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Everything posted by Bear92

  1. How come adjusting the length of a track segment alters the one before it? This software is great don't get me wrong, but how come you fixed what didn't seem to be broken? I wanted to expand my skills with NL2, not have to start over!
  2. The new BM hypers, dive machines, S&S 4D, Arrow suspended, probably more but I forget.
  3. I'm not really a fan of the editor to be honest. The features and look of the whole thing is insanely good, but even after getting the hang of building fairly quickly I just really dislike the process compared to NL1. Gutted to be honest, it's everything I wanted except for this one thing!
  4. This looks amazing, worlds apart from NL1... but I really dislike the editor. How come it couldn't be the same basic thing as NL1 but with extra features?
  5. We're 23 minutes into midnight at Germany and nothing on the main site has changed...I doubt I'll be sleeping tonight.
  6. Hope is fading for an Arrow hypercoaster... I'll still be buying it tomorrow though.
  7. I believe they're releasing it for Mac later this year.
  8. By the looks of it you won't really need to use newton, the banking is oriented around the heartline by default in the new editor.
  9. Is it just me, or is it running a tad slower than at Flamingoland? It doesn't go as far up each spike as it used to...
  10. Smiler was running very smooth today; out of the 5 trains there were 2 that were very loud, 1 that was what I would consider to be normal, and 2 that were extremely quiet so they'd perhaps just had their wheels changed. It was running very very well, very fast and much smoother than normal! Apparently this thing eats wheels for breakfast, so that's why the roughness tends to vary day to day...
  11. Montana Infinitum's insane first drop is a definite number one for me!
  12. The Smiler is an absolute blast, it does way more for me than Nemesis does.
  13. I get impression that you won't be able to use the transer tracks for mid-ride surprises, like Th13teen or Winjas.. which is kind of lame!
  14. Overhyped, gimmicky, "two Eurofighters bolted together" or otherwise, this is an absolutely fantastic coaster that Alton has needed for many years. Feel free to dislike it for your own reasons, but I simply cannot get enough of it and all the other new coasters I've ridden since (including Blue Fire, Expedition GeForce, and Black Mamba) have been way underwhelming in comparison.
  15. What I don't get is how Arrow were still building straight-line transitions well into the 90s and had quite a number of mess-ups (Drachen Fire, Pepsi Max Big One, that awkward and painful-looking helix on Orient Express, et all), while Schwarzkopf were already implementing heartline-oriented banking and other complex geometry on their bigger coasters. I've never actually heard of a Schwarzkopf ride that had to be retracked due to poor design.
  16. I'm pretty sure there are some new track sections in there, they look different to the original ones... awesome! There's nothing quite as gorgeous as a big, red Schwarzkopf (in terms of inanimate things).
  17. Robb, did you get a POV of Montana Infinitum? I haven't ridden that beast since it was at Flamingoland, how's she holding up?
  18. Trains this small on such a big coaster are a tad unrealistic in my opinion. Maybe 4 or 5 cars long would be a good size. Also, be careful with sustained vertical forces at that speed, around 2.5G is the limit when dealing with a turn that takes a few seconds or more to complete. Otherwise, looks great and I might just have a go at making my own...
  19. Kumali at Flamingoland, because the view is Flamingoland. Bleurgh!!
  20. I found a POV, it looks pretty good! [youtube2] [/youtube2]
  21. I appreciate the effort but your videos don't really show much clearly I'm afraid :\
  22. Any update on this beast? If someone could possibly get some construction pics (or even just some photos of the newly refurbed track) that would be awesome!
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