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schrubber

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Everything posted by schrubber

  1. Even with more safety restraints there will be a minimal risk. The girl should be happy that she survived this attack- and grateful that the Disney employees reacted fast enough so the doctors where able to save her life.
  2. I remember this one to pull around 2,5g lat: http://farm2.static.flickr.com/1413/1171073842_c753f6c3ab.jpg?v=0 Greetings schrubber
  3. Wow! That looks great. Did you forget the station? Greetings schrubber
  4. There`s another cutback in Space Mountain @Disneyland Paris. Your coaster looks great so far. Can`t wait to try it! Greetings schrubber
  5. Thank you! Very good trackwork, awesome 3ds. And an extra "hooray" for real life counter-strike simulator. greetings schrubber
  6. The link doesn`t work anymore, and I missed to download this ride. Can you please put on a new link? Thanks! schrubber
  7. Ok, if someone has the time to match all this given criteria for the coaster, then it could be a win win situation. But not for me. It takes decades to build a coaster after these criteria... greetings schrubber
  8. Of course, but they are going to make money with it. Greetings schrubber
  9. 100 Dollar? And each additional track 50? Sorry, it seems like this company looks for cheap videos to use in their simulators. Such a high quality project takes many, many hours to build (my last project "monkey island" took around 20-30). 100 Dollars means 3,33 Dollar per hour, this wouldn`t be enough to pay the current in germany Greetings schrubber
  10. This could turn out to become a very good coaster- keep up your good work. The layout looks awesome, especially this bunnyhop-turnaround-combination. Greetings schrubber
  11. Not that much to see... Finish the layout, take a new POV without (!) the lift and I`ll be able to say more. Greetings schrubber
  12. Nice, nice! I`m looking forward to ride this (hopefully very smooth) Coaster. Greetings schrubber
  13. Your coaster was quite ok. It was a bit boring because the layout includes too much straight track (a slightly modified bunnyhop after another). Greetings schrubber
  14. Cool and fresh, a mean little death machine which used to travel around in Europe a few years ago...
  15. Use the "woodmagic" autosupporter, it creates sidewalks automatically. Greetings schrubber
  16. The Helix seems overbanked, -0.8 lateral. Try to reduce the banking, so that the forces go to +-0. Greetings schrubber
  17. That`s what I thought when the problem occured the first time. But it`s fact, I checked it twice. Here are two screenshots, as you can see, the second train leaves the lift, while the first train in the background hasn`t reached the MCBR. Perhaps it`s a problem of different NL-versions? I`ve got NL 1.7. (Sorry, I left the picture so big because the train in the background is so small) Greetings schrubber
  18. There`s another serious problem: Your coaster does not pass the E-stop test. When the second train reaches the top of the hill anf goes down the first drop, the first train hasn`t arrived at the MCBR. When an emergency stop occurs at this point, the first trains stops at the MCBR, and the second train crashes into it. Greetings schrubber
  19. @DBru: Have a closer view on your pictures. There are much more supports than you thougt, for example, Rage`s loop has got supports every seven (~) ties at the bottom... Greetings schrubber
  20. I do not worry about this slide- if it passes german "TÜV", it is save. Without passing "TÜV", it won`t open. That`s it, therefore i do believe this ride will be great fun. Greetings schrubber
  21. Good job. A tiny little bit bumpy at some places, but that doesn`t matter... Greetings schrubber
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