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Arcadia Chasm Theme Park (RCT 3)


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7-3-06

 

Something new is coming up at the bottom of the chasm...

 

I don't want this park to be crowded with rides right next to eachother, it will have a woodland theme, with thrill and family rides spread out pretty good. I decided to take the suggestion from one of the posters and go for the B&M Dive Machine, yet to be named.

 

The coaster dips gently out of the station, goes through a zigzagging turn over the top of chasm before diving straight down to the Arcadia River below. The ride's lift hill is towards the end of the coaster and is concealed in the canyon walls.

 

It should be noted that this coaster will be very heavily themed, but the theming won't be worked on till next time when I finish the supports/details.

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The Dive Machine's overbank turn follows the first drop.

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Dive dive dive!

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The 250' drop blends in well against the chasm walls.

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7-4-06

 

Yesss, time off from work and got an hour in to fix up the Bolliger & Mabillard Dive Coaster. I wasn't too hot for the colors either, I was trying to give them a natural look to blend in with the rock faces. I found a new color scheme and I think it looks better. Still natural looking, and will blend in with the Native American theme the coaster will have. The station is themed as a timber processing plant, and a log flume will share the area. Other rides in this area will include EVERGREEN SCREAM - a drop tower. Work has been done on the surrounding mountains and the area that will eventually have a HUGE, massively detailed dark ride.

 

The dive machine is inspired by Dollywood's Mystery Mine, but I think it's different enough to be interesting.

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Check out the vertical drops on that baby! What do you think of the new color scheme?

 

Thanks for the idea GoLeafs! A dive machine really worked well in that area. Expect theming soon.

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Signature shot! :)

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It was said years after the plant shut down, lumber carriages continued to plummet down the cliffside. Some say the fact that the plant was built on indian burial grounds is responsible for the weird happenings.

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The log flume has been started.

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The lumber processing plant which was abandoned due to paranormal activity. This building serves as the loading station for The Vision.

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Making mountains of molehills...

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A little update showing how Tempest has been spruced up.

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The brown building behind the airtime hills is the tunnel entrance to the area that is home to Vision, Evergreen Scream, and soon a water ride.

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Some work has been done on the flat spin's supports, more evergreen trees are being placed between this area and the Vision.

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A trainfull of riders climbing to the top of the 160' tall coaster.

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Inside the queue house.

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Over by Tempest, the coaster seems to be a big hit!

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First off, work on the Vision's surrounding area is almost done.

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Dude im absolutley loving it. Really enjoying it. Im currently workin on one myself and hell dont mind me if i take some tips from some of your stuff (don't worry won't copy)..particularly like that last picture with the entrance way. You gonna put this up for download when you're finished boyo? Btw you're obs using Wild, (and soaked?) you got any other downloaded patches or stuff in there?

 

Anyway keep up the good work

 

ELZ

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Thanks for the comments ELZ,

 

Yes the park will be posted here for download as soon as it is done. It will require RCT3+

 

*Soaked

*Wild

*Steelworx Pack

*M31 Pack

*Hangar Pack

*Leftoverz Pack

*Screamworx Pack

 

More addons may be neccessary upon completion. The park will also include custom art/banners as well as mp3's of the park's and ride's music.

 

Here's an update on what I did tonight... Deadwood manor

 

(working name, Deadwood Manor sounds too similar to some other haunted house projects out there, in real parks and in RCT3 files, if anyone has any ideas for a good haunted hous ename, im all ears)

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Inside the ride, detailing has just been started.

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The DM area at night.

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Deadwood Manor haunted house, about 30% done.

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The overview goleafs asked for.

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