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About saxman47

  • Birthday 08/01/1985

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  1. real B&M corkscrews (the interlocking type, etc.) don't really do much for me. On their inverts I believe they call them "wing-overs" and these are more forceful but can bash your head if you're not prepared for them especially on some of the older coasters like Batman. I also actually prefer the Arrow/Vekoma type corkscrews, which I've found to give a good sense of hangtime and have a certain elegance to them due to their simple but perfect geometric shape (yes....I just called a Vekoma "elegant" lol) I do LOVE me some B&M zero-g rolls, however (be it on inverts, floorless, etc.) Those are probably my favorite inversions of all
  2. Mondial has been around for a long time and is relatively well known (in the flat-ride world, anyway). I believe Canada's Wonderland has a bunch of Mondial rides.
  3. Assuming they are running both sides and the trains are full (6 people per train, per side), that would give an hourly capacity of about 2000 riders/hour. Pretty good, but there are other disney rides that do even better. I know Pirates of the Caribbean is well over 3000 people/hour.
  4. EDIT: ^beat me to it! Some rides are obviously way easier to achieve the "theoretical" capacity than others, since most of the time the manufacturers theoretical capacity is an indication of what the ride is technically capable of, assuming dispatch interval is hit every time and with completely full trains. This number can be almost impossible to come near for some rides with complicated restraint systems, etc. For example just because the ride is capable of dispatching a train every 60 seconds doesn't mean it is possible with the limited number of crewmembers that some parks staff at their rides. I know when I used to work at Nitro we could hit 1400-1500 pph if we were really hustling. Basically you dispatch the train in the station the moment the previous train drops off the lift. The lift always has a train on it and the trains roll right into the station without stopping on the transfer. It's a beautiful thing when a crew is pumping trains out like that. On other rides, this is not so easy. B&M hyper restraint design has a lot to do with it. Some parks like Disney however, will very realsitically run the ride at its maximum capacity all day long, just because they have the staff and the appropriate planning/logistics/ergonomics of the ride system down to a science.
  5. obviously we'll have to wait for additional information to be released, but you would have to suspect that the man was fooling around/trying to stand up/etc, since it seems pretty hard to just "fall out" of a wild mouse, even if you had no lap bar at all.
  6. I guess it just goes to show how much the visual aspect of a ride impacts some people.....I think we all would agree that Tower of Terror is wayyy more intense than California Screamin'. Heck I love rides as much as the next guy and even I get a little anxious when ascending ToT before that first drop......
  7. I've been on the majority on the list, with the exception of patriot and top gun (carowinds). I can say that for me, Montu was heads and shoulders above everything else. The first time I rode it, it blew me away. When I returned to Florida this past November, I confirmed my previous opinions.....I just love that ride (in the back row especially). Honorable mention to Dueling Dragons and Raptor.
  8. good article! I think this will put some people at ease who are normally wary of some of the "big" rides. BTW, just as a note, Disneyland's Space Mountain only has 1 track.
  9. I also believe a company called Fabriweld made the track underneath Indiana Jones. Fabriweld used to be the track-manufacturing segment of Arrow, but split off into it's own company at some point.
  10. I don't know if you're talking about Pony Express specifically, but this is NOT the case with B&M's. They hiss when they close, not when they open.
  11. I'm admittedly a Gadv fanboy, but Dorney Park is a more well-rounded experience and I think your family will have more to do there. Besides giant coasters Great Adventure doesn't offer much else, unfortunately.
  12. In order for an LIM coaster to achieve that kind of speed and acceleration, it would require an enormous power draw. All systems (hydraulic/air/LIM/LSM) need to transfer the same amount of energy to the train, but the difference is in how efficiently they do so. With LIMs, they require all their power at once. Thus, you need some crazy electrical infrastructure to be able to deliver those high currents in such a short amount of time. Hydraulic and air launches store their energy gradually in between launches by compressing a gas slowly over the span of about a minute or so. This is more efficient since the extremely high power draw of LIMs creates loads of heat which is basically wasted energy. So, in short, it's not that it can't be done; it's that it is probably not practical or cost effective when there are better options out there.
  13. All I know is that my first time on Magnum, I couldn't stop laughing the entire ride from the first drop to the brake run. I was laughing at the clunkiness, the pain, and the sheer ridiculousness of those airtime hills. One of my favorite moments on a coaster, ever.
  14. that is a ridiculous and unfair statement. I'll leave it at that.
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