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Fooz

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Everything posted by Fooz

  1. In my opinion it is best to let other people have their opinions and not ridicule them for it.
  2. I'm reasonably confident that it was an awkward way of phrasing the convenience of using a ride with OSTR's. Especially since they referred to them as "shoulder straps", which of course already exist on the ride. This kind of headset uses all-directional accelerometers for movement tracking, so restricting rotational movement would provide no sensing or computing benefit anyways. In fact, here's the prototype: There are tethers to keep the headset from falling off the ride, but nothing restrictive. If they really have straps which restrict head movement, I'll eat my hat I suppose.
  3. The straps they're talking about are the OSTR's, and they're talking about positional movement, not rotational. The GearVR (the headset they're using) can't track positional movement (like walking, or leaning side-to-side) but it can track rotational movement (moving your head&neck to look around). Because of this, a ride with OSTR's is the ideal environment for this type of headset. So you'll be able to look with the same amount of freedom you can on any flying coaster. They have the same system on the VR coasters at CW and Europa on a ride without OSTR's, and the system can't track your leaning in the car, but I haven't heard anyone complain about that anyways, actually.
  4. Sounds great to me! I like the theme, and the coaster sounds like a great fit. Looking down and up at the virtual space is going to be very cool. Modern VR sets are very good at showing dark spaces convincingly too, with deep blacks and rich colors. I won't be surprised if this refit surprises a lot of people here.
  5. The boat doesn't serve chicken as far as I know.
  6. Nuggets are not bad too, but you don't get many for the price.
  7. Pretty yummy chicken sandwich. Price point's not bad.
  8. The stunt coasters seem like the best candidates.
  9. ^^a simulator attraction isn't what's being discussed here. Look at this: http://www.vrcoaster.com/ I'll be the lone voice saying that I think this is a great idea for an attraction, and can open up a lot of avenues for innovation. I wonder if the reactions around here will change or be reinforced once people start actually trying them.
  10. Good thing you guys came along to tell me that my experiences aren't valid. Different people experience this sensation differently. Nobody's "right" or "wrong".
  11. This thread is like 5 pages of "OMG Complainers!!!" for every single complaint. Honestly if people would just let complaints slide the world would be a better place.
  12. On nitro I don't experience 3 to 4 seconds of any obvious sensation. The hills are huge and drawn out and they're crested at comparatively slow speeds. I don't believe for a second that they're producing 0g's, but maybe they're cruising at 0.5 g's or something. Obviously for many people that's enough of a difference to trigger the airtime sensation but for me and some others it isn't. It would be great if people would stop implying that I'm lying or insane or something when I say: For the most part, I don't feel floater airtime on these rides. It is the truth.
  13. I really don't feel that sensation on Nitro or Apollo (maybe a bit at the ends of those rides). My butt is on the seat. Even if I have a bit of wiggle room in the lapbars it makes no difference. I don't need to be told what floater airtime is because I've been on coasters that I consider to have that.
  14. I honestly, have no idea what your talking about. Have you even ridden a dive machine before? They have some of the best airtime on B&Ms, and a lot of it! On a tangent, I really am fed up with people claiming that new B&Ms have no airtime. Just because you aren't getting your femurs snapped in half by the lap bar doesn't mean there's no airtime. I haven't been on a single B&M hyper or giga that hasn't had awesome airtime. Similarly, Griffon has insane airtime over both drops, and the speed hill before the splash down. Fury 325 has sideways holy crap airtime on the trebel clef, and borderline ejector on the Camelback's coming into the brakes. It's really annoying to see people comment stuff like "B&Ms have no airtime" when that is literally/factually incorrect. While I don't feel any air on the B&M hypers, I think the dive coasters have great airtime.
  15. Are there any examples of a coaster that failed to attract guests? The only known "bad idea installations" i can think of were for mechanical reasons.
  16. Oh my gosh parks do not need two types of airtime.
  17. That picture was from the CPVR app's code. I just used Photoshop to color in the supports and track. This is my NL2 mockup that I put out a couple weeks ago, but I updated the colors to match the support color we know now.[attachment=0]IMG_20150811_175528.jpg[/attachment] I find it "funny" how those white textured models came out in such clarity, and yet the "on ride" footage came out like a potato. Something isn't quite right there. The current i Phone processing power is nearly on-par of what desktops could do in 2008. So the "cannot give good quality due to low phone processing power" excuse seems fishy. I know that's not the device the "leaks" were found on, but still. Something isn't right here. Maybe I'm missing something? Anyways, I also find it odd that they used No Limits for those models. Nothing is official yet, but I'm certainly leaning towards the "it's real camp" as someone mentioned before. Phones and desktop computers are different things and not directly comparable. Maybe you're referring to some metric like clockspeed, but the chipsets are very different. Iphones were not built with graphical rendering in mind, and do not have the specialized resources that desktops (now and then) do. Iphone games simply do not look like 2008 PC games.
  18. VR Headstets could incorporate washable parts that you wear, with the screen section clipping on. People are pretty comfortable wearing washable 3d glasses, at least. I'm really looking forward to the first VR coaster, but it's most likely going to come from mack, and not on a ride with great views to sell.
  19. It's going to look great in that location, and most likely be a people eater.
  20. I think it will be in a lot of people's top 3 there. Why does cedar point need another coaster? Because coasters at cedar point generate revenue!
  21. They're putting shockwave's trains on hurler.
  22. I'm kind of surprised anyone thinks that someone has faked all this, to me it seems like perhaps the most complete and plausible leak there's ever been. There's not even a history of fakes in the industry, and there is definitely a long history of leaks.
  23. All well and good. But, I don't see why if you already have a digital model of something why you would create an entirely different one for a separate app. Granted I know nothing about VR apps, but I would think one model could be imported into the app just as well as another...even at a lower resolution. Also, if you're going to announce a new ride with something new (like VR), wouldn't you want it to look amazing...not like a five year old created it in their basement? Granted, I could be wrong and this could be real, but I hope what was leaked was a really rough working model that has since been updated for the announcement. Maybe the final quality model we're used to from them wasn't done and they just wanted to see how the process was going to work? Let's hope so. The complexity of the press model is much, much too complex for a phone to render in real time regardless of the resolution (phone resolutions are pretty high, anyways). The lower quality material is specially designed to be able to be rendered with as little computing power as possible, so that the app can work smoothly. You're expecting too much out of real-time-high-framerate phone graphics.
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