onewheeled999 Posted November 15, 2007 Posted November 15, 2007 Okay, I was playing the 'Dynamite Dunes' scenario in the original Roller Coaster Tycoon, when suddenly, towards the middle of Year 2, 'Dynamite Blaster', a coaster that was pre-made in the park, crashed because of brake failure. Is this supposed to happen? Or am I having the worst luck ever? Is there anything I can do to get it up and running again?
Goliath513 Posted November 15, 2007 Posted November 15, 2007 I'm guessing just bad luck. A series of events (inspections, previous breakdowns) would cause this problem - not a curse on the file.
riccoaster Posted November 15, 2007 Posted November 15, 2007 Yeah it usually happens to me if it's not maintenanced well. Once even those two dueling looper's in Diamond Hights scenario crashed. It's bound to happen to every coaster with more then 1 train sooner or later.
StLCPfan Posted November 15, 2007 Posted November 15, 2007 This happens periodically in both RCT and RCT2. Even if you set all roller coaster inspections to 10 minutes, sometimes the breakdown is brake failure. If there is a train in the station and the mechanic called doesn't reach the ride to repair the brakes before a train on the course reaches the station the two trains will collide, and one of them explodes. I think it's funny that Sawyer had a complete destruction occur when this happens instead of a realistic crash. The only way to prevent this is to pull up the ride window every time there is a roller coaster breakdown and check what is the cause. If it lists break failure as the cause of the breakdown, check to see how close the mechanic called is and how close the train on the course is to the station. Sometimes you get lucky and the mechanic repairs the ride before anything happens. Sometimes you can move the mechanic with your pincers, and he/she will be called again over the radio and reach the ride in time. Sometimes the brake failure occurs within too short a time of the train on the course to be stopped before it reaches the station, and the crash is inevitable. When the crash does occur, you can either reopen the ride or go back to a point in the game that you saved. The handbook reccomends saving frequently, and the coaster crash is one of the main reasons for doing so. If you have saved the game within a few minutes of the crash, you might be able to go back and prevent it from happening. Use the pause button when relocating the mechanic to prevent the crash.
Goliath513 Posted November 15, 2007 Posted November 15, 2007 I also set the mechanic to patrol outside the ride's exit so he is nearby when the "call" comes in. Another thing that works good is to put break segments right before the station to slow the train down to a speed that won't destroy it. Keep in mind it's only a station breaks failure - not a total failure.
onewheeled999 Posted November 16, 2007 Author Posted November 16, 2007 Yeah... But the thing is, is there a way to reopen a ride after it crashes? Or do you have to rebuild it all over again? Jeez. I realized what caused the crash. Me and my idiot self made it 3 trains with 3 cars each, so that people wouldn't have to wait as long. That's why it crashed.
riccoaster Posted November 16, 2007 Posted November 16, 2007 yeah double click the close ride button.
COASTER FREAK 11 Posted November 16, 2007 Posted November 16, 2007 you can also delete some of the track and then replace it. It resets the ride as new and the peeps don't ever know the crash happened.
onewheeled999 Posted November 16, 2007 Author Posted November 16, 2007 ^^I'll have to try that. ^Tried that. Didn't work.
DATman Posted November 16, 2007 Posted November 16, 2007 ^New paint and name helps too for some reason.
odene497 Posted November 17, 2007 Posted November 17, 2007 If you see a coaster is about to crash, just double click the ride closed button, it will make the trains dissapear and put everyone on the ride at the exit. That way no one dies, you can fix the coaster, and no one will know what almost happened.
onewheeled999 Posted November 17, 2007 Author Posted November 17, 2007 Nevermind. I just clicked the 'close' button twice and it worked. Just forget about this thread.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now