
Password121
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The 1998 season has proven to be one of the best so far for Frontier Forest, and it seems they may try to build off that momentum in '99. Here are some shots to keep you updated around the park, awaiting an official 1999 announcement. Comments/suggestions appreciated! Tempest has proven an astounding success among visitors. I wonder if we could see more projects from B&M at the park in the future. One of the more noticeable changes during the season was removal of the old Haunted House, which has been SBNO for quite a few years now The Bumper Boats that were installed just last year have been removed along with the surrounding landscaping A clearing in front of Corvus ...and another adjacent to Pendulum A look at the Forest Flyer, which is regarded as a "classic" park attraction and wooden coaster. This icon at the front of the park is what lifted the park to fame twenty years ago in 1978. 1998 overview. Comments appreciated!
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I think the angle distorts it more than it actually is. No, it's not a traditional double down by any means, but if you look closely you can see the transition (being generally flat) is a little longer than it seems from the picture. It covers about two or three steel beams, it's not quite as immediate as it looks. I still want to see other angles, though. This looks really good.
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Thank you! Im glad you like how it turned out, I did quite a bit of experimenting with different layouts, and this compact, four inversion model worked best for the location/aesthetics. As for the theming, Tempest, along with most B&M inverts, is not meant to be highly themed. In this case, all I was trying to do was keep the area uncluttered while looking clean and scenic. See: Patriot (Worlds of Fun), Batman (SF parks), and Talon (Dorney Park) as Tempest's primary inspiration. Thanks for the comment! I don't know if you'll ever see Frontier Forest in real life, though Thanks, I thought you would like this one, coasterbill. This was one of the rides I had planned from the day Frontier Forest was an initial concept. That side of the park was almost "waiting" for something like this invert, and I have a few more of these before its all said and done. I don't know about that, but I'm glad you like it! Thanks for the comments, everyone. Keep them coming, along with any suggestions or ideas. I'd love to incorporate some of your ideas into the park.
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Cedar Point (CP) Discussion Thread
Password121 replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
They can always replace the trains if they feel the need to, however I don't think they would consider it for a long time. So, I assume you know the engineering involved in replacing trains on a coaster already much more complex than a traditional sitting coaster, with trains requiring even more precise engineering and calculations of forces? You cannot change the style of trains that easily; the Mantis to Rougarou conversion was the first example of this on a B&M (excluding Sheikra which is different), and I presume it is because Mantis was designed for a variable heartline as a stand up model in the first place, allowing for floorless/sit down trains. -
What? You really think that Twisted Colossus will be more intense than the rock climbing wall? OMG! THE ROCK CLIMBING WALL!!!!! [attachment=0]Screen Shot 2015-03-05 at 0.43.32.png[/attachment] This list makes zero sense... "Hey little Johnny....Do you want to do the rock climbing wall or that 400 foot free fall tower? They are the same level of intensity." Ahh see the rock wall is 400 feet as well. Magic Mountain forgot to advertise that as a world record.
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Finally, after a long, yet exciting offseason, it is time to reveal what we've kept locked away for over two years. Frontier Forest is proud to announce the addition of Tempest, the region's longest custom inverted roller coaster, from renowned coaster manufacturer, Bolliger & Mabillard. Just like a raging storm, Tempest reaches speeds of approximately 54 mph over more than 2,900 feet of track. Tempest features two trains of seven cars each, allowing for a theoretical hourly capacity of 1,450 guests. "Tempest is just the first phase of the long term plans we have to make Frontier Forest one of the premier amusement parks on the east coast, one that is a destination for both families and thrill-seekers alike." Touching the 10 story height mark, Tempest is the tallest and fastest roller coaster at Frontier Forest Exiting the second of four inversions, a zero gravity roll over the ride entrance plaza Following the zero-g roll and on-ride photo, an upwards helix slows the pace Riders come within inches of the spectators below Following more twists and turns and two flat spins, a helix finale leads into the brakes Tempest, like other B&M inverted coasters, features the signature pre-drop. As you can see, Tempest dominates the surrounding midway The park expanded food options with the Tempest Tavern The new location of the rides formerly occupying Tempest's plot By early afternoon on opening day, Tempest's queue reached nearly 90 minutes Overview of the 1998 expansion, the largest investment since initial park construction. Comments appreciated!
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Carowinds Discussion Thread
Password121 replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
I really don't think the trim cuts off as much speed as you think. The trim may not have even been activated on the test run. The helix comes directly after the airtime hill-- helices shave off a lot more speed than hills, combined with the fact that this helix is absolutely massive. -
Carowinds Discussion Thread
Password121 replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
This coaster looks really impressive. The helix seemed maybe a little sluggish, but I'm sure it will pick up a bit come summer when it's broken in a little. The first half of the layout seemed fast, and the turnaround looks impressive. The first overbank after the drop reminds me of Goliath's (Over Georgia) quasi-hammerhead, only about three times the size. Also, something I found interesting, the rendering suggested about 1:08-1:10 from drop-brakes. The test run POV is about 1:03, which may very well drop later in the season with prime conditions. That was an educated way of saying, "This ride hauls ass." -
The Airplane Model project
Password121 replied to hillflyer's topic in Roller Coaster Games, Models, and Other Randomness
It's amazing to me that you've been able to continue through what you've gone through. The project itself is awesome in every sense of the word, and I applaud you for everything you've done and gone through. For this, all I can say is... -
Carowinds Discussion Thread
Password121 replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
^Weve known that for quite awhile, and those that have ridden generally say Leviathans trims don't affect the ride experience much, if at all. Not really ruining anybody's day- B&M trims are magnetic and only trim when necessary. -
Carowinds Discussion Thread
Password121 replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
Makes its way out of the turnaround quite a bit quicker than the rendering made it seem. Maybe some sideways airtime, similar to Oulaw Run/New Texas Giant overbanks? Too early to say, but it looks promising. Funny how GateKeeeper test videos made it seem very slow, but in general the ride delivers. Now with the limited views we've had of Fury testing, it seems much faster than we expected. I remember seeing a Millennium Force video from May of 2000- that train was crawling. -
favorite inverted coaster
Password121 replied to coastervekoma's topic in Theme Parks, Roller Coasters, & Donkeys!
Huh, I don't think I've ever heard someone call Raptor, of all B&M's forceless. Interesting. And if you say the clones of BTR at the same as the original, why do you rank them so much lower? Anyhow... 1. Raptor 2. Batman 3. Alpengeist 4. Volcano - KD last. The God-awful SLC at SFA -
^I think that's a good point, but Magic Mountain seems to take initiative in breaking records wherever, whenever possible, while Great Adventure (in most of the cases you listed) was being innovative. Zumanjaro, Kingda Ka, and El Toro to an extent were for the purposes of breaking records. The others, however (first floorless, tallest coaster on the east coast (not a world record), dual LIM, first heartline and interlocking loops) were less world records as they were innovations. Magic Mountain, these days, is taking old numerical records and breaking them (or making up new records with TC). Besides the point, anyways, this is the SFNE thread after all
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I don't doubt that was the exact reason. Not that magic Mountain went out and said "Premier, we want the largest loop," but Magic Mountain is always in search of a record, and if the price tag is correct ($6 million), that's a very economical record for some easy marketing towards the "YOLO" crowd Magic Mountain appeals to these days. They managed to make up some "firsts" and "records" for TC, one for the kiddie coaster (19 coasters), for the aptly named 2013 coaster, for Lex Luthor, and so on. It's no accident, what Six Flags Magic Mountain is doing.
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Knowing Six Flags, they probably didn't give RMC more than $10-15 million for TC. So I'm sure RMC did the most they could with the budget they were given. I personally think RMC did a great job with Colossus, considering how big and awkward the ride is Absolutely agree. Cyclone had a far more interesting and compact layout, along with more turns, than Colossus had, which allows for the re-design they did. Nothing against RMC at all; TC looks outstanding and could become a top 20 coaster if it rides as I think it will. Wicked Cyclone, on the other hand, might be on a different level, as Boldikus said.
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Well... it wasn't a joke. I tend to agree, actually. Wicked Cyclone has many more elements and potential airtime moments than Twisted Colossus. The pacing on WC *looks* extremely impressive, and from the POV, there doesn't seem to be a single dull foot of track. Twisted Colossus looks like a really fun ride, but I think Cyclone looks like a more well rounded, complete ride. Everyone is entitled to their own opinion, though.
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Carowinds Discussion Thread
Password121 replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
http://en.wikipedia.org/wiki/Sarcasm -
Cedar Point (CP) Discussion Thread
Password121 replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
I'd rather they develop the concept a little more before CP considers one. At this point they are very low capacity and may just seem like a "gimmicky" Gatekeeper to Cedar Point guests. I'd rather see an I-boxed Mean Streak before a 4D. Also, what happened to the B&M 4D wing coaster rumors? I think Gatekeeper was originally rumored to be that, but it evolved into a concept in the planning stage (in the rumor mill), but I haven't heard anything the last year or so. -
Carowinds Discussion Thread
Password121 replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
If that's correct, I would say AM. I'd think they'd want to observe the ride as it's in motion. -
Look for the next update to be released later this week. I apologize for not getting it up earlier, I just haven't had as much time as I'd like to work on Frontier Forest the last few weeks, combined with a lot of trial and error, final scenery touches, etc. I appreciate the continued interest in the park- 1998 and the years that lie ahead should be worth the wait. I'll leave it at that.
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Valleyfair (VF) Discussion Thread
Password121 replied to the_rock401's topic in Theme Parks, Roller Coasters, & Donkeys!
^I wholeheartedly agree with you; however, while Valleyfair may be in a larger market, Carowinds was already a much larger park with far higher attendance than Valleyfair. Carowinds was ready for the type of growth it's experiencing with their record breaking giga coaster. I'm not saying Valleyfair won't get a solid, major roller coaster, but the park (as it is) is in no shape for a giga coaster (or the like). I'd love to see Valleyfair build something noteworthy in the enthusiast community, but with the rumors abound for 2016 at other CF parks, I just don't know if 2016 is the year. We'll have to wait and see, but keep a realistic view for what would work with Valleyfair, and a $30 million coaster isn't that. -
They don't. There are seven rides you can't leave articles on the platform. They aren't a restaurant. Their prices are in line with most major parks and arenas that I've been to the last several years. Generally speaking Six Flags offers lower admission pricing than most major parks and makes it up with their parking, food, and retail revenues. I would agree their food pricing, although very expensive, is right there with most major parks. I wouldn't necessarily agree on the admission pricing, however. For season passes, yes, they are dirt cheap. However, those with passes that visit more frequently are probably not as likely to buy food/merchandise as often as those that buy single day tickets. For those that are only visiting once or twice a year and don't buy season passes, they are paying between $40 and $70 for admission (gate price w/tax, ~$70), $25 for parking, and likely one or two meals and merchandise. This alone can reach $100 per person, per visit. Add on a flash pass, and the park is making a killing. In these terms, their prices are much higher for admission/parking than their competition, but for passhooders, their prices are much lower, which explains why they have such a high concentration of passholders.