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Posted

wow, wingriders are beginning to dominate parks and designs both in rct and real life.

 

But very nice teaser, just needs some more supports and foliage and you should be set!

Posted

It would be neat if you added a concrete border/ditch for the track closest to the water, plus some mechanisms or fountains to simulate a water splash, as that area looks perfect for one. Other than that, it looks awesome. I love the station, and the scale of the ride looks immense, pun unintended. I sincerely await you submitting this (;)), and if you ever want more advice w/ it, just let me know!

Posted

Thanks guys! I'll be adding some color, though, the theme is a tad morbid, so I want it to look old and drab.

 

Robbie: I have some fountains on the "turn" that swoops back up from the cliff; the idea was already there. And thanks!

 

Here's a brief look at the adjacent village that is pillaged by the myth of the Alkonost:

 

[attachment=0]SCR32.png[/attachment]

Posted

Wow very nice DJ. I wasnt expecting it to look that good dude. Your development from the early SFML to this is just awesome and I highly commend you for it. Great work.

Posted

Originality! I like it. Instead of the roll before the half-loop, it's the other way around?

 

Or are you trying to create an Immelman? I can't tell. I'd think an actual roll into a drop would be better. People in the back would have no choice but to savor the hang time.

  • 4 weeks later...
Posted (edited)

^ That is the way I did it, seeing as win-hack doesn't want to work for me (and win-hack gives a better appearance than mine does, but it does the job.)

 

Using MOM for some reason causes error trappers.

 

And you guys have a point about the fences--they seem a lot higher here then the last time I used this system.

Edited by djbrcace1234
Posted

The archy looks fantastic! I'd recommend possibly adding some overhanging roofs for shading opportunities. I'd also break up that plaza with a fountain or planter of some sort, both to break up monotony and to create a more intimate scale. Finally, the path blends in with the rock texture of the right-most structure. I'd either change the path or add a trim to indicate the difference in materials.

 

Other than those small nitpicks, it's fantastic. I can't wait to see more!

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