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Posted (edited)

I created this flat ride to test out some of the new rendering features in Inventor 2012. The ride is a cross between a Huss Booster and a Zamperla Power Surge. The four boom arms are attached to linkages that cause them tilt outward as they raise up. The central hub turns slowly as adjacent arms spin in opposite directions, so the freely-rotating seats constantly dart in an out of each others way.

 

I made the parts and assembly in Inventor 2008, and rendered with Inventor 2012.

The model for the people came from Charles Bliss's website.

I've run the simulation to make a video, but it's going to take a couple of days to render.

 

Spinning_Ride_small_1.jpg.cbf7964abad5e920c118d41ba84542ec.jpg

Spinning_Ride_small_2.jpg.778bee9f9b36059ccfbd233b0dc91c41.jpg

Edited by nannerdw
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Posted

Looks great. I'd need a Mac Pro to render that. My Macbook Pro is barely powerful enough to make a simple animation.

Posted
I felt my stomach knot up followed by severe nausea looking at that thing... nice job..

 

"Just looking at new concept spinning ride #1 makes me feel sick."

 

Thanks. You know they're both the same ride, right?

The floor sections drop down so the arms can tilt.

 

This thing pretty much pushes the limits of what my computer can handle. It literally takes 10 minutes just to save the file, and that's with 8GB of ram and a quad core processor. At the rate it's going, it would take over 6 days to render the whole 65 seconds of video. I think I might have to cut down on the render quality a little bit, lol.

Posted
I felt my stomach knot up followed by severe nausea looking at that thing... nice job..

 

"Just looking at new concept spinning ride #1 makes me feel sick."

 

Thanks. You know they're both the same ride, right?

The floor sections drop down so the arms can tilt.

 

LOL- My refernce point is to a line 'peeps' say in RCT II... "Just looking at ride XXXX makes me feel sick."

Posted

I like it. That would be a fun ride all the way...

 

On the rendering thing: I use Revit 2011 a ton and some things that I build in it take a week just to render on my computer, These programs are massively massive. Would love to see the video when its done though...

Posted

My first attempt at rendering started having some weird issues with parts jumping a few inches out of alignment every couple of frames. I think I was just trying to use too many light sources. I made some tweaks to the lighting and got the render time down to 35 hours.

 

I also increased the amount of friction in the seat bearings for the last few seconds of the ride, so they would all return back to an upright position at the end.

 

Video coming soon *fingers crossed*

Posted

Looks like they move under the ground - they aren't flush with the ground level.

Posted

Even though I'd never be able to ride this without getting sick, it looks AMAZING. I think the only improvement that could be made would be to get the seats rotating closer to full speed before they started to raise up. Other than that GREAT JOB!!!

Posted

Wow. That's an absolutely beautiful looking animation. I doubt I'd ride it but I also don't ride the rides it's described from

Great work!

Posted

That was an absolutely amazing video, even my dad agrees and he is nowhere near as big an amusement park fan as I am. I mean what I am about to say, sell this concept to Huss or Zamperla. Some may think it is a stretch, but my dad and sister BOTH agree with me.

Posted

Wow, thanks guys. It does seem like something Zamperla, Huss, or maybe even KMG would build. I'd love to pitch my idea to them, although I'm not really sure how I would go about doing so.

Posted

I just watched it at 1080 fullscreen, and

My favorite part has to be how the arms kind of interlock with the others as they spin, it must create GREAT visuals seeing the near misses in a POV.

Posted
Looks great! I can see that there might be some clearance problems if this ride were to ever be created, but fantastic job.

Not really. If you look at the rendering, you can see that there will be approximately 4-5 feet between each seat. The only way there could be a collision is if two 10 foot tall guys were riding together and would hit their legs on each other. I really don't see a problem with clearence.

Posted

In order to hit each other with the seats at their closest distance, both people's legs would have to be about this long, i.e. a couple cm short of the world's longest legs.

clearance.jpg.d33d195155520322d38200f2d99d80b2.jpg I guess a little bit more clearance wouldn't hurt

 

 

Have you ever done modeling for anyone's Nolimits coaster?

I started to make a castle in Google Sketchup for a ride that looked like a kiddie coaster from the outside, but inside the castle was a vertical lift hill, a steep twisting drop, and an inversion that paused at the top and opened all the restraints. The trains were timed so that one would exit the castle a few seconds after the other one went in, about the time that it would take to go around a small helix. I'll have to see if I can find that file again.

Posted

^LOL! I was more think along the lines of having loose articles going flying into other riders, not physical collisions.

 

Or spit. Frankly I wouldn't put it past some of the GP.

 

But you're right, it's not likely to impact the ride that greatly.

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