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Posted

If there is another thread about this, I apologize. But can anyone shed some light on exactly why Mt. Olympus' 3 good coasters (Hades, Cyclops, Zeus) have tracks that end in a brake run above the station and then descend into it? I've been on quite a few American woodies, yet this is the only place I've seen this. Anyone have any info to share?

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Posted
Well all wooden coasters have to descend into the station because the only thing powering the trains from brakes to the station is gravity.

That's not always the case, though. In an example like Ghostrider where the train often stops on the brake run outside the station (because they seem to stack this ride EVER TIME) they trains are pushed into the station via a pinch wheel system.

 

--Robb

Posted

The only reason I figure they do this is so the brakes are a little higher than they need to be so the train enters them a little slower. Less force is needed in the brakes, so it costs less in maintenance. A small drop into the station isn't a problem.

Posted

^ I can't imagine that to be the case, if they were seriously worried about the brakes, they wouldn't have rides like the aforementioned Silver Comet plowing into the brakes as fast as it does

 

The ending on Rampage is actually pretty cool.

Posted

I don't know, that sounds like a good explanation to me. A train coming into a lower brakerun means it has that much more speed, which could need a longer braking area and more calipers. I know that the GM at Lake Compounce said Boulder Dash's brakerun is too short and it is placed higher than the station as well. It doesn't really have any room for more calipers, either (it's at seven right now)

 

In Mt Olympus's case, I think that terrain is a major factor, at least with Cyclops and Zeus. Both of those have their brakeruns start up a hill so they're relatively low at the beginning, but pretty high up at the end. Doesn't Rampage end high up on a hill as well?

 

As for Hades, there is quite a bit of speed in that last helix. The brakerun is already pretty short, so if the helix wasn't higher up there would be issues. The station is also pretty high as it's off the side of the hill like Cyclops and Zeus, so I don't see having a higher station being for the better.

Posted
^ I can't imagine that to be the case, if they were seriously worried about the brakes, they wouldn't have rides like the aforementioned Silver Comet plowing into the brakes as fast as it does

 

The ending on Rampage is actually pretty cool.

I don't think it's really a serious concern, but it would slightly cut back on maintenance compared to brakes at a lower position. And think about if Silver Comet went into the brakes lower. It'd be faster, and the brake run would need to be longer or more force applied. I think that's why they're higher like that.
Posted

I'm no expert by any means but I think in Mt. Olympus' case it might be a design feature from CCI/Gravity Group for a possible future addition of a second train. If you notice there all 3 woodies @ Olympus have an extra air gate in the station which makes it look like they could add on another car to the trains. Also with 1 train the rides are fairly low capacity but the elevated brake run gives them the ability to add in a transfer track and a second train sometime in the future without have to have a major redesign of the ride itself. They could add the transfer right next to the current brake run or something I guess. When Holiday world put the second train on the Legend if anyone noticed they had to redo the station a little bit (I think) to make room for the transfer track and make the brake run a little bit longer. Raven also had to have a pretty decent amount of construction to add their second train. So my thoughts are the Mt. Olympus had the ride designed this way to make it easy to add a 2nd train in the future if they'd like.

Posted
If there is another thread about this, I apologize. But can anyone shed some light on exactly why Mt. Olympus' 3 good coasters (Hades, Cyclops, Zeus) have tracks that end in a brake run above the station and then descend into it? I've been on quite a few American woodies, yet this is the only place I've seen this. Anyone have any info to share?

 

Excalibur at Funtown in Maine (another CCI) does the same thing, and they only run one train.

 

--Jarrad

Posted
If you notice there all 3 woodies @ Olympus have an extra air gate in the station which makes it look like they could add on another car to the trains.

 

In the case of Cylcops it's because they actually removed a car from the train.

Posted

No disrespect to anyone who's responded to the thread. But I haven't really heard a good reason for this....I mean, if Voyage or El Toro don't need this type of ending, why would ALL THREE Mt. Olympus coasters need it?

 

I've just not seen anything close to a realistic answer...

Posted
Well all wooden coasters have to descend into the station because the only thing powering the trains from brakes to the station is gravity.

I really think this is your reason. (minus the part that says "all" since some of them use other systems)

 

I had thought that Voyage's break run was elevated a bit higher than the station and El Toro I'm pretty sure uses a pinch wheel system to bring it back into the station.

 

--Robb

Posted

Think about every B&M, they all go up to the brakes, never down to the brakes.

 

The reasoning is reduced wear and tear. No different then the aforementioned wooden coasters.

Posted
Admittedly, "some sort of wheel system" is pretty ambiguous. In fact, don't all coasters have some sort of wheel system by definition?

 

If you're talking kicker wheels to move trains, then no. There are plenty of coasters that have no kicker wheel systems, and only rely on gravity to move the trains.

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