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sirspud

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Everything posted by sirspud

  1. I didm't find Mean Streak unbearable by any means. I've been on rides that made me worry about the status of my manhood, like Psyclone and the late Gwazi, and this wasn't one of them. It was, however, rough enough to prevent truly enjoying the ride. The ride seems predicated on drops that for a wooden coaster seem massive, even in this day and age, and the bottom of each drop was just rough enough that I felt like it took away the joy of falling that far. I was also dealing with some back pain while I was at CP, so this didn't help, but I found that Mean Streak didn't deliver 1/2 as rough a ride as I had heard.
  2. I've got a pass for BGT and Sea World but despite our intentions to at some point, my wife and I just haven't chosen to go back more than the one time we've went right now. There simply isn't a ton to do as full grown adults and we end up going to Busch Gardens every time. Mako is a ride that an adult like me will go out of their way for. I can't say the same for Kraken and Manta, though I like the former a lot and the latter, while not my thing, is at least unique. I could understand them adding a family style coaster instead, but on the surface it would seem that the park already has plenty going for it in terms of things families can do. Cobras Curse is a no brainer for BGT even though I'm not all that excited about it. Cheetah Hunt is clearly the most popular ride the park, though I wouldn't say its the best the sheer demographics it can appeal is overwhelming compared to rides like Kumba and Sheikra. That combined with questionable capacity, its location near the front of the park looming over the entrance, and its still frustrating downtime has made Cheetah Hunt a ridiculous wait nearly constantly. Cobras Curse can take some of the slack in this area. I always dreamed of BGT getting hyper right where Cheetah Hunt is now, and though Cheetah Hunt is not a hyper it has some characteristics that a hyper would. In conjunction with Sheikra this would mean a hyper, though it would undoubtedly be a fantastic ride, wouldn't fill a huge gap in the coaster lineup.
  3. I would find it hard to believe that this isn't in the works for some time in the future. Like the Texas Giant, it's structure really is a dream to design a better tracking coaster around.
  4. When I first rode Top Gun: The Jet Coaster (aka Afterburn) I was very surprised at the misty tunnel it had. My eyes thought it was the ground until I hit the mist itself.
  5. X2 at SFMM. I know that there are a lot that rate it high besides me, but to me there is scarcely anything I have ever done that is the least bit comparable to that first drop where you are flipped over to dive straight towards the ground. It really is a separate dimension of coaster that nothing else can really compare to. To me, there are rollercoasters, and then there is X2. I don't see how anyone can ride this ride and not think it is head and shoulders above almost any other ride they have done, so I'm surprised when for some other people it's just another ride. As for wooden coasters, I guess I would have to say Thunder Road. It's been near 15 years since I've ridden it, but when it comes down to it I think most out and back coasters are far more enjoyable than they get credit for just because their ride is extremely predictable and their layout so basis, we forget just how much fun that constant airtime is.
  6. Thunderhead is a top ten woodie?!?!? Never ridden it (that should change next week) but I'm just going by it being ranked in the top 2 in two major polls in 2013 and top 20 in the other. I thought the consensus pretty high on this ride.
  7. Don't be deceived by those here who have ridden more coasters than there are days in a year, 16 is a fair amount of woodies to have ridden given that most parts have like a 5/1 ratio on steel to wood. Given that you've ridden rides like Thunderhead you should at least have an idea of what a top 10 wooden candidate looks like.
  8. Don't forget their signature bathroom, the Carolina Commode.
  9. I don't think lateral G's are ever used properly when used in conjunction with OSTRs. That's what wooden coasters are for and why I love them.
  10. I'm not a fan of Maverick, but its not because of strong g-forces, its because of the abrupt and poor transitions that bash ones head against the restraints violently. It's sad in this day and age that riders have to remove earrings to ride a modern rollercoaster in one of the world's premier theme parks.
  11. Python at BGT, and I immediately knew something wasn't right about it.
  12. Wow, what an informative post. The one think I don't get is what you mean by taking one rail and wrapping the other, though I can conjecture that he must have built one rail and then the other was built off that? Aside from the track tracking issues, which you very well explained, the trains themselves just weren't/aren't comfortable for riders. It was very claustrophobic, though to some that's comforting, and the position it put your body and legs didn't merit itself to being able to navigate twists and turns in an enjoyable fashion.
  13. You just have to ride one and you'll know exactly what he means. I've had the privilege of riding three, Boulder Dash and the two at Holiday World, and they are all insane. The risk comes from the level of intensity. Sharp transitions, sustained speed through the entire course, airtime, and laterals. CCI had a thing for underbanked turns. Check out the second half of Legend's helix, it isn't banked at all. The combination of these elements make for totally out of control rides that also, sadly, beat themselves to pieces. Riding one can feel a bit like having a fire hydrant aimed at your face. Sustained speed throughout the entire course is something that I don't think many got before CCI and B&M were around. It's almost a romanticized look of a wooden rollercoaster, sharp drops and hills but with sweeping, elevated curves. These rides are the most picturesque rides in the world and sometimes it really works, but it seems until the nineties that designers started getting that its exhilarating to be kept on a ride where the sensation of speed lasts throughout the entire course. Oftentimes it not the MPH that one is going that makes a ride feel fast, its the track itself and what is around it that makes it feel fast. Some rides go 45 and feel more fast than rides I've been on which go 65.
  14. The only CCI in proximity to me is Cheetah at Wild Adventures which I have never done. It seems pretty small and short so I'm not sure how much of the CCI magic it has. Has anyone here ridden that, and is the experience comparable to other CCI designs?
  15. What CCI rides or what parts of CCI rides would you characterize as risks?
  16. And while some of the designers later went on to Gravity Group and continued to produce some kick A$$ rides, there are still some of the early CCI woodies that I wish had a surviving chance (Villain, Mega Zeph, etc) or at least ran as well as they did those first few seasons (anyone who rode Ghostrider from 1998 - 2002 knows EXACTLY what I'm talking about!) It's these that I've been exceptionally curious about. These were coasters made by the cream of the crop at the top of the game, and yet they had such a short lifespan that was scarcely long enough for many riders to tell what they were like. Fortunately POV's of these exist, and I just checked out the one from SFNO (uploaded by this site) that looked like an absolutely killer ride. The speed which it maintains throughout its hills is incredible, and after reading your description of what CCI's are like its easy to imagine what the ride felt like. Everyone knew about the better CCI's when they came out. Raven, Legend, Ghostrider, Boulder Dash, numerous others all had huge followings right after opening and it seems we all knew the details of the rides even if we hadn't been there. But some of these other coasters we all knew were quality because they were CCI, but didn't hear much about them besides that because there was so much activity going on at that time in the coaster world. And before we knew it, these parks and these coasters were gone. I would have thought that CCI was more tradional, just bigger and better, and GCI was more of a gambler, but I'll take the word of someone who has the experience you do and hearing that I can make sense of it a little bit.
  17. Yes, Ghostrider is one I forgot to mention. Around 2000 this was considered amongst the best out there. I'm amazed that it's fallen so far. But having ridden Gwazi shortly before it closed, I can attest that awful riding wooden coasters are indeed awful. No layout can survive a ride that does not track well.
  18. Yes, I could agree that if there is a fault to B&M's, it's that they are too smooth and too familiar/comfortable. Truth be told, though I'm a major proponent of what they've done, and how superior their engineering is to most other coasters out there, I don't go out of my way for anything but their gigas and their wing riders. Although some coasters stand out from others due to location and scenery/theming, it seems like once you've ridden one B&M of a certain type you've practically ridden them all. Their elements are so perfect that they generally feel the same, so even if one coaster mixes up the order, you can still be assured of what the ride will feel like just looking at it. Oddly enough, I find non-looping coasters to be the hardest to predict what riding will actually feel like, which is why I prefer woodies and hypers. With negative G's, you just never can tell how they are going to show up.
  19. I'd have to say a real pleasant surprise for me was the first time I rode a Batman clone, in my case the original at SFGam. I rode it around 2000, when the attention was on bigger inverts built since then, and boy did this one blow me away! The intensity is ridiculous. I rode this after having ridden Montu, Top Gun: The Jet Coaster, and it was right up there with it. It would be ranked higher on my list, but I don't really prefer intensity anymore. Another pleasant surprise would be White Lightning at Funspot. I had fallen out of following coasters for a bit, and I went to Fun Spot knowing they had two coasters, but for me it was a go kart trip. Since I hadn't read about it, I didn't know just how good this little guy was. I'd much rather ride this than the much more heralded coasters on the other side of Interstate 4! For unpleasant surprises, I'd have to list Goliath at SFMM first. It was my second hyper, with my first being Raging Bull, and I really expected to be blown away by the much larger coaster, which had briefly been the world's tallest. To this day, I can still remember very little about the ride except that it was underwhelming. I don't remember being all that thrilled by the massive drop, or anything that happened after it. I'm a negative G junkie and this simply didn't do it for me. Another I'd have to list is V2/Wicked Twister. After the first impulse premiered, I remember everyone talking about how much better they were than what they looked like. I came in with high expectations and it's a fairly unremarkable ride.
  20. When I first got really into roller coasters, sometime after the release of the original Rollercoaster Tycoon, Custom Coasters was king of wooden coasters. A good half of the top wooden coasters in the world were CCI, with the others being historic ones like the Thunderbolt, Coney Island Cyclone, Beast, etc. CCI was a mark of quality in wooden coasters just like B&M was for steel. Much like a B&M, I can't recall anyone giving a CCI a lukewarm grade upon opening. Little did any of us know that even though CCI was delivering 5-6 quality rides a year, they were not going to be around for long in the 21st century. GCI, who were just starting to produce late in the 20th century, would own wooden coaster construction in the coming years. I haven't personally ridden any CCI creations, but I will be tackling The Legend and The Raven coming up. I read a lot about them on these forums and it seems like a lot of them are finally starting to approach the age where roughness is setting in. I've been surprised to read that people had bad experiences on rides like Category 5, Villain, & Hoosier Hurricane, of course 2/3 of those are closed. GCI hasn't been immune to their coasters going bad, as we saw with Gwazi. I just wanted to see what people who have experience with them think of CCI now. Were their rides the cream of the crop when new in your opinion? Are they still cream of the crop, or has GCI (and RMC, who I don't count as wood) completely outshone them? Have their rides not aged well? What are/were some of your favorites? Now that its nearly 15 years after their demise, where is their place in coaster history? From my perspective, it seems like they had a better idea what to do with a wooden coaster of anyone since Herbert Schmeck, certainly exceeding Summers/Dinn and John Allen, whose rides were fun but unimaginative, and a handful of short-lived coaster companies that seemed to produce a couple odd rides then disappear.
  21. Uuuh really? Pretty silly if you ask me to include a company that is still coming out with new designs like the wind rider all the time. When B&M goes 15 years without any real innovation besides faster and taller let me know.
  22. To be honest, Millennium Force just goes so fast that I didn't have any time to anticipate or think about where it was going.
  23. I just rode the original X but seriously, I don't know how anyone who has ridden that coaster can place anything else above it. I wasn't thinking of it in terms of a "surprise" moment, but now that you've mentioned it, even if you anticipate exactly what is going to happen on that first drop, it still blows your mind and surprises your senses.
  24. Arrow was great for what they did in their time, but I find it sad that by the late 80's they were being commissioned to make such large coasters that they just didn't have the capability to make long lasting. I was thinking about this just a couple days ago when reading about Shockwave at SFGam, which I rode in its last years. It's size was incredible when it came out and still nothing to snuff at these days, but seeing the ride plunge nearly 200 feet and then completely ignore that incredible speed by navigating three loops well elevated is just kind of silly. You won't find a B&M that has an abrupt transition like what it did when it entered the MCBR with a jarring turn, a turn that technology shouldn't have been needed to understand that a lateral change that quick would result in throwing a passenger's neck directly into the restraints. You will find Intamin's that do this still, which is why Intamin's sometime seem like a step backwards compared to B&M, though I can't blame them for designing rides ignoring these things when so many rides are content being beaten for thrill. It's ironic that Demon, a much smaller ride than Shockwave, is still standing while Shockwave was demolished after being constructed a dozen or so years later. Arrow was making fine and fun rides in the size of Demon, but they started making their rides twice the size without really advancing their technology. X is still pretty much the best ride I've ever ridden, but they rested on their laurels for years after they got to the top of the game and were only pushed to really innovate again when B&M forced them to do so by necessity.
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