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Posted

It's been quite some time since I've built a No Limits coaster. My last upload to Coaster Crazy was on 09/21/2007 with a wooden track called Seedy Point Roller. My last steel track was uploaded on 04/03/2005!

 

In lieu of not building a steel coaster for years now, I decided to build New Age Retro Looper. Let's say that Arrow Dynamics never went out of business; how would a 2008 Arrow megalooper look? That's what I tried to do with this track.

 

I'm still going around and smoothing different sections out, but the layout is pretty much set. I'm thinking about switching out a corkscrew with a 'cutback' however.

 

Going up the lift and coming off the block brake.

 

A tight but incredibly tall Arrow style loop.

 

Interlocking corkscrews. They tried it on Drachen Fire!

 

A bowtie, no megalooper is complete without one.

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Posted

I fixed up some areas, worked on terrain a little and took out the final corkscrew. Here's the new sections:

 

In place of the corkscrew is a turn that heads under the first corkscrew.

 

The train dives into a ravine, into a turn...

 

...and then heads into a cutback over a section of track that leads from the station to the lift.

 

I still have some more track bending to do before I start support building again.

Posted

The cutback looks a little low/streched out. Looks like it either has hangtime, which is bad for this sort of element in my opinion, or has bad vetrical and/or latreal G forces at the entrance to it.

Posted

The Gs are fine but there is a bit of hangtime. I'll play around with it and see what I can do. It has to be sort of low though since I don't have a whole lot of speed at that point, which is why I made the track dip down into a ravine before going into it.

Posted

I think a better solution would be to just make it have less width, not more height. that way there's no hangtime and realistic Gs, right now it looks completely streched.

Posted

The new cutback looks MUCH better, however:

1) I can't help b ut wonder by looking at it if the vertical G forces at the bottom aren't too high or if it pulls some odd hang-like Gs somewhere. does it?

 

2) I knwonothing about engineering but aren't the supports on the wrong side?

Posted

^ I guess that's what the 'tongue' inversion is as listed by RCDB; Vekoma's version of a cutback.

 

Anyway I have a small update after I stopped working on it for about a week. I'm happy with the trackwork and are moving onto supports. I modified the lift supports to start off.

 

 

I'll fix them up a bit, don't worry.

Posted

I know, one of the supports connecting the track is also missing.

 

Edit: fixed!

 

 

11/20/08 Update

 

Another one photo update. I'm slowly working on the supports; I'm up to the first loop so far.

 

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