
sureblah
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Everything posted by sureblah
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Strangest layouts
sureblah replied to Her0ofLime's topic in Theme Parks, Roller Coasters, & Donkeys!
But Ninja was manufactured in 1989, five years before the first SLC. -
I took a long break from No Limits. Here's a link to a Vekoma Flying Dutchman I've been sitting on for a while. Comments, reviews, and death threats are welcome. I have two or three other finished rides I haven't gotten around to uploading. I'll get on that eventually. Anyway, here are the stats for "Winged": Vekoma Flying Dutchman Height: 138 feet Drop: 111 feet Length: 2650 feet Speed: 60 mph Inversions: 3 -Lie to Fly (138 feet) -Corkscrew (101 feet) -Immelmann (100 feet) -Fly to Lie (89 feet) Launch: 33 mph Overbank: 120 feet Trains: 2 trains Cars per train: 5 cars Seats per car: 4 seats
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Full Throttle vers.2.0 [NL]
sureblah replied to Gigalyte's topic in Roller Coaster Games, Models, and Other Randomness
^You shouldn't need transport wheels on brake runs. At blocks once the ride has slowed down, they're fine, but no roller coaster has transport wheels when the trains is flying into immediate brakes. .9 lateral g's is still high, and not only that, but the shape of the Stengel Dive is awkward and would benefit from using more segments. And find me a roller coaster with pieces of track that are very far from each other but are perfectly parallel. -
Full Throttle vers.2.0 [NL]
sureblah replied to Gigalyte's topic in Roller Coaster Games, Models, and Other Randomness
The final break run, the second launch, and many other areas of track are perfectly parallel to each other. I know it's much easier to do that, but it makes the ride look awkward, fake, and it wastes a lot of space. Never use transports on a break run. When a ride flies into the break at 70 mph, there's no reason for there to be transport wheels. Work on your heartlining. Many turns were pumpy, jerky, and had lateral g's that were too high. Particularly at this point: Break track like that up into smaller pieces so that you can control the heartline and make sure it's straight enough. Lastly, your supports were pretty good, but here's a very important tip on making great supports: What you are doing leaves many awkward gaps in the supports. Here's one place where than happens: A simple way to fix it is by doing this: Just keep one of the supports going the close up the gap, giving the supports a much more finished look. -
Maurer Söhne X-Car - Xpress [NL]
sureblah replied to vekoma_fan's topic in Roller Coaster Games, Models, and Other Randomness
I would have to see it in action, but it looks like it's not as tight as most X-Cars seem to be. It doesn't have the tight curves, the steep bankings, and the dramatic highs and lows I would expect. -
Maurer Söhne X-Car - Xpress [NL]
sureblah replied to vekoma_fan's topic in Roller Coaster Games, Models, and Other Randomness
I'd steal your way of making catwalks if I wasn't so lazy. -
I don't want to create a bunch of threads for single projects, since they don't always make it to completion, and the Preview Thread is too RCT heavy to get any No Limits feedback. So, here's a thread where I will dump all of my current projects to advertise them and ask for advice. Right now, I'm working on a large X-Car. Which style of supports should I use on the top hat? The one with the reinforced back or the one without? And here's a preview for the rest of the ride: Which support should I use? Am I headed in the right direction?
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The "Preview" Thread
sureblah replied to DBru's topic in Roller Coaster Games, Models, and Other Randomness
Giga X-Car 105 mph launch 360 feet tall 348 foot drop 3800 feet long 0 inversions Any comments on the supports? I've been through three other designs and this style seems to be the least awful of the three. -
Lusca [NL]
sureblah replied to Whathell05's topic in Roller Coaster Games, Models, and Other Randomness
With your turns, use more segments. It helps you pay more attention to the heart line, which will make the ride smoother. Next, never connect diagonal supports with the same node unless you have a support going through and beyond it. _ .| is what you're doing, and it leaves that gap. It should be more like .| .| Here is the first instance of this problem: Another is right here: In that case, bring the connecting brace down a little. MOD EDIT: Most of your post was, to be polite, contrite and rude. I've edited out the parts that were unnecessary- as the reflected your OPINION on how to make the ride like yours- and not how the author chooses to. Parts of the post are, however, good information, and were kept. R.D.- Games Forum Management Team -
I'll be starting college this fall at Northwestern. I'm pretty set on majoring in Math and History, though I know things can change.
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What is your favorite genre of music?
sureblah replied to SonOfBeastSucks's topic in Random, Random, Random
I would not be able to survive without my Elgar, Rachmaninov, Schumann, Bruch, Tchaikovsky, Dvorak, Mendelssohn, Glazunov, and Brahms. -
The RLR Giga Project
sureblah replied to Richard's topic in Roller Coaster Games, Models, and Other Randomness
The drop looks like it should be much steeper. -
The "Preview" Thread
sureblah replied to DBru's topic in Roller Coaster Games, Models, and Other Randomness
I seem to like crossing water...and bridges...I need a new thing. [MOD EDIT: Please no more than two pics in the preview thread. Thank you. R.D.- GFMT -
Flying Dutchman [NL]
sureblah replied to sureblah's topic in Roller Coaster Games, Models, and Other Randomness
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I came up with a new coaster recently. I still have to give it a new station, flange it, name it, and maybe make a video of it. But here are some pictures and the ride's stats. Comments and questions are welcome. Vekoma Flying Dutchman Height: 138 feet Drop: 111 feet Length: 2650 feet Speed: 60 mph Inversions: 3 -Lie to Fly (138 feet) -Corkscrew (101 feet) -Immelmann (100 feet) -Fly to Lie (89 feet) Launch: 33 mph Overbank: 120 feet Trains: 2 trains Cars per train: 5 cars Seats per car: 4 seats
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The list of movies I want to see is larger than the movies I have seen. I'm still catching up on 2010. Of what I have seen... LOVED 1. Beginners 2. 50/50 3. Bridesmaids 4. Midnight in Paris ____________ LIKED 5. Young Adult 6. Weekend 7. Super 8 8. Horribles Bosses ____________ DIDN'T LIKE 9. Harry Potter and the Deathly Hallows Part II 10. Bad Teacher 11. Pirates of the Caribbean: On Stranger Tides Wow. I have only seen 11 movies from this year. I still need to see A Separation, The Artist, Hugo, Contagion, Meek's Cutoff, The Help, Tree of Life, Hanna, Moneyball, The Descendants, Melancholia, Shame, We Need to Talk About Kevin, Drive, War Horse, Rango, Albert Nobbs, My Week with Marilyn, Certified Copy, Margaret, Tinker Tailor Soldier Spy, A Better Life, Warrior, Bullhead, Project Nim, and Rise of the Planet of the Apes. (I already made a list) I don't really want to see The Girl with the Dragon Tattoo, Ides of March, The Iron Lady, and Extremely Loud and Incredibly Close, but probably will. But yeah. My 2011 list is terrible. My 2010, 2009, and 2008 lists I'm proud of. But not this one...I really need to see more movies...
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The "Preview" Thread
sureblah replied to DBru's topic in Roller Coaster Games, Models, and Other Randomness
It's tough to do when you're not using tools. I usually just give up when I have major jerks and hope no one notices. Also, I wouldn't put transport supports on that turn out of the station. Look at most rides, and they really use transports as little as possible. Just have the turn be on a little bit of an incline, so gravity moves it, and it will look much better and be much more realistic. NOT speaking about realism, here's a ride I'm working on, everyone. Does anyone think that this support looks weird? I didn't want any supports on the drop-off/cliff side of the track to block the view, but I'm worried this support looks too awkward. It was originally much worse, but still, I feel like that support doesn't fit the style of the ride. Any opinions? -
The "Preview" Thread
sureblah replied to DBru's topic in Roller Coaster Games, Models, and Other Randomness
That first little drop looks like it has a really, really painful jerk in it. -
Rust [NL]
sureblah replied to sureblah's topic in Roller Coaster Games, Models, and Other Randomness
2 out of 5 stars on the Game Exchange? Really? -
Rust [NL]
sureblah replied to sureblah's topic in Roller Coaster Games, Models, and Other Randomness
Download Available Now in the game exchange. Feel free to download and comment. Next up: an Arrow mine coaster, an Arrow terrain hyper, a giga X-Car, a Premier launcher, a Premier shuttle, and probably a terrain woody. -
The "Preview" Thread
sureblah replied to DBru's topic in Roller Coaster Games, Models, and Other Randomness
I think if you're going to go with a scaffolding of support, you need to add more levels. However, I would just scratch the entire thing and have individual, unconnected supports.