coasterchi Posted August 22, 2007 Share Posted August 22, 2007 As GCI was building Troy in Toverland, i at my turn, had build the 3d model for Toverland. But now that Troy is finished, i could build a far more detailed model! So here are my renders of the Millennium Flyer Trains and the fly through station. Also you can see the progress of how i did it! Starting of with the leadcar: And the base for my coach: Without the seats But now with seats! Tada! Building up the station: No with a floor: And roofsups. Again: And finally the coach: Note: All the textures that i've used building this model, are in fact real Troy textures/photo's! Link to comment Share on other sites More sharing options...
Ccron10 Posted August 22, 2007 Share Posted August 22, 2007 Amazing! What program did you use? That's realistic! Link to comment Share on other sites More sharing options...
EuroTre Posted August 22, 2007 Share Posted August 22, 2007 O M G ! That's insane! I have started some 3d models as an idea for a game, but they are far from finished. Link to comment Share on other sites More sharing options...
Guest Posted August 22, 2007 Share Posted August 22, 2007 Wow that looks amazing. Are you planning to do more track/surroundings of the station? Link to comment Share on other sites More sharing options...
coasterchi Posted August 22, 2007 Author Share Posted August 22, 2007 Wow that looks amazing. Are you planning to do more track/surroundings of the station? Well, i kinda did that before i build up the station: I modelled this al in Autodesk 3ds Max. For more work, see http://www.park-promo.com Link to comment Share on other sites More sharing options...
hyyyper Posted August 22, 2007 Share Posted August 22, 2007 Still using auto-support, rene? I hope you fix that when you put the trains on Link to comment Share on other sites More sharing options...
coasterchi Posted August 22, 2007 Author Share Posted August 22, 2007 Still using auto-support, rene? I hope you fix that when you put the trains on Well, what do you call auto-support. In Max you have the function "array" witch does a pretty goed thing on supporting the track. I know, not totally GCI style but save's me a couple of days work Link to comment Share on other sites More sharing options...
Théo the little french Posted August 22, 2007 Share Posted August 22, 2007 Woaw!! You're completely crazy! What you've made is really well done and amazing! Congratulations! ^^ Link to comment Share on other sites More sharing options...
hyyyper Posted August 22, 2007 Share Posted August 22, 2007 Still using auto-support, rene? I hope you fix that when you put the trains on Well, what do you call auto-support. In Max you have the function "array" witch does a pretty goed thing on supporting the track. I know, not totally GCI style but save's me a couple of days work the autosupport in NoLimits, it looked the same when i autosupported my version. Don't tell me you 3dsmax-ed the same way NL-autosupports does Link to comment Share on other sites More sharing options...
Liseberg4ever Posted August 22, 2007 Share Posted August 22, 2007 so fucking cool Link to comment Share on other sites More sharing options...
Golfie Posted August 22, 2007 Share Posted August 22, 2007 Awesome! Nice work... it looks so clean. Link to comment Share on other sites More sharing options...
kraken613 Posted August 23, 2007 Share Posted August 23, 2007 WOW thats amazing! Just looked at more of what youve done. You did Thunderhead my favorite coaster! Link to comment Share on other sites More sharing options...
coasterchi Posted December 28, 2007 Author Share Posted December 28, 2007 I know it´s a long time ago i posted my first MF renders, but i´ve learned a new render technique, so things look allot more realistic with it; Link to comment Share on other sites More sharing options...
kraken613 Posted December 28, 2007 Share Posted December 28, 2007 Awsome stuff! Its amazing what you can do with a computer! Link to comment Share on other sites More sharing options...
TheRapidsNerd Posted December 29, 2007 Share Posted December 29, 2007 Some Gorgeous work man! I too use 3ds Max at work and love it. Have you ever used Mental Ray's daylight system? You get some terriffic shadows and lighting down to time of day, sun position, season, etc... Glad to see another 3d person. Again, great work. Link to comment Share on other sites More sharing options...
coasterchi Posted December 29, 2007 Author Share Posted December 29, 2007 Some Gorgeous work man! I too use 3ds Max at work and love it. Have you ever used Mental Ray's daylight system? You get some terriffic shadows and lighting down to time of day, sun position, season, etc... Glad to see another 3d person. Again, great work. Yups, i worked with the Mental Ray daylights in the renders on the previous page But still, with Mental Ray, you have to put allot more time in your materials to get some effect on it from your light and shadows. Once you've learned how to handle Vray, it's getting allot easier, but at the same time, more difficult. Because every material effects the other ones, you have to be really carefull with how you render it and that kind of stuff. Do you have some sample's of your work? Link to comment Share on other sites More sharing options...
FLIPDUDE Posted December 29, 2007 Share Posted December 29, 2007 You could seriously get a job modeling for a coaster company. Would it be possible to import this model into nolimits and build around it? Maybe design Toverland's next thrill machine? Link to comment Share on other sites More sharing options...
hyyyper Posted December 29, 2007 Share Posted December 29, 2007 You could seriously get a job modeling for a coaster company. he already has his indepented attraction modelling company...parkpromo or something Link to comment Share on other sites More sharing options...
TheRapidsNerd Posted December 29, 2007 Share Posted December 29, 2007 TheRapidsNerd wrote: Some Gorgeous work man! I too use 3ds Max at work and love it. Have you ever used Mental Ray's daylight system? You get some terriffic shadows and lighting down to time of day, sun position, season, etc... Glad to see another 3d person. Again, great work. Yups, i worked with the Mental Ray daylights in the renders on the previous page But still, with Mental Ray, you have to put allot more time in your materials to get some effect on it from your light and shadows. Once you've learned how to handle Vray, it's getting allot easier, but at the same time, more difficult. Because every material effects the other ones, you have to be really carefull with how you render it and that kind of stuff. Do you have some sample's of your work? I do. Here are a some renders I did as a way to get familiar with Mental Ray earlier this year. Just having fun between work projects. Part of the reason I do so much in RCT3, is that it's a way to keep all the same research/detailing skills sharp. Anyway, back on topic, Man, I still dig your MF trains. Those just great! My future mod living room. Japanese Archery render. GRR boat detail. Opryland Grizzly River Rampage boat in 90's green. BGE Roman Rapids in classic 80's yellow Link to comment Share on other sites More sharing options...
coasterchi Posted December 29, 2007 Author Share Posted December 29, 2007 You could seriously get a job modeling for a coaster company. As Hyyyper already said, i have my own company who also provides these 3d models and works on new concepts for themeparks Would it be possible to import this model into nolimits and build around it? Well, it is possible to put these models into NL, the thing is, these models are pretty high-poly, the framerate of NL would drop drasticly Maybe design Toverland's next thrill machine? Maybe i'm already doing that Link to comment Share on other sites More sharing options...
Loefet Posted December 29, 2007 Share Posted December 29, 2007 Very good, but you need to fix the bars on the "fence thingy" so that they look like one piece instead of a bunch of bars, it's a real eyesore to me. Link to comment Share on other sites More sharing options...
Guest Posted December 29, 2007 Share Posted December 29, 2007 Uh, with the exception of the top and bottom being a little bit too spaced out, they look pretty close to the real thing to me. Link to comment Share on other sites More sharing options...
Goliath513 Posted December 29, 2007 Share Posted December 29, 2007 I could really use some of your help in using 3DS Max. I'm a 3d modeling /animation class at school where we use this. Now my project is not anything related to roller coasters, but here's some roller coaster track I created in about 5 minutes. Link to comment Share on other sites More sharing options...
TheRapidsNerd Posted December 31, 2007 Share Posted December 31, 2007 ^ Looks like you're off to a good start. Link to comment Share on other sites More sharing options...
coasterchi Posted December 31, 2007 Author Share Posted December 31, 2007 Well, i'm writing a little tutorial for you right now, so keep watching this part of TPR! Link to comment Share on other sites More sharing options...
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