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AJClarke0912

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Everything posted by AJClarke0912

  1. So basically I entered into a contest on CoasterCrazy that involved a micropark. Turns out I broke a few rules (no tunnels below -10ft and NOTHING [not even supports] touches the river), so I just said "fuggit" and uploaded the park everywhere. Including here. Parallel Worlds features a Native-American themed zone called the "Okenachee Village" and a slightly-farther-than present day "Futurecorp USA". The premises is that one world mirrors the other in location, only separated by the "River of Time" (ooooooh!). Download and enjoy! SCR1.BMP Overview. SCR2.BMP Warrior in the "Okenachee Village" section. SCR3.BMP Zygorator(s) Alpha and Beta mid-twisted free-fall. Beta is actually the green track (the trains are yellow) and vise versa. When the two trains sync up well, it's really fun to watch. SCR4.BMP Random coaster (Plasma Launcher) that I sneaked into the back. Also visible is Thrust Tower 3.0 and Polymer Mixer.
  2. I would really like to comment more in this thread, but I never know what to say! All I can ever say is "this looks fantastic!" but in different words each time. This really is fantastic.
  3. ^^You stole my idea! I had a beginning almost exactly like that on one of my never-completed concept rides (except it did that from the station, then a helix, then lift).
  4. I demand an overview! This looks amazing!
  5. ^Please tell me it's a "Make a Terrain Schwarzkopf" challenge!
  6. I was too glorified in my great wooden coasters. Lancelot costed $120,000 to build and has 9's in excitement with hundreds of people queuing. Excalibur was honestly a great layout design with the unique beginning and tight footprint, but I let the game sit there too long with those two rides. In the end, I rushed Onager, the Go-Karts, and many other rides. Everyone else has awesome parks that extend far into the other spaces, whereas mine has that entire zone empty because I wasted money on buying my own for aesthetic purposes (I really wanted a terrain woodie). Some day though, I'm going to have to fix my mixed "classic/realistic" style and opt for the entirely realistic (bigger paths, anyone?). That's why RCT2day's is fantastic...the paths are large like a real park and everything isn't shoehorned like Morey's Pier...it's spread like a park that actually has a scenic lake.
  7. Heh, just like me in the last contest...a few votes but ultimately no win. Voted for K&M and RCT2day. Great work!
  8. Rob, I don't typically comment on RCT2 stuff (although I do play), but I have to say that is literally awesome. The colors are great in my opinion.
  9. ^Newton does have more precision though. It's why it IS generally smoother. Great handbuilders work around this, but the fact of the matter is that they can't control the shape and bank every 1m of track like Newton. Their tracks have the illusion of precision that really isn't there, which requires great skill (and a lot of segment splitting). That's why Newton uses thousands of vertices, and why handbuilders try to break segments into smaller pieces. Without those 1m apart vertices, Newton would still export a good track, but it would not be nearly as precise...it would just look like it was. Also, handbuilders cannot bank at decimals (only whole numbers) like Newton, which can bank at decimals out in the millionth term (aka 4 numbers behind the decimal). So (TL;DR), Newton really is more precise, but that doesn't mean you can't create the illusion well through handbuilding.
  10. ^^Is this like, REAL multi-zone? Or do you just have the setting flipped on and you're designing in single-zone style? Anyway, it looks nice, but a bit singled like mightbeawannabe said.
  11. Heh, I wanted to build a B&M hyper, but I didn't want a ride that looked just like SpellCaster! When you make them [and gigas] big and fast, you're on your way to 'extreme' excitement.
  12. Wooden coasters are great for good excitement ratings. I always construct them to get good profit. I honestly don't know why Excalibur was so popular (maybe it was a good design with excitement that exceeded intensity), but it was. I mean, that ride coupled with SpellCaster reaped in profits. It also had a decently good blocking system that kept trains coming into the station. Make sure your rides have good block systems or a big station for many trains. The more trains, the more capacity, which shoots up your profit because the ride will gobble up people. Right now, Lancelot has Excalibur beat in popularity, but Excalibur is still raking in some nice cash. Lancelot on the other hand is reaping money in. Huge investments (that ride probably costed $130,000 counting the land purchase) really pay off when done well. However, make sure you save before you build any coaster, because things can go sour even when they are designed to be great. I had a close call with Lancelot's first drop...turns out that twisting it twice gave it space for more drop room, thus giving it more speed. I literally had to squeeze in more drop into a space that couldn't expand. It was quite hard. If I had not been able to do that, I would have to load my last save and start over.
  13. Well, here it is. I'm probably going to be completely squashed by insane scenery, but oh well. It was fun, and I was wildly successful! I didn't even use my free land! Another funny thing is that my saved game file happens to be saved on the date of my birthday (March 15th)! Anyway, here's a look at the park... - Stats for the coasters (in order of construction date): SpellCaster E - 8.27 (Very High) I - 5.52 (High) N - 3.12 (Medium) Excalibur E - 8.54 (Very High) I - 8.34 (Very High) N - 5.17 (High) Lancelot E - 9.04 (Very High) I - 9.48 (Very High) N - 5.68 (High) Whaler's Catch E - 2.44 (Low) I - 1.66 (Low) N - 0.71 (Low) Gauntlet (v2.0) E - 4.67 (Medium) I - 3.89 (Medium) N - 1.56 (Low) Onager E - 7.61 (High) I - 8.46 (Very High) N - 4.71 (Medium) - Pictures are below if you're lazy. If not, download HERE! "Feudal Land" overview. New entrance area. It's quite crowded with the midway feel (a staple at most of my RCT2 parks). Excalibur was the first major roller coaster to be constructed. The ride uses Gauntlet's original facade with expansions. (This ride was one of the hardest rides I have ever designed.) The only land I purchased was for the dog-leg out-and-back part, and CCI did their magic with a tight space. This CCI creation consists of very few banked turns and an unique surprise before the lift. This ride was what solely got me out of debt. It is a star attraction even to this day. Later on however, (after leaving the game running for a while) I had raked in about $100,000. The park was booming. I was ready for something absolutely huge on wild terrain. This gave birth to Lancelot, a colossal GCI woodie. (The Renegade drop wasn't actually on purpose this time. I had to redesign this ride about 5 times at various points in the track, namely the first drop so that the train could clear the turnaround. Quite the challenge, since I could no longer buy any more land in the forward direction. I had to find out a way to make the ride go faster with no extra room for a bigger drop and a same sized drop due to the lift.) The end of this ride is quite the finale, which includes many helices, including a near triple helix. With separate load/unload stations, capacity increases. Empty trains make for fast loads due to lack of unloading process and the fact that they wait right outside the loading station for the next train to clear. At the time of the picture, the queue had 156 guests ready to embark on a wild ride. The Meisho Jet Coaster, "Whaler's Catch", is a fan-favorite among the little ones. In 2005, coaster enthusiasts were still bitter about Gauntlet's removal from the park in the 80's. To compensate, the park purchased a spare Greezed Lightnin' model from Six Flags and recolored it. The name remains "Gauntlet" to retain the nostalgia. The ride is perfect for the upcoming younger thrill seekers. Feudal Land's newest addition is Onager, a compact B&M stand-up creation that ravages through the woods near the recently added Faelon's Forest 500. Surprisingly, the ride wasn't a huge hit, so it always has a rather short queue time, even for a quality ride!
  14. And...another question... Does this have to be turned in right when you complete the objective or can you keep going until the deadline? I haven't reached the objective yet (but I'm pretty close), and I'm wondering if I should lower ride ticket costs so I can keep building. Sorry if this was in there too...I didn't see it. But I guess I didn't see the deadline either.
  15. ^I was looking for it but I never found it! Thanks.
  16. When does this end? Because it looks really fun, but I'm going to be pretty busy next week.
  17. It's a good excuse to try and get more points lol.
  18. I don't know if I want to enter anymore lol... But seriously, that's fantastic looking! I can't wait to see the other Steeplechase/Soap Box submissions! I dare someone to make a quad-track.
  19. Oh, and one more. This one is "ROAR" (I know, original)...and it's not actually my design. This one is a retracked version of Neptune's Knot, a prefab giga coaster. Since Neptune's Knot didn't make much sense as a giga design, I imported it as a woodie! Download HERE! Stats + Overview The heart... Other Side + Queue Area
  20. So, I decided it would be a cool idea to show off your prefab designs and allow others to download them! The custom tracks/coasters can be from either RCT2, RCT3, or it can even be a prefab element from NoLimits that you would like to share. Anyway, I'll start with my prefab wooden coaster for tight footprints: Tremors! Download HERE! Stats and Overview (NOTE: The "high" status quickly changes to "Very High" when put right beside another ride!) Picture #2
  21. Agreed. And for the math-challenged (aka people who have not been in ['Pre-' or] Calculus), there could be a "Function-Warping" or "Formula-Warping" that works like Timewarping in that it's all GUI-based. For example, you could use Elementary-style wizard setups to create a graph, like lowered centers, smoothed centers (for the roll that you mentioned), etc. That would be a tough thing to program though, at least I think.
  22. Yeah, maybe. It seems kind-of hard to do in Newton though, mostly because you'd have to do it with two transitions and a quick pause would be hard with the leads on both of those transitions. I'm assuming he timewarped the roll rates to have minimum tension (so the leads would be small) and maybe adjusted centers so that they were closer together.
  23. Yeah I think the launch system on this ride is pretty cool. Also, IMO, A113 did a great job on shaping. Some disagree, but I think the turn transitions and the funky barrel roll kink (ala Batman/Robin Chiller) were really well done.
  24. http://www.themeparkreview.com/game_exchange/track.php?id=2275
  25. Yay, another Loefet ride!! Excitement!
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