble at Coastersims.com!!!
Posted
Coastersims has been dead for months.

 

Sorry, I quoted the wrong reply. My apologies.

Posted

Here is the DF '98 POV. Personally, I like this video much better than the '92 POV. I think the music syncs up much better during the POV part and overall I like the editing and music more. Enjoy!

 

 

Posted

Only glaring issue is the track shaping. Its actually harder than it seems to shape it as primitively as Arrow did with these designs. The banking and radii used on this are close but off to a degree that is noticable at least for me.

 

For instance, the airtime hill on yours has a changing radius - on the real ride its one radius over the top. Also the banking on the diving turn from the first cork isnt quite right. It stops banking somewhere near the bottom and holds that bank through the rest of the turn up till midway where it unbanks for the airtime hill. Lots of other little things I noticed but only because Ive watched that POV a hundred times and knowing Arrows techniques. Its actually quite hard to replicate with the NL software.

 

Still, quite nice. well done.

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