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AJClarke0912

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Everything posted by AJClarke0912

  1. Yeah, we had an error on ours but I guess we were the only ones to submit! LOL winners! Hopefully I can get my hands more on this next one. I wasn't feeling the designs of the coasters in our last submission, but the Pizza Stall error prevented me from working on it! I really wanna make a big mountain woodie for the next park. Sort of like Shogun in the Preview Thread.
  2. Been playing an edited Wacky Worlds scenario for fun. Prepare for "Too Many Pictures", my trademark for everything I do in NL or RCT! Overview. I'll go over the three better rides though. Mantra, my first ride. Has drops and stuff over the lower-level plateau plaza. Boss. Station for Shenzhou's Testament. The ride is atop a big mountain, where you get on the ride up at the top and get off down at the bottom. Layout. Goes over craggy cliffs and rocks. Shenzhou must really be a badass samurai for duking it out on rocks like a pro. He passed the test I suppose. Even better is "Shogun", the ridiculously large wooden coaster capable of swallowing 120 people per cycle. Awesome station that houses the Super Sky Connect and an indoor ride. The chairlift connects to Shenzhou's exit station, a funny thought in that it travels from one big coaster to another. Had to edit the ride a lot to make the intensity stat below 10, because at 10 it starts docking from the excitement rating ridiculously. Cool track above the cliff though...many bridges and cool setup. Noting the cool setup. The first block runs beside the lift and follows it's curve before swooping down for some low hills prior to the big dive off of the edge of the mountain. Where insanity occurs. This area had to be edited to where no hills would happen (since I had a figure-eight of turns and hills, which drove intensity through the roof just for having the 5 ft mini-dips). Pretty much insane.
  3. Cool Schwarz R.D. And I love those woodie layouts CPGemini! I really like the first and second ones...I need to play with diagonals more.
  4. ^Well, I'm not crazy about some of the styling on certain models, but still your statement about them "taking the vanilla route in design" is pretty much false haha.
  5. Wow I didn't know I had so many votes! Thanks everyone for voting for me and enjoying my park!
  6. ^^^Although crammed, that looks extremely cool! You may want to enclose parts of it if you want that jam-packed indoor feel, but if you can theme it externally that would be awesome too. I approve
  7. Interesting find...I was wondering how ours were similar!
  8. Very awesome read! I wish I could do something like this...I'll be sticking to NoLimits & Newton for now though.
  9. lol I didn't know that my gears were similar to yours with me having a VW. What's your redline...would that have anything to do with it? Mine's at around 6500-7000...can't remember which. When I was doing these accelerations though, I shifted just before and/or at redline so I would have a little leeway before the limiter hits (to my knowledge [and in Forza lol] the rev limiter hits a little bit inside redline in most stock, unchanged cars). From what I remember, my 3rd gear ended around 90-95. Either way, I'm sure your Z4 can whoop my car, but I'm happy to have my VW regardless...especially since I didn't pick! (And it was alongside the debate with a 2000 Nissan Passport, 2001 Honda Civic, and 1999 Nissan Sentra! Yuck!) Pretty lucky to have a car that actually goes 0-60 in less than an hour and it's stick which I've always wanted to learn.
  10. ^You forgot the part where they're all still perfectly fine sans a few scratches. That's terrible though! I would hate seeing that in person.
  11. No, I specifically remember ending with 3rd (because I skipped 4th to shift into 5th to finish the cruise). 2nd gear ends at around 60mph...it's hard to tell because it's a blur whether I'm really accelerating that fast or not.
  12. I've had the light flicker when I floor it sometimes. It doesn't do it constantly (like it does in some bad weather conditions), but it stutters. Basically, the car is on the edge of slipping, which is kind-of cool to think about. Although, it's also probably from me running on old all-season tires that need changing, but yeah. I also THINK my car might be FWD, which is interesting to note. I figured it was RWD. Can't find info on it though.
  13. A few pumps and jerks, but the jist of it was great! You understand banking quite well and how shaping works. That's about all I can say...other than the track bumps the rest was great! Thanks for posting, very nice!
  14. Just remember that when you design with trimless MCBRs that you need to still make it work with a dead stop. That's the hardest part about MCBRs that do nothing in normal operation. I like designing coasters that way too, but with such a range of speed from the normal operation to the E-Stop version, your coaster may not make it to the end in an E-Stop situation. Watch out for this...any slower sections or pace breaks in your design may cause problem spots. And even if your train clears them with 5mph to spare or so, that still may not be good because a simple wind could stop it right then and there. Just something to watch for...so far it looks good.
  15. Well it's the first time I've done a hard acceleration and really tested how my car goes. So obviously I'm going to be in the moment. Hence the corny phrase...it was actually meant to be corny. I guess my humor is too hard to depict. And that first quote has some material you might not understand, namely where it starts talking about Imperial Guards. Just a joke toward a game that many people have played...I suppose that you haven't. But someone that has will understand.
  16. I love my car. Today, I had a free period in high school since I take a college class that only is in session on Monday and Wednesday. I'm supposed to be doing work during my free period (says my silly dad ), but of course I never do that. Usually I go home and play some Battlefield, but my grandparents are visiting for the weekend and would be all "you have a free period?" and then proceed to talk about it at some point in time with my parents, and then my parents would question my decision in coming home and how I'm not doing work yadda yadda. So I'm just like "whatevs, I'll head into town". Go to the mall, wait 5 mins for it to open. It opens, and nothing inside is open. It's just creepy because it's empty and there are occasional old people and/or unemployed hippies. So I'm all "screw this". Get back in the Jetta, start heading back to school (about 15 min drive). I figure that a fast food place will open during that time and I'll eat up there. So I head back, and then comes rolling a fat, insipid truck. Driving comparable to a drunken sloth slogging through a quicksand composed of Imperial Guards after you stole an apple, he apparently didn't know that velocities other than 20mph bore existence. So we round a corner and there's a mini-highway. It's like a highway, only in the exception that nobody "normal" actually drives on it. He picks right lane, I pick left lane. Gear drop, pedal meets floor in a soon to follow long-lasting relationship. I didn't bring my iPod, but I already had the music I needed. VR6 starts howling, needle goes near redline before shifting, and I finally stop the unrivaled fun after the end of 3rd gear, 95mph. Couldn't even see the van/truck anymore. Day just got better thanks to VW.
  17. Definitely looks well built. Hopefully it will have it's own style. If it's handbuilt, it probably will, but if it's Newton it might be a bit hard to make it original in shaping and feel. Looks great either way...love the colors and that roll. I also like the 9 car trains...changes it up. I await the download!
  18. Love that unique ride BAB...good to see something different for once (that has it's own style). For unique rides, I look for something special about them and that ride seems to have a sort of quality about it that makes it on it's own. Good job! And R.D. that Schwarz looks great. Only complaint is the high loops, but obviously that's a bit hard to correct in RCT with non-organic pieces for better drops and differing loop sizes, so nothing that can really be done about that. Looks great.
  19. Yes, this looks great! You are one of the few people that can actually make RCT3 look realistic. Of course, this is coming from an NL player, but i've always admired your work with RCT3 to make things non-blocky and extremely realistic. I like this new idea for a project that you're tackling a non-Six Flags theme, very cool! Can't wait to see what you have in store...even the snippets of pics look fantastic. Welcome back sir!
  20. Also make sure your brake is strong enough/long enough to fully stop your train. But I'm sure it's what A.J. said...good catch.
  21. Oh darn. I could have joined...I make good layouts and some decent scenery. meh
  22. Looks great! I like that you're working in RCT again Jer.
  23. https://nolimits-exchange.com/coaster/fire-ball-phantom/4693 Just another little troll ride. YouTube link in the description. Enjoy!
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