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jarmor

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Everything posted by jarmor

  1. Doesnt even need a long drop...just one of those lift like on intamin's "Tornado" spinning coaster!
  2. Nothing special. No matter what the grid is set to your coaster will still be the same height. Basically the grid is there to help guide you if you want to put something exactly at a particular place, but now the vertex panel does that so technically you dont even need a grid.
  3. Haha, yeah they got me on that as well. I just joined, I figured I would eventually like to chime in about the project sooner or later on the site. From the pictures, the ride should be a GREAT replacement for BBW. A "family" coaster that BGW REALLY needs. So far, it seems like it will be a more "fun" ride than an "intense" ride. Then go ahead and post them oer here. Im sure you saved them lol...
  4. You have to be a member to view the pictures posted in the forum...
  5. Im not gonna join a site just to see some pictures in the forum...
  6. go look in the nolimits help thread...I gave you the answer. Its basically one meter...which comes to like 3.28 something
  7. Its 3.2808399 but I always set mines to 5...
  8. Im finally done! http://themeparkreview.com/game_exchange/track.php?id=1959 With my submission I want everyone to understand the who, what, where, and how of this phenomal coaster. When I was approached by said park owner I was a little stumped. I was thinking, "with all these new innoventions in coaster technology why would he want a style that dated!". Alas, my team and I sat down and start brainstorming. Our first hurdle was the land layout. Man-o-man what a "piece of work" plot this was. Since crazy park owner stated that his park would be reminiscences of Asian hill side parks with various means of getting to and from areas of the park, we decided not to start low to the ground to really bring out the aspect of a terrain coaster. Our next order of business was to compile elements and the order. Said park owner made it clear he wanted for sure 6 inversions (2 vertical loops, 2 corkscrews and a batwing), a killer drop (atleast 133ft long) and a speed reaching 55mph. So, with our creative genius' we presented crazy park owner with these suggestions; A traditional vertical loop (like the ones on his beloved vortex), Arrows modern take of the vertical loop (a la Tenn. Tornado), a traditional corkscrew, A homage to Drachen fire with a cutback and a diving corkscrew but in reverse and a very unique twist on the batwing, something we like to call a "slip knot". Throw in a few wild turns and some airtime (afterall he loved that drop on diamondback) and the rest is history! And here is a front and back POV for you guys who want to still vote but dont have Nolimits! [coastertube]http://www.themeparkreview.com/coastertube/play.php?vid=katamount_0cgh[/coastertube]
  9. I may have missed it but whats up with the dog??
  10. dang looks like the video isn't there anymore. Was there anything of importance on it?
  11. oh, what the heck! Here's a teaser video of my half done coaster... [coastertube]http://www.themeparkreview.com/coastertube/play.php?vid=tprcontest_yh1y[/coastertube]
  12. Looks good! I kinda wanna but then dont wanna post a screen of my coaster. I dont want to give too much away lol. Lets just say I went against the grain but still use the rules as guidelines but not as a blueprint
  13. Yep!! but UGH!!! I am having the worst time with corkscrews! I always really have. Does anyone know any tips on making them?
  14. Right now, I'm still searching for pics of the spillway. I've heard that many flumes did get retrofitted without spillway elements- save the Kennywood Park Log Jammer (Which has been my only encounter with the Spillway element to date). At family kingdom (myrtle beach SC) their flume has a spillway element!
  15. There's a No limits competition here. thanks for pointing that out!
  16. Another RCT track? Where's the love for nolimits !
  17. Yeah man... even I think the jurassic park section is the best the park has to offer! I feel it's really emersive and at the same time very educational!
  18. Imagine this coaster with the wing walker trains...ooooooh yeah!
  19. I stand corrected. Heck, I didnt even know pony express was an intamin lol...
  20. Humm...allow me to chime in on your points. 1) There are lots more ways to launch than just a cable. 2) Thats true but from my observations, the only coasters that roll back are ones that start off with a top hat? 3) That can be debated. Even though the launch technology is far advanced than that of a chain lift, in most cases (especially with LIM launch technology) it involves less moving parts which in turn could help with downtime. 4) Incredible hulk (even though B&M didnt do the launch it still uses that heavy train) 5) Still, incredible hulk...lol. I even think hulk's launch system today would probably be cheaper to do again than it was over 10 years ago. I believe B&M will eventually do a launch coaster somewhere down the line but I heard in the past that they used the excuse "the technology is too new to risk" but now I cant see them using that excuse!
  21. If I saw someone in a night club trying to "fashionize" a coaster/theme park shirt Im sorry im gonna have to laugh! While I do have my fair share of coaster shirts I just wear them around the house or just keep them for memory sakes.
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