Thrillrider15 Posted November 12, 2005 Share Posted November 12, 2005 I don't know if anyone else has noticed, but I remember one time a hyper coaster I made rolled back on one of the hills. I'm just wondering if this has happened to anyone else. 8) This is a picture of the roller coaster that rolled back on my game. But I have fixed the problem though. Link to comment Share on other sites More sharing options...
Andrew643 Posted November 12, 2005 Share Posted November 12, 2005 I have never had any rollbacks on any of my coasters. Link to comment Share on other sites More sharing options...
viking86 Posted November 12, 2005 Share Posted November 12, 2005 That coaster looks terrible undersupported Link to comment Share on other sites More sharing options...
Luxo Posted November 12, 2005 Share Posted November 12, 2005 When I uploaded one of my RCT2 trcks (that did not rollback in RCT2) to RCT3 it rolled back. Does anyone know why? Link to comment Share on other sites More sharing options...
ParkTrips Posted November 12, 2005 Share Posted November 12, 2005 They changed the physics between editions. Link to comment Share on other sites More sharing options...
DATman Posted November 12, 2005 Share Posted November 12, 2005 actually, rollbacks happen often Link to comment Share on other sites More sharing options...
Twister II Posted November 13, 2005 Share Posted November 13, 2005 You didn't know about this?............ Â Rollercoasters are all about physics. Gravity, momentum, accleration, friction, etc, etc. RCT uses all of those aspects. Â Say that this is your roller coaster. ................................__ .........__................../....\.........__ ......./.....\............../........\...../.....\ ...../.........\.........../...........\..|.......| .../.............\......./...............\ ____/__/ ./.................\__/....... Â Say that first hill is the lift. That second hill has no life/accleration divice what so ever. The train would obvously not make it over, because the hill is taller than the lift. The way RCT3 is designed, its designed to act just like (somewhat) real life, the train would roll back. Link to comment Share on other sites More sharing options...
Ed Posted November 13, 2005 Share Posted November 13, 2005 Most probably you had low-friction ticked and then unticked it. Â Low friction basically puts all coasters into rct2 mode. in that you could send a ride out from the station and it would go round corners at 5/4/3mph for ages. Â in rct3 it doesnt make it halfway round the bend Link to comment Share on other sites More sharing options...
zburns999 Posted November 13, 2005 Share Posted November 13, 2005 I had an S&S air launch in RCT2 that would roll back. The odd part was, it only rolled back about 5% of the time. It was cool because of its realism. The bad part is, RCT2 is not meant to handle roll backs, so the train went back through the station and never came back. Link to comment Share on other sites More sharing options...
FlyingScooter Posted November 16, 2005 Share Posted November 16, 2005 i've had many rollbacks taking tracks from 2 to 3, more with floorless coasters than anything else. no biggie, i just redesign them. Link to comment Share on other sites More sharing options...
coasters 4 me Posted November 16, 2005 Share Posted November 16, 2005 I have noticed that too. I think it is becaause the way the Floorless coasters are in RCT3. The cars are very close together, not like in realy life, it just looks like a box going along the track. Link to comment Share on other sites More sharing options...
MattJackson Posted November 18, 2005 Share Posted November 18, 2005 I`ve never had a rollback in RCT3, and someone said that the game was designed to handle them. What does it do? The only rollbacks I have is when I`m building them and I misjudge the height of the previous element and the ghost train rolls back. But even then, it just rolls back and forth and vallies. Link to comment Share on other sites More sharing options...
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