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Rollbacks on Roller Coaster Tycoon 3


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You didn't know about this?............

 

Rollercoasters are all about physics. Gravity, momentum, accleration, friction, etc, etc. RCT uses all of those aspects.

 

Say that this is your roller coaster.

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.........__................../....\.........__

......./.....\............../........\...../.....\

...../.........\.........../...........\..|.......|

.../.............\......./...............\ ____/__/

./.................\__/.......

 

Say that first hill is the lift. That second hill has no life/accleration divice what so ever. The train would obvously not make it over, because the hill is taller than the lift. The way RCT3 is designed, its designed to act just like (somewhat) real life, the train would roll back.

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Most probably you had low-friction ticked and then unticked it.

 

Low friction basically puts all coasters into rct2 mode. in that you could send a ride out from the station and it would go round corners at 5/4/3mph for ages.

 

in rct3 it doesnt make it halfway round the bend

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I had an S&S air launch in RCT2 that would roll back. The odd part was, it only rolled back about 5% of the time. It was cool because of its realism. The bad part is, RCT2 is not meant to handle roll backs, so the train went back through the station and never came back.

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I`ve never had a rollback in RCT3, and someone said that the game was designed to handle them. What does it do? The only rollbacks I have is when I`m building them and I misjudge the height of the previous element and the ghost train rolls back. But even then, it just rolls back and forth and vallies.

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