Tiger of PTS Posted April 8, 2009 Posted April 8, 2009 Why are there no B&M flyer cars in NL? Oh well, here's a flyer I made called Dragonfly. Enjoy (Thank Google images for the logo) Dragonfly.nltrack Da track.
BelgianGuy Posted April 8, 2009 Posted April 8, 2009 Isn't the pacing too fast I've got the feeling some G's are red on this one
Steffen_Dk Posted April 8, 2009 Posted April 8, 2009 The concept/idea was great - but it would have killed you! It was filled with red G's; I guess a few of them were caused by the fact that it was inverted coaster trains on a flying layout (Yes - it is a shame that you don't have B&M flyer trains). The rest of them though were something you could work on, many turns had red lateral and vertical G's - sadly, cause I really liked the layout, but the gravity problem ruined the feeling to me.
dr.gumbo Posted April 8, 2009 Posted April 8, 2009 Why didn't you just use the Flying Dutchman track style. It may not look the part but at least you get the right type of ride.
dr.gumbo Posted April 9, 2009 Posted April 9, 2009 ^ Just because you don't like them in real life doesn't mean you shouldn't use it in a simulator. Besides, like I said above. Its how close the track style replicates what you want to achieve which is important, not 'how it looks'. Most likely you would have got much more rates if you did that and ultimately a better ride. I'm not forcing you, I'm just advising you.
Richard Posted April 9, 2009 Posted April 9, 2009 Because flying Dutchmen are terrible. I have to agree. I'd much rather do what you did here than use the flying dutchman coaster type. They're very hard to work with and ride on the sim. It's not a simple case of "vekoma flying dutchmen are pants". They harder to work with, and obviously they don't look as good.
Vekoma Fan Boy Posted April 9, 2009 Posted April 9, 2009 Because flying Dutchmen are terrible. I have to agree. I'd much rather do what you did here than use the flying dutchman coaster type. They're very hard to work with and ride on the sim. It's not a simple case of "vekoma flying dutchmen are pants". They harder to work with, and obviously they don't look as good. How are they harder to work with?? And I will admit they don't look as graceful, but I personally would use the Flying Dutchman because it illustrates the concept of the ride better IMO.
DarkStitch626 Posted April 11, 2009 Posted April 11, 2009 I enjoyed the ride and actually just by watching the video I can safely say though a bit uncomfy a pretzel loop on an invert would actually be pretty kick butt.
jarmor Posted April 11, 2009 Posted April 11, 2009 ol if they are hard to work with then make it a inverted B&M THEN change the track style lol. Problem solved! like this! dragonflyrevised.nltrack
themeparkman25 Posted April 11, 2009 Posted April 11, 2009 Jarmor- Thanks for switching that over to the Vekoma style, it changed the coaster completed. The invert really showed the jerks in the track (which as still there in the dutchmen one), but the flying version had a much better feel to it. Some advice: -Take your time building the coaster to make sure that it doesnt just jerk around the track. -Watch the G's! They were through the roof in multiple places! -Heartline the track Some positives: -I thought the supporting was done well (Minus towards the end, they were very B&M like) -Had a good layout IMO. Keep up the good work, you'll make good stuff!
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