Richard Posted May 13, 2010 Share Posted May 13, 2010 (edited) After The Red Dragon which focused on being smooth fast and floaty I wanted to make a coaster that had more punch! And what better than a B&M Invert. I experimented with loads of layouts and elements and I finally have a layout I really like, it has some wacky transitions, but it's all pure B&M intensity. It's still in early stages so watch this space. The theme is based on a deadly Indian viper. The name is hindi for "that lies hid", or "the lurker." Edited August 14, 2010 by Richard Link to comment Share on other sites More sharing options...
haux Posted May 13, 2010 Share Posted May 13, 2010 That zero-G roll looks pretty good. It looks like the real thing. Link to comment Share on other sites More sharing options...
the ghost Posted May 14, 2010 Share Posted May 14, 2010 Aweome... you're awesome in general. Red Dragon kicked all ass, so I am very much looking forward to this! Link to comment Share on other sites More sharing options...
tiger01 Posted May 15, 2010 Share Posted May 15, 2010 That zero-G roll looks pretty good. It looks like the real thing. Yeah it looks amazing! Can't Wait. Link to comment Share on other sites More sharing options...
Richard Posted May 15, 2010 Author Share Posted May 15, 2010 Ok nothing visable has been done, I've just been tweaking the finale. But this is another angle of the ride from the other side of the cobra roll. Thought it was a nice view of the zero-g. Progress may be slow atm, as I have exams untill the begining of June, but it should be better after that. Link to comment Share on other sites More sharing options...
FeelTheFORCE Posted May 15, 2010 Share Posted May 15, 2010 Wow, after Red Dragon, I will surely be following this very closely! Looks great! Link to comment Share on other sites More sharing options...
coaster1000 Posted May 16, 2010 Share Posted May 16, 2010 Exciting! That golden color scheme is great. Link to comment Share on other sites More sharing options...
Richard Posted May 30, 2010 Author Share Posted May 30, 2010 Done-a-some supportin' Supports A Cheeky little on-ride view of the zero-g Link to comment Share on other sites More sharing options...
Vekoma Fan Boy Posted May 30, 2010 Share Posted May 30, 2010 What transition did you use for the zero g? It looks halfway between an Agnesi and a Bernstein. Link to comment Share on other sites More sharing options...
CCJared Posted May 30, 2010 Share Posted May 30, 2010 ^ He most likely used timewarping to get the transition the way he wanted it. Link to comment Share on other sites More sharing options...
AJClarke0912 Posted May 30, 2010 Share Posted May 30, 2010 ^^Quintic is the halfway between Agnesi and Bernstein. ^He might have used timewarping, but zero-G rolls (especially for inverts) are so easy to make and feel just like a B&M, there was probably no need for timewarping. Quintic already provides the perfect feel; even Bernstein can be used for a drawn out zero-G roll like some of the newer B&M's (Patriot, maybe?). Link to comment Share on other sites More sharing options...
Richard Posted May 30, 2010 Author Share Posted May 30, 2010 ^ I used time warping for this zero-g there's so many ways to make them. Slightly reduced the tension and change the centre so it's completely level. I decided against the newer drawn out zero-gs I don't really like the way they look and ride. This one was actually harder to make. The newer zero-g rolls are basically a B&M Hyper hill with a 180* roll in it. The older ones have a straight bit before the 0g part. I really wanna post videos of how it rides! But I'd be ruining it for the release, it's my favourite part of the ride. Link to comment Share on other sites More sharing options...
Vekoma Fan Boy Posted May 30, 2010 Share Posted May 30, 2010 ^Thanks man! Keep up the good work! To be honest this thing almost reminds me of a pimped-out version of Black Mamba! ^^And I have a little trouble believing that a Quintic transition is truly the midway between an Agnesi and Bernstein, considering the transitions are based on the named curves being derivatives of the transition. (IE. The slope of the selected transition curve at time "x" directly correlates to how fast the variable, be it normal/lateral force or roll, is changing at that time.)* *NOT trying to pass myself off as a Calculus expert, I just know enough to understand the workings of Newton2 Link to comment Share on other sites More sharing options...
AJClarke0912 Posted May 31, 2010 Share Posted May 31, 2010 ^Well yes, but Quintic is in-between. Not evenly, but in-between. I know how Newton works as well so I know a little bit on the transitions too. I guess a timewarped zone would be the best way to achieve halfway between Agnesi and Bernstein. Link to comment Share on other sites More sharing options...
Richard Posted May 31, 2010 Author Share Posted May 31, 2010 is it wrong that I don't even know what Agnesi and Bernstein is! Haha I've only been using any form of tools outside what's given in NL for 5 months, so Newton is still relatively new, as I've been using NL since I was about 14 (so 7 years ). I generally just press buttons and compare it to real videos and images, I guess it's a long process of trail and error but I'm getting to grips with what's what now. The Red Dragon was my first Newton coaster. Link to comment Share on other sites More sharing options...
Vekoma Fan Boy Posted May 31, 2010 Share Posted May 31, 2010 ^First COMPLETED or first ever? If that was your first ever Newton coaster than dayum! Link to comment Share on other sites More sharing options...
Richard Posted May 31, 2010 Author Share Posted May 31, 2010 ^ First completed, I'd played around with the program for a few months before I got the layout right. There's hundreds of drafts on my computer and the one in uni haha. I really enjoy using it now though, I used to think you couldn't have the same freedom as hand building but I was really wrong. Link to comment Share on other sites More sharing options...
Vekoma Fan Boy Posted May 31, 2010 Share Posted May 31, 2010 ^Wrong indeed. As long as you know how to change the forces to get a particular track shaping, you can do anything you want! I was just late hopping on the Forced Vector bandwagon because I could never understand how the concept of Forced Vector Design worked until Newton2 presented it in a visual format. Now I kick myself for not getting it. *sighs* Being a visual learner sucks. Just wondering though, how long did it take you to design The Red Dragon and Daboia in Newton2? Link to comment Share on other sites More sharing options...
AJClarke0912 Posted June 1, 2010 Share Posted June 1, 2010 is it wrong that I don't even know what Agnesi and Bernstein is! Haha I've only been using any form of tools outside what's given in NL for 5 months, so Newton is still relatively new, as I've been using NL since I was about 14 (so 7 years ). I generally just press buttons and compare it to real videos and images, I guess it's a long process of trail and error but I'm getting to grips with what's what now. The Red Dragon was my first Newton coaster. That was me until recently...now I get it (I had seen the real-life graphs and functions in Algebra II, so then I realized how that related to Newton). Link to comment Share on other sites More sharing options...
Richard Posted June 11, 2010 Author Share Posted June 11, 2010 After adding more foliage I decided it was looking a bit drab and dull I've changed the colour and setting. Now there's supports in I think I've made the right decision it's much more imposing and bold. Am currently planning out the paths, queues and station for the ride area. There's a lot of terrain headaches to sort out! But watch this space. Link to comment Share on other sites More sharing options...
808Freq Posted June 11, 2010 Share Posted June 11, 2010 I can't wait for this. I like the colors. BOO for exams! Yayyy for new invert! Link to comment Share on other sites More sharing options...
Jcoasters Posted June 12, 2010 Share Posted June 12, 2010 I think some of the supports look weird and "off." Link to comment Share on other sites More sharing options...
Richard Posted June 12, 2010 Author Share Posted June 12, 2010 ^ Which supports do you mean? Given the terrain a play with The view from the brakerun From inside the cobra-pit. I want the queue to go down here. Link to comment Share on other sites More sharing options...
Jcoasters Posted June 12, 2010 Share Posted June 12, 2010 A lot of your supports look too thin and on the loop, the supports should be thicker and less angled. Same with the support on the immleman. Link to comment Share on other sites More sharing options...
triggernel Posted June 13, 2010 Share Posted June 13, 2010 I'm not really digging the all orange track. I think painting the rails, the same as the supports might look better. It reminds me to much of Anaconda at Gold Reef City's new paint job, which sticks out like a sore thumb. Here's what I mean: http://themeparkreview.com/forum/viewtopic.php?t=47563 Otherwise the track looks awesome, and I love the scenery! Link to comment Share on other sites More sharing options...
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