
Sasquatch
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Everything posted by Sasquatch
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Oo well done! I got the result i needed (an A in music technology) and lost out badly on the rest! Im starting college again in september to do a Music tech diploma, so i can use the diploma and the as-level to get into uni
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My friend knows pi to 55 places
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1. Pull off the BEST EVER bank robbery; 2. Buy anything for anyone ever; 3. Go on as many TPR trips as possible; 4. Go back to australia for the amazing muffins they have there; 5. When my 30 days is up, jump out of a passenger aircraft tens of thousands of feet in the air. Wheeeeeeeee!
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A box of Finish 4-in-1 dishwasher tablets. Too real for you?
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Celebrities and Athletes you've met...
Sasquatch replied to SixFlagsTexas's topic in Random, Random, Random
NO WAY!! I'll swap friends with you, please please please? -
Celebrities and Athletes you've met...
Sasquatch replied to SixFlagsTexas's topic in Random, Random, Random
Im friends with Mark Richardson's cousin.... Mark is the drummer from jolly good pop-rock group Feeder! And also Skunk Anansie. Also, my band is being mentored by the drummer from Embrace! Hes cool lol -
Well, it seems YET ANOTHER goddamn sequel to the totally-exhausted Final Destination franchise has been vomited onto cinema screens. Ew.
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Good lord. Nazis, eh? For shame Robb.
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Make a long section of plain track. Go the Auto-Support menu. Uncheck the 'clear previous structure' box. In the same options window, de-select everything that doesn't say 'catwalks' by it, so ONLY Catwalks Left and Right are checked. Check the 'Generate Final' box and then click ok. Move the beams out of the way, and repeat as many times as you want! The rest, you can figure out
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No Limits Dictionary/Guide
Sasquatch replied to paintballer's topic in Roller Coaster Games, Models, and Other Randomness
^^ They are generally for rollercoasters, not specifically to No Limits. Pumping: Where a curved piece of track (horizontal or vertical) does not have a consistent radius, making the ride seem bumpy. -
[NL] 1992: The Spirit of Andrew
Sasquatch replied to Sasquatch's topic in Roller Coaster Games, Models, and Other Randomness
Just practise and experience really! You can judge track shape and banking much better with more experience. -
No Limits Dictionary/Guide
Sasquatch replied to paintballer's topic in Roller Coaster Games, Models, and Other Randomness
Hysteresis (brakes): How much over the speed limit the train must go before brakes are activated on a given section. Eg. If the speed limit is 10mph, and the hysteresis is 3mph, the train must be going 13mph or more to activate that brake section. Also, the train will then be slowed to 3mph below the speed limit. To have a more sensitive brake section, have the Speed Limit and Hysteresis values closer together. -
I'm getting my A-level results in 15 minutes!! For those of you across the pond who may not understand, this is SERIOUS-ass s**t.
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[NL] 1992: The Spirit of Andrew
Sasquatch replied to Sasquatch's topic in Roller Coaster Games, Models, and Other Randomness
^ Well it seems that people like different characteristics of different companies, so why not slam 'em all together and see what happens! -
[NL] 1992: The Spirit of Andrew
Sasquatch replied to Sasquatch's topic in Roller Coaster Games, Models, and Other Randomness
Well Gravity Group, as far as i know, haven't made a coaster with a twisting first drop... But then again, if you look at a POV of Voyage their coasters hardly need it! I guess my woodies are kinda of inspired by TGG and other companies, but they always turn out kinda unique, a bit like my own take on a TGG woodie. Neh, it seems to work ok! -
[NL] 1992: The Spirit of Andrew
Sasquatch replied to Sasquatch's topic in Roller Coaster Games, Models, and Other Randomness
Apologies for the double-post, but i tried to upload the video to Coastertube... the video file uploaded but the page took over an hour to refresh, and when i tried to access my account the page never loaded. Is there anyway you can help, Robb? -
[NL] 1992: The Spirit of Andrew
Sasquatch replied to Sasquatch's topic in Roller Coaster Games, Models, and Other Randomness
Hmmmm.. Care to explain? -
Spinn [NL]
Sasquatch replied to coastb2's topic in Roller Coaster Games, Models, and Other Randomness
That gave me a migraine.... Well, the vertical Gs definately stayed green. -
After a total of A WHOLE HOUR in the making, here is my latest twisted creation. It comines constant speed with strong laterals and simply fabulous airtime (especially at the top of the turnaround!), TGG-style! This time, I included a video for non-NL users. Wheeee! EDIT: The video doesn't quite display properly. Darn. 1992_The Spirit of Andrew.nltrack Download, comments vastly appreciated! Overview... goodness?? Airtime goodness Twisty goodness Turnaround goodness Stacked-turn goodness 1992spiritofandrew_0004.wmv POV Video!
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Pax Loop [NL]
Sasquatch replied to bravo's topic in Roller Coaster Games, Models, and Other Randomness
^Oh yeah of course i realise that, i just mean that he didn't just throw a bunch of track together and called it a coaster. You know what i mean! -
Pax Loop [NL]
Sasquatch replied to bravo's topic in Roller Coaster Games, Models, and Other Randomness
Hmmm... i think the lifts need to be taller (or the loop smaller and more Schwarzkopf-shaped) but the ride in general is completely retarded and relatively well thought-through! ALso, support work was very good and is something a few of us can learn from. I look forward to seeing more from you! -
[NL] Kings Dominion 2010 Coaster
Sasquatch replied to dcxs's topic in Roller Coaster Games, Models, and Other Randomness
I wouldn't be so sure. That kind of attitude is just begging for a bad review! Post a few screenshots (like the rules state, which you definately seem to have read, hint hint) and maybe you will start to see people rate your ride. -
Dr. Pepper - Woodie [NL]
Sasquatch replied to MontuWillOwnYou's topic in Roller Coaster Games, Models, and Other Randomness
By the way, you don't have to zip tracks you upload here, it's much easier just to upload the track file rather than have it compressed first! Lets see what this thing can do.... Well, it is very smooth, VERY smooth. I think your overall trackwork will improve over time, as will your judgement of banking and such, but for now i would say this was a pretty good attempt at a wooden-twister. Don't forget to put a brake run at the end of the ride though! Kiddie coasters go straight into the station like your coaster does, but that's only because they are slow enough to have the brake run IN the station! I would like to see you have a go at an out-and-back coaster, something with quite a few hills and big turnarounds. Keep it up! -
I love green day's old songs so much, but why the hell call an album "1039 Smoothed Out Slappy Hours"?