Insanity Posted July 26, 2011 Author Share Posted July 26, 2011 This is one of my all-time favorite pictures (Until I make the park entrance ) SCR274.BMP Don't worry, this Isn't the invert I was talking about Link to comment Share on other sites More sharing options...
PSiRockin Posted July 27, 2011 Share Posted July 27, 2011 It's nice, but a tad messy. Add railroad crossing poles (those red/white things) to the crossing. Also, the use of the checkerboard under the tables is odd, maybe lower the land and put grey blocks under the tables. Other than that, this is nice, the fastpass seems cool along with some of the other touches. Link to comment Share on other sites More sharing options...
Insanity Posted August 9, 2011 Author Share Posted August 9, 2011 progress is slow. SCR352.BMP Link to comment Share on other sites More sharing options...
funkeymon Posted August 9, 2011 Share Posted August 9, 2011 Amazing. New favorite screen. Link to comment Share on other sites More sharing options...
nin Posted August 9, 2011 Share Posted August 9, 2011 Hey dude, I'm assuming that was the aforementioned invert needing supports? (From a page back) Im not sure if your still needing help, but I'll gladly contribute if you delete the WW/TT pieces from the park! Â This is looking really great dude, very inspiring. Link to comment Share on other sites More sharing options...
Insanity Posted August 9, 2011 Author Share Posted August 9, 2011 ^ yup! thanks alot! I'll take them out asap  There's obviously a problem in this screen. SCR320.BMP Link to comment Share on other sites More sharing options...
harper83087 Posted August 11, 2011 Share Posted August 11, 2011 That raft is under water!!!! I truly wish I had the time and patience to really pursue making a park with some good detail. Great job! Link to comment Share on other sites More sharing options...
funkeymon Posted August 11, 2011 Share Posted August 11, 2011 Look at the stats. Link to comment Share on other sites More sharing options...
A.J. Posted August 11, 2011 Share Posted August 11, 2011 Please do yourself a favor and get rid of the stupid (manufacturer - year) tags on the ends of your ride names. Put them in a readme file or something when you zip it up. They look extremely tacky in-game and I honestly have no idea why people put them in. Link to comment Share on other sites More sharing options...
Coupon Posted August 12, 2011 Share Posted August 12, 2011 ^People put them on to add more realism. For me, the tags make the park more realistic and gives you more info about the ride. Link to comment Share on other sites More sharing options...
PSiRockin Posted August 12, 2011 Share Posted August 12, 2011 Put an ice wall behind the waterfall. Â Also, is the raft ride double-stationed? Because if you accidently switched the entrance with the exit, the peeps would have a short ride. Happened to me once, I felt so stupid once I realized my mistake. Link to comment Share on other sites More sharing options...
Insanity Posted August 12, 2011 Author Share Posted August 12, 2011 ^..... LOL. I read your post, then went in-game and found out the the entrance/exits are off. Geez I thought I had a good thing going  @ AJ: like said before, they inform people about the history of the park, and adds realism. plus It's just another factor in realistic parkmaking that us builders have to pay heed to when making a park. For example, If your trying to make a park that looks real, adding the manufacturer and year to each ride would help you on your ride count such as having too much of the same company.  Oh... and speaking of rides, here's the ride count so far.  Finished Atomic: Intamin Hyper Twisted Insanity: Intamin Impulse  Working On Freedom Fighter: John Allen Woodie Peregrine: B&M Invert Nightmare: B&M Floorless  What's In Store Arrow Looper Schwartzkoph Looper (Like Mindbender) Giant Dinn Woodie Gerstlauer Spinning Coaster (THBS) Zamperla Kiddy coaster Giavanola Kiddy coaster (slightly bigger) And.... Project Cypher: B&M Wing Rider  Tell me what you think about the ride count.  If I finish this after summer next year, Ill take a couple days to remodel the Giant Dinn. No promises though Link to comment Share on other sites More sharing options...
A.J. Posted August 12, 2011 Share Posted August 12, 2011 Maybe it would be a good idea to put something neat and original in your park instead of restricting yourself to the design styles of those companies. Â Just a thought. Link to comment Share on other sites More sharing options...
tdub96 Posted August 12, 2011 Share Posted August 12, 2011 (edited) ^Those of us who prefer realism like to keep with the realistic genre. Its harder to create something thats neat and original without straying from realism a bit. And I think he's doing a pretty solid job so far, everything has his own flavor without total generic realism. Â [MOD EDIT: I think I can speak for the other mods on this one- AJ does more with realism than most people do. He was making a very constructive comment about it- and reasonably speaking, an honest one. I know AJ prefers Realism- as does Derek, who's a master at it, and Matt in RCT III. Please don't say that AJ doesn't prefer realism- as that's mistake. R.D. GFMT] Edited August 12, 2011 by QueerRudie Link to comment Share on other sites More sharing options...
Twitch Posted August 12, 2011 Share Posted August 12, 2011 Wow, looks like this park is going to be larger than I thought. The one thing that I'm curious about is the wing rider. Are you going to use the Multi-dimension cars, or do something else? Link to comment Share on other sites More sharing options...
Insanity Posted August 12, 2011 Author Share Posted August 12, 2011 ^ thanks for bringing that up. Â I badly want to import the wing rider trains, but that would be breaking Ncso... I've decided that it'll have multi-dimension trains, but using that type is going to be much harder because I have to make the entire ride backwards and calibrate the rotations of the seats. Â What do you think of this drop-tower? SCR353.BMP Link to comment Share on other sites More sharing options...
funkeymon Posted August 12, 2011 Share Posted August 12, 2011 (edited) Love it. Just a question. Is the park peepable? Or are you confusing me with the invisable entry thing. EDIT! Okay, maybe put grass under the willow tree? Just a suggestion. Edited August 13, 2011 by funkeymon Link to comment Share on other sites More sharing options...
QueerRudie Posted August 13, 2011 Share Posted August 13, 2011 Your droptower looks great- good colors, good arrangement- but I'd consider putting glass roofing over the queue completely, not just over the switchback segments. Link to comment Share on other sites More sharing options...
Insanity Posted August 13, 2011 Author Share Posted August 13, 2011 For the most part, yes the park will be peepable, and @QueerRudie I tried various queue theming including covering the entire queue and almost all of them came out hideous and choppy. Link to comment Share on other sites More sharing options...
Insanity Posted August 20, 2011 Author Share Posted August 20, 2011 double post. Â Â After my team retreat, I've gone back to rct2 only to find that deleting my wwtt objects is a very hard thing to do... Many problems have rose such as multiple ETs and finding things by mistake, and the biggest problem is that I've incorperated the 'stool' object from the dark ages scenery pack in almost every patch of foliage i've made so far and it feels like killing a bunch of scattered ants with a toothpick. Wish me luck as I try deleting these again. Â P.S. What happens if I just remove the objects with parkdat before doing it in the game? Â Â anyways.... Link to comment Share on other sites More sharing options...
Dotrobot Posted August 20, 2011 Share Posted August 20, 2011 In the topspin picture the tables look badly placed as that's where a lot of peep traffic will be. I'd rearrange those tables to some fence enclosed space. Â Everything else is fantastic. Great job Link to comment Share on other sites More sharing options...
A.J. Posted August 20, 2011 Share Posted August 20, 2011 P.S. What happens if I just remove the objects with parkdat before doing it in the game? Â I've never tried it. You should save your game under a different name and remove the objects from the new save file. That way, if something happens, you still have the old file to continue forward with. Link to comment Share on other sites More sharing options...
Insanity Posted August 22, 2011 Author Share Posted August 22, 2011 Something funny happened today.. Â I got my first black hole! good thing it was far away from anything I'm going to build on, I think it happened when I was trying features on my older 8cars Link to comment Share on other sites More sharing options...
PSiRockin Posted August 22, 2011 Share Posted August 22, 2011 :o not a black hole! Â In regards to the screen, it's nice. Good composition, but have guardrails near the tunnel, so the rafts are led into it, instead of hitting the walls next to it. Link to comment Share on other sites More sharing options...
Insanity Posted August 23, 2011 Author Share Posted August 23, 2011 ^ theyre supposed to be gates to where spare rafts are held, but thank you though Link to comment Share on other sites More sharing options...
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