
DrachenfireOP
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TOP 5 B&M INVERTED COASTERS
DrachenfireOP replied to CoasterExpert13's topic in Theme Parks, Roller Coasters, & Donkeys!
1. Alpengeist 2. Ice Dragon, though I haven't been on since the re-named and ruined the ride. 3. Raptor 4. Montu 5. Banshee It was a tough call adding Banshee to the list. I really, REALLY don't like the new "arm chair experience" B&Ms, but the slow roll at the end saves that ride in my opinion. Otherwise the BTR clones, Fire Dragon, or Great Bear likely would have beat it out! One of these days I'll make it over-seas though, and I've long dreamed of riding Nemesis. I bet between it being an old enough ride to be from the golden era of B&M, and the theming will be enough to bump out more than one of these from my list! -
Cedar Point (CP) Discussion Thread
DrachenfireOP replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
^ damn, that's a great looking ride. Would look awesome on the site of a demolished mean streak! -
Cedar Point (CP) Discussion Thread
DrachenfireOP replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
Also, to the person asking if MF has ever vallied, -
Cedar Point (CP) Discussion Thread
DrachenfireOP replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
I would be very shocked if Mantis/Rougarou do not have speed fault alarms. They've been around forever. However, the train needs to SERIOUSLY violate the parameters before it goes off. The only time I've ever seen one go off was during a malfunction of the Alpengeist crown trims. For some reasons, they lodged closed, and we're holding the trains so long they sat on the crown trim for easily 20 seconds before slugging through. When they finally got to the block brakes, we got the master alarm and an error code that said something like "block travel underspeed alert, travel time too high." Never saw it for block testing or anything else. That's when I learned all about block timers etc. The ride did not initiate a ride stop, and let us continue dispatching to unload guests. All three trains we let go through (the first, then two empties) hung on the crown forever, then set off that fault. Thinking about it, it's possible in a valley the alarm would not go off, if one of the parameters does indeed involved reaching the next block. Hard to say. I haven't worked a coaster in over a decade to be fair! -
Cedar Point (CP) Discussion Thread
DrachenfireOP replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
^ and ^^ B&Ms have an "over travel speed" and "under travel speed" alarm fault. It's a very simple fault. Going from end of block X to start of block Y should take Z seconds. If it takes more than a certain number of seconds over Z, it is going too slow. If it is more than a few seconds under Z, it is too fast. These do not e-stop the ride, because in most cases, the problem can be fixed by adjusting trim breaks, and an over/under travel alarm does not mean a catastrophic failure in it's own right. Most slow trains can still clear the circuit, and most fast trains can still be stopped by normal braking. It does however set off the master alarm and read a fault code on the display system, so the operator knew as a few seconds after the train failed to clear it's block in time, if they didn't already notice the vally. What likely happened is the alarm went off for an over travel. The operator probably pushed a ride stop or lift stop until figuring out what caused it (ride stops and lift stops are very easy to reset. E-stops are not). Then, after seeing the train had vallied, they likely hit the e-stop for safety. Another possibility is that a platform worker saw the train vally and hit an e-stop near their panel. Also, to the people thinking the lighter trains are the reason it goes faster, they are not. Heavier trains go faster, that's just physics (which is why they loaded the stuck train up with people before re-sending in the above video, and why I said a train valleying with people is more rare). It's all about that potential energy baby! In fact, the reason Alpengeist has a zero car on it is because the original trains were too light to guarantee a safe circuit during block testing, so they added the zero car after the fact. That zero car weighs 1500lbs! The reason Rougarou is faster than Mantis under normal operation is because they aren't using the trim brakes on the drop, and are barely using them on the block brakes (MCBR). With trims off, the Mantis trains would likely move faster on weight alone. Of course, there's another component to it: Stand up trains pick up more wind-resistance, which has a big effect on speed too. Long story short, it's shocking to see a floorless coaster valley, but I guess if winds cause this at CP from time to time, it's not super shocking. -
Cedar Point (CP) Discussion Thread
DrachenfireOP replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
^ with people though, or during testing? -
Cedar Point (CP) Discussion Thread
DrachenfireOP replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
I think everyone is forgetting the most obvious thing here: MANTIS was designed not to vally (although I guess it did during testing). There are new trains with a different center of mass on an old track. That's going to cause problems enough on its own. I doubt a blown wheel would cause this. However, maybe something dropped off a rider down onto the wheels? They have a guard, but that can only do so much. It only takes a little bit to lose an exponential amount of speed. Has a train ever vallied with people on it at CP before? Certainly can't be common. -
Cedar Point (CP) Discussion Thread
DrachenfireOP replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
As others have said though, the $15mm might be for design only. If that's just what B&M is getting before any fabrication, this thing could get crazy. Also, like all leaked data, we don't even know if that statistic is valid. I'm not holding my breath for a "one of a kind" ride, but I won't count one out until the press release. Glad it's likely coming soon! -
Cedar Point (CP) Discussion Thread
DrachenfireOP replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
^ and ^^ I think you both could be right. Stand Up coasters had long lines because they sucked at capacity. Many people didn't like them. But, many people also did. Same goes for fliers. They take forever to load, so there's a guarenteed line for those. That said, the people I hear complaining about flying coasters hurting are usually, to put it bluntly, a little on the huskier side. Standups on the otherhand were a no-go for a larger body of people depending on their height, and also were a no go for a lot of guys. Of course, I see new flying coasters coming out in a greater frequency than stand ups were, although that might just be perception. Anyhow, I hope there's some new innovation to CPs new ride. B&M hasn't really broken new ground in quite some time. -
Cedar Point (CP) Discussion Thread
DrachenfireOP replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
I mean, I'm not really a fan of dive machines. Griffon isn't a bad ride, but it's number 5 for me at BGW personally. To each is own. If CP is getting a dive, I would hope it's a rock solid, long, cool layout with a zero G roll. That would rock! I try not to take other people's opions too strongly. People ragged on gatekeeper and firehawk, but I liked both. I also like Arrows and stand ups. I find Griffon a bit too smooth and short, but again, to each is own. One things for sure, the people saying whatever CP puts in, it will be spectacular, I agree with. CP isn't a half ass kind of park. It will be good, whatever it is. Imagine a forceful, long, intense dive machine with the new age B&M restraints, duel loading stations, and the CP style effecient crews! That'll be a slam dunk for the park. -
Cedar Point (CP) Discussion Thread
DrachenfireOP replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
All modern coasters have a varying spine size. Also, many have cross tie placements that vary based on the portion of the ride. High G means thicker spine, closer cross ties. I'm 90% positive this is dive machine track. It's just way too large not to be. The picture with the truck gives it away. Also, even in the picture sitting next to the red track, if you look at it properly, you'll notice they appear the same size only because of a perspective illusion. They're not the same thickness at all. While it's a little hard to tell with the supports in the way, you can see the difference in these pieces of Griffon track (that was totally taken where someone shouldn't have been taking pictures, but meh, not my picture and they've chosen to host it online). Just for giggles, you can really see the difference in cross tie placement on old Arrow coasters. It was a lot more drastic back then. Notice the difference between the bottom and top of the loop! B&M seems to vary that less, and opt for slightly thicker and thinner spines. Intimin is the most noticeable based on how many spines they have on the various sections! -
Cedar Point (CP) Discussion Thread
DrachenfireOP replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
After 5pm, don't ride TTD, Corkscrew, Gatekeeper, MF, or Dragon in the front. YOU are the windscreen if you do... I did TTD in the front around 6pm last time I went, and I think I pried about 100 off me when I got off. I'm not sure how I managed not to get any in my eyes! As to the dive track, do we know with any certainty that this track is going to CP? Did someone see an order tag that I overlooked? I agree it's a likely candidate, but maybe there's another park with it in mind. If it is a CP dive, I sure hope it has a zero G roll on it! -
Cedar Point (CP) Discussion Thread
DrachenfireOP replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
^^ big, I'd say at least double. Also ^^^ how do we know those are the colors? It's pretty ugly, I really hope that's a primer coating, which is a possibility. Usually even uglier colors would be shinier than that. -
Kings Dominion (KD) Discussion Thread
DrachenfireOP replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
^ I agree! My biggest gripe with it was capacity, so it would fix that problem, and the discomfort other riders have with it! -
This actually does raise a good point. On a LOT of modern coasters, they design a reach envelope in a way that no matter how you try, you just won't be able to reach something with how the train is designed. A lot of people know this, and trust putting their hands up because they "know" that it's actually safe to do so. If you do put your hands up, and a sign told you not to, you're technically breaking the rules, so I guess it's on you. But, I wonder if there should be a "reasonable expectation" in the modern culture that people will put their hands up on a roller coaster no matter what you tell them, and what would happen in a lawsuit brought against a park if anyone ever did get seriously hurt. Of course, on old coasters that existed before it became a cultural phenomenon, everyone should probably just keep their arms down and in Really? That definitely shouldn't be possible! I think that's true for a lot of things in Chinese parks that exist anyways!
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^ Just out of curiosity, what "weird things?" I've been going to the park since I was a small child, and on my most recent trip in May, I didn't notice too much changed about it. Hallowscream has been around since the late 90s. They've always done something for the 4th, and the decorations have been all over the park for the 4th since 2002. The only other new thing I can think of is the wine and cheese festival, which fits the dynamic of the park pretty well (and though I've never been, I've heard the food is really quite good). I mean, some of my favorite shows have been replaced with blatantly inferior ones, but that's subjective and maybe other people like them.
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Cedar Point (CP) Discussion Thread
DrachenfireOP replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
^ To be fair, we don't know we're getting one in 2016 either. It's very likely, but maybe they're just trolling the hell out of enthusiasts, with what looks like a coaster. I can see it now. We get to the final coasters on the wall, and then they put a final sign up: -
^ a little off topic, but it always bums me out to see coasters modified so their visually awesome elements go away (LNM no longer able to do double loopers, dragon challenge no longer dueling). Such a bummer! Anyhow, speaking of foot choppers, I thought of another one; on Alpengeist there's a bush out by the wingover and final helix I swear if I wanted to I could probably kick it. Also, not sure if this counts, but it's very clear Rougarous track was not designed for floor less trains. When you come off the lift, the cars get VERY close together as they go around the turn. I'm 6' 4" and I didn't even have my legs extended and my toes bumped the car in front of me because I had them slightly out. I know they have that sign up, but I could easily someone breaking a leg if they ignore that sign!
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You know that feeling when your hands are up and you wonder if the head chopper is too close? Or maybe where you are pretty sure if you stick your hand out it will end poorly? For me that's Gemini. I swear there are points that I could easily reach out and grab the steucture, even if it isn't true. Some parts of the Beast too!
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Questionable coaster elements
DrachenfireOP replied to Password121's topic in Theme Parks, Roller Coasters, & Donkeys!
^ you're gonna love the new restraints then! -
Questionable coaster elements
DrachenfireOP replied to Password121's topic in Theme Parks, Roller Coasters, & Donkeys!
^ I don't believe that was the claim I was making. I haven't been on Fury, but of course I consider i305 intense. (Even after the drop mod). What I was talking about were people who complain about anything other than positive downward g force (such as the quick snaps on maverick) as being "too rough," where I consider those moments as "half the point" of riding. Maverick is a very smooth ride, just intense. Compare that to oh say Mean streak, which is and insanely rough ride despite it not really being forceful at all. Of course, that's just my opinion. -
Questionable coaster elements
DrachenfireOP replied to Password121's topic in Theme Parks, Roller Coasters, & Donkeys!
^ Thank you! I hate when people say snappy transitions "are too rough." Poorly thought out ones, sure, but a quick snap is a great thrill in a lot of rides! (Like old school invert cobra rolls). The thing I dislike about new B&Ms is that the ONLY force you feel on them is downward positive gs, and occasionally a zero g element. When used properly, lateral gs are responsible for some of the best moments in coasters! Maverick consistently has the longest line at CP every time I go. I think that says a lot. I also don't get why some peoples standard of "good ride" apparently means you should be able to limp body without feeling any forces. When I was a kid, riding defensively was the point of roller coasters! It was something to brag about when you got off. A lot of the things people complain about (Alpengeist cobra roll, raptor final breaks) are a fun thrill with no pain if you just hold on to the provided handels. The point of "no hands" is to show you're brave enough to "take whatever comes without fear," yet then people decide to complain when God forbid the ride throws a force at you that you were instructed to brace for but didn't? And that's the rides fault? -
Kings Dominion (KD) Discussion Thread
DrachenfireOP replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
^ Pretty much everything everyone else has already said over the last few pages is a solid on-the-table possibility. I just hope they don't get a "we want more money" slingshot ride in it's footprint. Outside of that, as long as the new ride is free, I think whatever they go with will fit the park well (even a non ride, like a new dining area as was proposed a few pages back could do well there). It very well could be a coaster, but I think I agree with the people saying the new coaster will be in 2017, and likely somewhere else in the park.