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Posted

It's nice, but a tad messy. Add railroad crossing poles (those red/white things) to the crossing. Also, the use of the checkerboard under the tables is odd, maybe lower the land and put grey blocks under the tables. Other than that, this is nice, the fastpass seems cool along with some of the other touches.

  • 2 weeks later...
Posted

Hey dude, I'm assuming that was the aforementioned invert needing supports? (From a page back) Im not sure if your still needing help, but I'll gladly contribute if you delete the WW/TT pieces from the park!

 

This is looking really great dude, very inspiring.

Posted

Please do yourself a favor and get rid of the stupid (manufacturer - year) tags on the ends of your ride names. Put them in a readme file or something when you zip it up. They look extremely tacky in-game and I honestly have no idea why people put them in.

Posted

Put an ice wall behind the waterfall.

 

Also, is the raft ride double-stationed? Because if you accidently switched the entrance with the exit, the peeps would have a short ride. Happened to me once, I felt so stupid once I realized my mistake.

Posted

^..... LOL. I read your post, then went in-game and found out the the entrance/exits are off.

Geez I thought I had a good thing going

 

@ AJ: like said before, they inform people about the history of the park, and adds realism. plus It's just another factor in realistic parkmaking that us builders have to pay heed to when making a park. For example, If your trying to make a park that looks real, adding the manufacturer and year to each ride would help you on your ride count such as having too much of the same company.

 

Oh... and speaking of rides, here's the ride count so far.

 

Finished

Atomic: Intamin Hyper

Twisted Insanity: Intamin Impulse

 

Working On

Freedom Fighter: John Allen Woodie

Peregrine: B&M Invert

Nightmare: B&M Floorless

 

What's In Store

Arrow Looper

Schwartzkoph Looper (Like Mindbender)

Giant Dinn Woodie

Gerstlauer Spinning Coaster (THBS)

Zamperla Kiddy coaster

Giavanola Kiddy coaster (slightly bigger)

And.... Project Cypher: B&M Wing Rider

 

Tell me what you think about the ride count.

 

If I finish this after summer next year, Ill take a couple days to remodel the Giant Dinn.

No promises though

Posted

Maybe it would be a good idea to put something neat and original in your park instead of restricting yourself to the design styles of those companies.

 

Just a thought.

Posted (edited)

^Those of us who prefer realism like to keep with the realistic genre. Its harder to create something thats neat and original without straying from realism a bit. And I think he's doing a pretty solid job so far, everything has his own flavor without total generic realism.

 

[MOD EDIT: I think I can speak for the other mods on this one- AJ does more with realism than most people do. He was making a very constructive comment about it- and reasonably speaking, an honest one. I know AJ prefers Realism- as does Derek, who's a master at it, and Matt in RCT III. Please don't say that AJ doesn't prefer realism- as that's mistake. R.D. GFMT]

Edited by QueerRudie
Posted

Wow, looks like this park is going to be larger than I thought. The one thing that I'm curious about is the wing rider. Are you going to use the Multi-dimension cars, or do something else?

Posted

^ thanks for bringing that up.

 

I badly want to import the wing rider trains, but that would be breaking Ncso... I've decided that it'll have multi-dimension trains, but using that type is going to be much harder because I have to make the entire ride backwards and calibrate the rotations of the seats.

 

What do you think of this drop-tower?

SCR353.BMP

Posted (edited)

Love it. Just a question. Is the park peepable? Or are you confusing me with the invisable entry thing.

EDIT! Okay, maybe put grass under the willow tree? Just a suggestion.

Edited by funkeymon
Posted

For the most part, yes the park will be peepable, and @QueerRudie I tried various queue theming including covering the entire queue and almost all of them came out hideous and choppy.

Posted

double post.

 

 

After my team retreat, I've gone back to rct2 only to find that deleting my wwtt objects is a very hard thing to do... Many problems have rose such as multiple ETs and finding things by mistake, and the biggest problem is that I've incorperated the 'stool' object from the dark ages scenery pack in almost every patch of foliage i've made so far and it feels like killing a bunch of scattered ants with a toothpick. Wish me luck as I try deleting these again.

 

P.S. What happens if I just remove the objects with parkdat before doing it in the game?

 

 

anyways....

scr350.png.d9cf839a848e891aaad42356c4ae5ad0.png

Posted

In the topspin picture the tables look badly placed as that's where a lot of peep traffic will be. I'd rearrange those tables to some fence enclosed space.

 

Everything else is fantastic. Great job

Posted

P.S. What happens if I just remove the objects with parkdat before doing it in the game?

 

I've never tried it. You should save your game under a different name and remove the objects from the new save file. That way, if something happens, you still have the old file to continue forward with.

Posted

Something funny happened today..

 

I got my first black hole!

good thing it was far away from anything I'm going to build on, I think it happened when I was trying features on my older 8cars

Posted

:o not a black hole!

 

In regards to the screen, it's nice. Good composition, but have guardrails near the tunnel, so the rafts are led into it, instead of hitting the walls next to it.

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