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FLIPDUDE

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Everything posted by FLIPDUDE

  1. Yeah, I kind of gathered already by the complete lack of asians in the picture. If you'll excuse me I'll save myself the hours of gut-wrenching thrills that is going through every wacky worm on the globe trying to find this particular one.
  2. Yay, a clone of litteraly the most cloned coaster on the planet, with hardly any identifying features. What fun identifying this one is going to be.
  3. I cand efinitely see the excitement over the LIM lift, but... I dunno, personally I think there's something to be said for the slow, nerve racking ascent up a tall tower, especially if it goes in a helix and you get a good look ALL around before the madness starts.
  4. ...It's the most wonderful time of the year...
  5. Whoa! Wait, WHAT?! A large, 14 coaster theme park is opening in a place that I can actually affordably GET TO*?! O_________O These things do not happen to me. This is weird. not sure how to process this. *once thigns calm down enough so I won't have to fear for my life if I go there, that is.
  6. RCTW refused to work for me while i had my streaming program open. try doing it without it.
  7. I'm still making comics about the Midwest Trip for my Oy Vey comic book series. I'll attach a sneak peek
  8. It kind of was, and of course, I picked the most flattering photos. What you can't see in the screenshots is: -The support beams that are placed too close to the track and the trains ends up passing through them -The trains behave erratically, sometimes they get stuck on block brakes for no reason. Sometimes when testing a track they crash for no apparant reason -When coaster trains crash, sometimes the crashed trains just stay there and take up space. -I wanted to terraform this coaster but support beams and such "get in the way" and the terrain transforms around them. -There is no heartlining. I guess nolimits 2 has spoiled me but yeah, suddenly it really bugs me that a track isn't heartlined. -Coaster stations come in 4 different themes but only a single size. Want to make a kiddie coaster? No problem, but it's gonna have a millennium-force-esque station -Straight pieces of track are a nightmare to make because you have to create them by sight. there is no "snapping" tool to help you with it. -Banking transitions are more often than not, bad, and the way the editor is built, making a continuous smooth turn is hard. -Making a nice looking vertical loop is extremely hard. Now, a lot of these issues are fixable bugs, or things that I imagine will be made better in the future. But... yeah, this game isn't going to be anyone's dream game upon release. HAVING SAID THAT, though. If it werent for the support clearance thing (which, again, is a fixable bug), this coaster would've turned out pretty much exactly as I wanted it to. So... the game isn't UNplayable either.
  9. I don't think it did, no...
  10. Okay, I finally managed to build a coaster I'm satisfied with. And by satisfied with I mean "I got the layout editor to do more or less what I wanted, and all the issues it does still have are mostly just fixable bugs". I want to upload a screenshot of it, are we allowed to do that? Or is that a no-no because its a beta stage?
  11. Right, so... the beta version seems to only have the coaster editor, none of the flat rides, and... it's complicated to use to say the least, not to mention buggy. I like that we are no longer limited to the grid layouts of previous RCT games but... christ, it is way too hard to use, and the result is nowhere nearly as good as it should be. Essentialy impossible to create anything realistic. Plus, the lack of more coaster styles in the game is upsetting to say the least. Not terribly happy with first beta weekend. guess we'll see what the second one has to offer.
  12. I think I will stream it too. At the time of writing this I am still installing it but when it is eventually up my stream will be here: Picarto.tv/live/channel.php?watch=TomixComics
  13. Eh, I've said before, a big reason why I don't make these anymore is that the TPR updates don't have a "core group" anymore. Nobody will recognize the "email dan", "pound it", "joey's a jew", "guy + kim" etc. jokes anymore because they dont' show up in the updates anymore
  14. Oh god why. Please let this thread die already. I have so many better comics that don't humiliate me to remember. And they are available for purchase here.
  15. Cool! Can't say I understood too much of the text but the video looks neat
  16. Frankly I think it looks like it has potential to be one of the best coasters on the planet! It looks amazing and you almost don't see coasters built on such a steep terrain, let alone utilize it so very well. You can almost never see what's coming up next, looks absolutely thrilling!
  17. Do rides (specifically coasters) have anything that measures how "good" they are? Like RCT's excietemnt, intensity and nausea factors? I'll probably buy it at some point, right now the game doesn't have enough features for me. Once it has more rides and scenarios wiht objectives I'll probably get it, but right now it sort of seems like Diet RCT (with, to be fair, a far more flexible construction system).
  18. Honestly I don't remember the last time I saw a notable difference between a game's gameplay trailer and the final product. I expect absolutely nothing.
  19. Guys! What are you talking about? It looks AMAZING! It's like if someone took Theme Park World, took out all that pesky realism it had in it, and then sold it to us for even MORE money!
  20. ^Also, permenantly burning wood, and an ABSURD amount of fire surrounding a ride.
  21. Thanks! But, then... what is the middle part of the track for? The one that seems to jut go in a circle? (Visible in the NL recreation, not in the video) Is it just decorative?
  22. Wow!!! Looks amazing! Can't wait to download it! By the wya, that "Weird ride".... what xactly is it? I saw a picture of it's real life coutnerpart and couldn't figure out what it is or how it works.
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