Jump to content
  TPR Home | Parks | Twitter | Facebook | YouTube | Instagram 

MrSum1_55

Members
  • Posts

    1,275
  • Joined

  • Last visited

Everything posted by MrSum1_55

  1. If a hyper were to go in that space, I believe it would most likely be an Intamin after Skyrush; Intamin has proven that a hyper can fit in a small space. (Could SR be the most compact hyper in the world)? Although, I think if they wanted a hyper, they would take the Pepsi Max Big One approach and build over everything. A hyper of this type would likely feature large hills, making a B&M more probable. Personally, I would rather see them build a Skyrush-like ride over by the boardwalk. The Pepsi Max approach would make for some cool eye candy on the ride, but that may also mean they may have to build over classic areas of the park. The boardwalk is the area of the park that is the most Cedar Fair-ized, so no real damage would be done putting a large coaster back there.
  2. Wow. This story is even less newsworthy than the last one! In fact, doesn't the media have anything better to do? I am pretty sure the crews will be there every single time this thing breaks down. Last month, I got stuck on I305 on the block brake in the boiling sun for 10 minutes. Where is MY fame? Why am I not being interviewed? It was a very horrific experience to be stuck in the sun, stuck under a bracket. (End sarcasm) Now, on an unrelated note, it almost seems like it should be filtered to "brackets" instead of "noodles".
  3. It is actually nice to see an MCBR, so now three train ops are possible. Oh, and many newer B&M's can dispatch before the train hits the MCBR. It is just difficult to load that quickly. I have seen I232 dispatch as soon as the hill after the hammerhead, even though the MCBR is close to the end (although it is at the top of the following hill). Also, I once saw Steel Force, with three trains running, dispatch while the previous train was cresting the third hill, which is a bit far from the MCBR. Now, it doesn't really matter how far back you put the MCBR; the train can still dispatch while the previous one is halfway through the course.
  4. Coaster: Mega-Lite, Expedition Geforce, or T Express Flat ride: Intamin drop tower
  5. ^^^Actually, I think that statement applies to all standup coasters. I have yet to ride a single standup from any manufacturer that would not be made more fun with sit down trains. (Even the Togo standups would probably be less horrific) Also, if B&M were to upgrade standups to floorless coasters, then why not just add high raised seats? Then, the heartline can be just fine. Also, it seems like Togo doesen't even use heartlines, so there is no problem there, either.
  6. When I am injured in any way because the airtime is too strong, then that is too much airtime. Other than that, those words have no existance in my world.
  7. I think only one word can describe SFMM operations: random. In spring 2011, on some random day, I saw Tatsu running both stations. The park wasn't even crowded. If they can get it to run two stations on a random day, why not any day? Or, get more ops on Tatsu. Most Cedar Fair parks now have at least four ops checking restraints on popular rides. At SFMM, only one ride with a single station actually has four ops checking restraints, and that is X2. Tatsu should have at least 3-4 ops. Sadly, though, the Tatsu crew has actually been doing better than the S:UF crew at SFGAdv. They were taking 6-7 minutes on average, at least when I was there.
  8. Not to mention that the capacity would give a Fuji Q ride a run for its money. Usually, it runs one boat. As a result, in the same day, I once waited 10 minutes for Xcelerator and an hour for this SOB. I have never seen a boat ride take so long to dispatch. If they tear it down, I wouldn't miss it.
  9. The Haunted Mansion-Splash Mountain-Pirates area at Disneyland almost completely empties out when the firework show is going on. It can go from being packed, to being completely empty, even though you can still see the fireworks in full view (however, you cannot hear the music). Although, Splash Mountain was closed at the time I was there, so I am not sure if this still applies when the ride is open.
  10. One thing I realized is that this may very well be the first bad RCT game. Before this point, every single full RCT game has received overwhelmingly positive reviews. All of the expansion sets, with the exception of the RCT2 expansion sets, were all well-reviewed as well. Atari, let Frontier handle the game next time, if Chris Sawyer is not going to keep developing the series. Frontier has had plenty of hits when it comes to theme park games; they did a good job making the last RCT game, considering that they are not the original developers of the series. They also made the more kid friendly Thrillville games and Kinect Disneyland Adventures. The point is, Frontier has yet to make a badly-reviewed theme park game. Frontier should have been the company to continue the series. The RCT series, unless changes happen, has gone downhill. Hopefully, Frontier's new theme park game will be a somewhat worthy substitute for the RCT series.
  11. ^Bring two ACEr's to the park with you, and have them sit on the other side.
  12. CGA is going to keep Grizzly, strictly because Grizzly is a family ride. It is already one of Cedar Fair's tamest woodies; yet, they retrack it every offseason. This is because they want to keep it tame. There are several other CF coasters that need some love (Ghostrider is absolutley horrendous, now). The only possibility for Grizzly being removed would be if popularity significantly drops once Au13 opens, but even this does happen, the park will probably still keep it for reasons listed above. Grizzly is probably the least intense wood coaster I have ridden, even less so than the kiddie woodies at KD and Carowinds (actually, these coasters, particularly the Carowinds one, are surprisingly fun rides! Way more fun than Grizzly)
  13. All of the following parks are parks in America of equal or lesser size to SFMM (which is just about every park in existance) that have at least one coaster with more airtime than ALL coasters at SFMM: Six Flags Great Adventure Six Flags over Texas Dollywood Knoebels Kennywood Six Flags Great America Cedar Point Busch Gardens Williamsburg Carowinds Kings Dominion Kings Island Dorney Park Six Flags Over Georgia Canada's Wonderland Canobie Lake park Worlds of Fun Six Flags New England Six Flags America Darien Lake Lake Compounce Santa Cruz Beach Boardwalk Playland (Canada) Silverwood Busch Gardens Tampa Seaworld San Diego Disney's California Adventure Six Flags Discovery Kingdom Let me know if I missed any. (I probably did miss a few) [edited with thread]
  14. CGA's Flight Deck, Afterburn, and Dominator are my favorite B&M's, mainly due to their pacing. From the second the train crests the lift to when the train hits the final brakes, there are few dead spots on all these coasters. Aplengiest probably has one of the best first halves of any B&M invert, but it seems to lose all steam after the cobra roll, and ends with what is probably the slowest helix on any B&M. Afterburn, despite the giant airless hill, takes the lead, IMO.
  15. No one is arguing against the fact that SFMM has no airtime (they just built the world's tallest drop tower), but no coaster on the mountain provides consistent airtime throughout the ride. I have never gotten any airtime on pocky beyond the first tunnel, aside from one small pop exiting the fly through. I would, as everyone else, like to see a coaster that provides airtime throughout the entire ride, and not a pop here and there. I just wish the park would 'avoid inversions'.
  16. I will say, although Goliath's drop does little for me, the GP really love it. And, Vortex is worse than Viper. The two have about the same roughness when going through the inversions, but Viper has fewer coat hangers. Really, the only dreadful transition on Viper is the transition out of the batwing. (Prepare for this!)
  17. One thing I do not understand is WHY California never got an airtime machine. Goliath was a big hit, and, all the time, I hear people talk about how insane the drop is. SFMM could easily use a giga, mainly because Goliath is popular because it is somewhat unique. In SFMM's lineup, with it's large drop with only lap bars. The point I am making is that even the GP can easily see how inversions do not make a ride, and that SFMM may be going a bit heavy on inversions, at least in the eyes of the GP, now, for a long time, every enthusiast has been waiting for an airtime machine. I am sure it would be a hit with the GP. I find it almost humorous how SFMM has a wood coaster AND a hyper, and neither of them do much in terms of airtime.
  18. Granted, but the launches are slowed down, the drop section lowers you slowly instead of freefalling, and trims are placed on the final drop. I wish I could go to Japan.
  19. The Beast should have topper track, not necessarily because it is overly painful (although it was quite painful when I rode it) but so they can do away wih the trims. I really don't care for the Beast that much. Honestly, it rarely feels like you are going faster than 30 mph, as there are few forces to be had on the ride due to the trims. IMO, the Beast is only worth a wait longer than 30 minutes at night. Any other time, I do not find it to be anything special.
  20. My vote is for longest coaster tunnel; I think they will tunnel of a fairly long section of the ride, to break a record. My reasons are the following: 1. Prudential randomly and without explanation withdrew their appeal. I believe this was because CGA showed them plans for a long tunnel, reducing noise. However, both parties agreed to keep the tunnel plans secret, as CGA wanted to keep the record a secret. 2. The name of the ride is "Gold Stricker". So, what type of ride, besides a mine train, would work best with that name and theming package? A coaster with tunnels would be perfect.
  21. According to the reviews, one of the problems listed was the limit placed on rides and shops. All I can say is "WTF?" This was the exact same reason most people disliked Thrillville. And, if you read through Atari forums posting if what people wanted in the game, multiple posts can be found explaining that no fanboy wants to see the game become more like Thrillville. One thing I do have to wonder is if anyone on Atari actually read that fourm. They included a lot of what people didn't ask for, but nothing new people actually asked for. Although a DS may not be able to support large parks like a PC can, for the limitations to be a detriment on the review probably means there are more limitations than were needed. Putting the game on a new console does admittidely give Atari an 'A' for effort, but a 'D' for disappointment.
  22. 50% arguing arguing whether or not his park sucks. 40% Full Throttle speculation 10% Talk of why GL doesn't spin. That is an estimated breakdown of posts in this thread.
  23. ^One thing more people should consider is the condition of operations at Busch Tampa. Now, for the overall park experience, SFMM doesn't even come close to BGT. However, operations are comparable, as BGT is known for its poor operations, partly due to offseason work. Yet, more people seem to complain about SFMM, which goes through the same drills. In fact, under some circumstances, SFMM ops may actually be superior to that of BGT (Gwazi, anyone?) SFMM does not deliver an excellent park experience, but BGT, one of the world's greatest parks, can suffer similar issues with operations.
  24. The reason everything in CA is hyped like a top ten coaster is because the state doesn't really have any top ten coasters. Cali has plenty of quantity, but not much quality. Any coaster will be treated as a top ten, because there are no real top 10 coasters to compare them to.
×
×
  • Create New...

Important Information

Terms of Use https://themeparkreview.com/forum/topic/116-terms-of-service-please-read/