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Posted

Gallium

 

Stats:

 

Max Height - 60ft.

 

Max Speed - 55MPH

 

Length - 1950ft.

 

Inversions - 0

 

 

 

Gallium is an extremely fast, low to the ground ride. At a speed of 55MPH, it assures a high intensity ride.

Gallium-060916162606002.jpg.a64029f98f919544df412777437837c5.jpg

Gallium-060916162544001.jpg.df3e8af91155089dcd065eed63b4135e.jpg

Gallium-060916162516000.jpg.89f4e8719dee71aadf14a4b0989f1409.jpg

Gallium.nlpack

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Posted

My main goal this time was to create a terrain-hugging coaster, along with a bit more complex supports. I spent more time on the supports and building than I did with the track!

 

 

Tidbit: I didn't use the track smoother or AHG on this one.

Posted
My main goal this time was to create a terrain-hugging coaster, along with a bit more complex supports. I spent more time on the supports and building than I did with the track!

 

 

Tidbit: I didn't use the track smoother or AHG on this one.

 

You really don't need any tools to make coasters in NL. I don't use them... I can see you used elementary though, those helixes would be like impossible to make that smooth without elementary.

Posted
My main goal this time was to create a terrain-hugging coaster, along with a bit more complex supports. I spent more time on the supports and building than I did with the track!

 

 

Tidbit: I didn't use the track smoother or AHG on this one.

 

You really don't need any tools to make coasters in NL. I don't use them... I can see you used elementary though, those helixes would be like impossible to make that smooth without elementary.

 

I always use elements to make about 80% of the turns in my coasters. It makes life a LOT easier - plus it saves time in the long run!

Posted

*UPDATE*

 

-The Supports have been cleaned up so the flanges look better on them

-Tunnels have been added to make the ride more intense

-Brake run building has been replaced with a cleaner looking tunnel

-Track has been recolored in the pond dive section

-Launch is at a slight incline

-Coaster now goes at 60MPH. If you still have 1.55, the forces might be larger

 

 

 

Does anyone know how I could take some video footage of the ride? I have the perfect song picked out...

1286767491_GalliumwTunnel-060917113533000.jpg.3ca531cad05e42ae56a13d7c1cb3fee3.jpg

Through the 4.5G helix!

Gallium w Tunnel.nlpack

Here's the final version!

538419_GalliumwTunnel-060917113643006.jpg.edaca22423ae36ee8e44b1500311536d.jpg

Weeee!

500961076_GalliumwTunnel-060917113636005.jpg.ad230e9552811c837b98b26011d593a3.jpg

Into the ejector hill

1638602320_GalliumwTunnel-060917113628004.jpg.09987017c9388e9063b8a5df577b6069.jpg

HELIX!

953092135_GalliumwTunnel-060917113623003.jpg.d0b8e3c4cb86ee970ff32c16328b57b1.jpg

This. Ride. Goes. Fast.

482115638_GalliumwTunnel-060917113600002.jpg.02100488f8e91a805707ae13a559cb72.jpg

Speeding into the brakes.

703103852_GalliumwTunnel-060917113548001.jpg.ac2046204f9bf6b73d3db34a33e40f1d.jpg

Airtime! Going into the finale turn.

Posted

Thanks. I've made a version now which is more realistic as to park placement. The concept is: Have a pathway through a forest that people can walk through; the coaster weaves in and out of the trees. Adding the trees really gives it a fun effect. I'll put it up along with screenshots in a little bit.

Posted

*UPDATE*

 

-Trees added

 

 

 

This is what I was thinking while creating the ride. Rushing through the forest at high speeds while skimming across the ground.

 

 

NOTE: If anyone would be interested on working on some 3DS stuff for the ride, send me a PM! (I want to put in a station, a queue line, and some signs.)

Gallium w Tunnel.nlpack

Here we are!

1756332592_GalliumwTunnel-060917155420007.jpg.fc2f02baac519f4248af01b07c65730c.jpg

Looks like you couldn't put this one in Alton Towers!

1528947798_GalliumwTunnel-060917155345006.jpg.9c5b12069d60ac002a2085032f62b146.jpg

The transitions in the ride are quick and make Gallium all the more out of control.

1471039237_GalliumwTunnel-060917155341005.jpg.c87ddb10599c8fb196b8cd5e09ed9c70.jpg

Into the finale turn.

993044884_GalliumwTunnel-060917155338004.jpg.d2b9a9491cf3ebd34c6a8de4d3b8298e.jpg

Woohoo!

669391780_GalliumwTunnel-060917155226003.jpg.d6c336b5868ed95b717788b16675c561.jpg

The trees make the ride seem a lot faster.

1531125301_GalliumwTunnel-060917155158002.jpg.1f365b8fb4746b737dff8f2e4158761c.jpg

It is impossible to see the whole layout from any ground-level location.

280861062_GalliumwTunnel-060917155135001.jpg.0e05d54eb4aac702663f06ee04fbf3ae.jpg

The layout of the coaster is very descreet now.

894481701_GalliumwTunnel-060917155121000.jpg.9cb68c02e6bc99fa59cc85f635515bfc.jpg

Shooting into the forest

Posted

^^You can pick the kind of track you want... The just aren't different coasters because a lot of Intamins use more than 1 kind of track. And I don't think that OTSRs would chande anything about the ride, so why want them?

Posted

Feel free to post comments and criticism!

 

I still need someone to help me with 3DS. If you're interested, please PM me!

 

 

NEWS: Seaside Heights just announced that they are going to purchase Gallium for their park!

 

Here's the press release:

 

Get ready for pure speed.

 

go.™

 

 

NEW for 2007, Gallium will catapult riders down a 50 ft. long runway hurling them to speeds of 60mph. Designed by Adrenalyne and built by Intamin, Seaside Heights' new coaster will feature a 540* banked spiral, a 225 ft. long tunnel, and a maximum height of 60 ft! Each train has four cars, two rows of two sitting abreast. The only thing holding each rider in the seat is a small lap bar. Construction at Seaside Heights begins on Oct. 5 and will be complete on March 10. Gallium's media day will be on May 18, preceeded by a week of previewing for the general public.

 

 

Rumor has it that they are buying another Adrenalyne coaster, supposedly made by Vekoma. I wonder what it will be!

Gallium.zip

Here's the trailer.

Posted
I'll get started...

 

What?!?? I've already made one. I didn't mean "Made by Vekoma Fan Boy"

 

I meant the COMPANY Vekoma.

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