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sirspud

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Everything posted by sirspud

  1. Made my first visit today since Mine Blower was installed. My opinions on the ride are favorable but at the same time a bit mixed. I have to start by saying that this is a legit coaster. If you want to visit all the real coasters in Central Florida, you're going to have to visit both Fun Spots. This this is a real coaster, but it is an intense beast! From the moment it absolutely whips you over that first drop it is a relentless assault. It's a little bit too much of an assault for it to land among my favorites like white Lightning did. This is my first "next-generation" style woodie and I'm a bit more of a traditionalist. The super overbanked turns weren't really my cup of tea. The ride also tracked surprisingly poorly for a relatively new wooden coaster. But on the plus side, this one was filled with little blips of ejector air, and it's quite a marvel that they were able to fit such a beautifully intense and complete-feeling ride in a footprint that seems scarcely bigger than a wild mouse. Truly a marvel in that regard.
  2. Magnum easily takes the cake. What is sad is that Arrow introduced the hypercoaster but let companies like Morgan and eventually B&M and Intamin run with it. Magnum is so far above everything else besides X that it also should have been excluded. I would have to say that the only ones that really strike me as all that fun were Viper and Demon (SFGam). I don't remember Viper having that trademark Arrow roughness while rides like Demon are what they really were good at. It had good air time in the drop and wasn't so fast as to be painful.
  3. Arrow had custom designs? Their looping coasters went out of style way too quick because not only were most of them painful, their loopers were a laughable predictable loop, loop, loop, boomerang, and corkscrew. Sure, there were always variations based on the site, but you really can't compare how their designs changed with a company like B&M which just put them to shame in every category.
  4. It sounds like Mako isn't gonna be a world-class hyper, not that we expected it to be, but for someone who has been an enthusiast in this area for nearly twenty years, one thing we sorely lacked was a hypercoaster, and it's easy to forget just how much darn fun nearly every hypercoaster is.
  5. It's great that you got out and saw some non-theme park things here.
  6. I totally agree with you! haha Wicked Cyclone was amazing but it felt more cute to me than Fury did. Fury flat out amazed me as a whole and the ride crew was highly efficient. They were super motivated to get high numbers and the operator was acting like their coach hyping the crew up saying things like, "Alright, let's dispatch this train in 15 seconds" as the riders sat down or "let's dispatch 46 trains this hour" at the start of a new hour. More ride crews should be like them and I'm absolutely going to take this strategy to my job at Great Adventure. I'm going to agree with you here too. I've never gotten the whole bandwagon that Millennium is forceless. I've always felt pretty heavy G's at the bottom of the first drop into the first overbank. Plus I think Millennium offers some of the best floater airtime around. I know coaster enthusiasts rave about super intense rides with insane positive G's but in my opinion, that's not the most important thing to a good coaster and not every coaster should be super positive G heavy. Positive G's are tiring on my body to be honest. When I've said MF is pretty forceless to, I'm saying that independently of any popularly held beliefs. I've really only been a casual enthusiast since my college days starting about 12 years ago, when I couldn't afford to go to parks anymore and wasn't traveling with my parents so I had no chance to go anywhere. I can only comment on how I felt when I rode it in 2011 when I wasn't even paying attention to coaster sites and hadn't for about 8 years. Compared to the other hypers I rode during my trip, Magnum and Phantom's Revenge, I don't remember that much happening with MF after the first drop except for a lot of wind rushing by. I didn't come out of my seat after the first drop and the overbanks pretty much eliminated any of the force that may have happened in the curves, which seeing as overbanks pretty much came into existence with this coaster, that seemed to be by design. MF was the centerpiece of my trip to CP and a coaster I had literally dreamed about riding for years, and it was a great ride, but the experience of going 90+ on that compared to Fury is dramatically different because Fury dares to have elements that make you feel something while still being insanely fast. I don't know why some equate thinking a coaster is forceless with liking Maverick. I completely despite Maverick and everything that poorly designed, head banging piece of crap stands for.
  7. Tennessee Tornado, their "too little too late" looper, wasn't at all bad when I rode it last week. The only problem was it was insanely short, even more short than your average two loop and corkscrew variation. If only Arrow could have made rides like this ten years earlier.
  8. The Voyage was too rough for me but that wasn't because the ride was tracking poorly. It was riding as designed and if you liked it before, I'm certain you won't have any problem.
  9. Riding Fury, it's impossible not to compare it to MF, the first giga and still the most widely known. MF is of course still a breathtaking ride, but riding Fury really demonstrated how much better it could have been had it included any force at all during the ride.
  10. I was looking forward to riding a flying coaster right until the moment when I got on one. It's not that the restraints are uncomfortable, but the experience of riding in that position is far different from what we would imagine. Instead of being able to take in the terrain underneath, it's all a nauseating blur as facing down instead of forward means you are focused on small spots underneath as they whiz by very quickly. The g forces all concentrate right on your head, which is very uncomfortable, and far different from how we imagine flying. They are a unique experience, and pretzel loops really rock, but I could ride a flying coaster a single time just to experience it and not really want to ride it again.
  11. I made HW a central part of my travel plans for this summer, which was a big thing as I can only afford to travel once every couple years. I choose to go there because of their much heralded selection of wooden coasters, whose accolades I was aware of to some extent though not fully. But Holiday World did have something besides the coasters going for it, and I've read about the fine customer service and guest treatment at this park for years, and that is important to me. I have gone to parks with a lot of good rides and didn't have that great of an experience, but I felt assured that HW's attention to all aspects of the guest experience guaranteed I was going to have a good time. Truth be told, I didn't enjoy the coasters as much as I was hoping, through it's not the coaster's fault as much as that my body, while not very old, doesn't allow me to enjoy intense coasters as much as I used to, and I have low nausea tolerance to boot. Even though I didn't enjoy my riding experience as much as I was hoping, I had a very good experience at Holiday World. The park was very pleasant, I was able to deal with terrible humidity through the free drinks, and the water rides were a major, major plus. It was quite a contrast from my experience later in the week at Carowinds, where Fury absolutely blew me away but I still had a lousy time dealing with absolutely no shade throughout a southern park (seriously do not care about the guest experience at all here), obnoxious park guests, and outside of an all star crew at Fury, pretty much the laziest and most unprofessional staff I've ever seen operating a theme park. I'll gladly go out of my way for a park like HW, Knoebel's, or Kennywood where the experience comes full circle, while I don't ever feel like great rides guarantees a great experience.
  12. After hitting a lot of parks, I've realized that there are certain types of parks that have a dozen coasters and yet nothing worth going out of your way for if they don't have that signature ride. I went to Carowinds over the weekend and Fury 325 is very close to the best coaster I've ridden. I'd still rather spend a day at Knoebel's or Kennywood, parks that don't have the sheer numbers of a coaster spamming park, but parks that provide something that is innately enjoyable to go along with a signature coaster or two. Surely if you go to a park like SFoG you will get a large number of coasters, but after doing a couple small coaster roadtrips myself, the numbers just stop to mean anything compared to the unique rides. A ride on the Phoenix, Thunderbolt, or Phantom's Revenge will be far more worthwhile than almost anything else you will do outside of the gigas and things. Try not to miss these.
  13. When I first rode X (as it was back then) it was the most incredible thing I had ever done in my life. The moment when you drop on the first hill is one of pure exhilaration and elation that you simply won't experience anywhere else. You may be terrified before you ride, even ascending the first hill, but once the ride starts moving that first drop is just so darn incredibly awesome and fun that you won't even register being afraid. I've ridden some incredible coasters, but whatever vertical drop, crazy inversion element you come up with, it still won't hold a candle to that moment on X. It's so much more amazing than everything else I've ridden that I'm amazed anyone who has ridden it could rank anything else above it. It really is a 4th dimension that takes you to another plane of coaster riding. I implore anyone with a chance to ride this to to not miss out on their chance.
  14. I was in the park on Saturday and while there were waits, nothing was ridiculous except for the lack of shade for most of every line in the park. I did Nighthawk/Intimidator first, then went right to Fury. Fury's wait wasn't bad and the line moved very quick to to an excellent effort by the crew. I'd ride it a couple times if the line isn't bad. Some other rides will not have long looking lines but due to inept crews and guests, I found that lines for rides like Ricochet, Afterburn, and the stupid mine train were longer than they appeared they should have been.
  15. Intimidator can't be written off just because that first drop in the back has some insane air. The way it whips you over the top is awesome and was completely unexpected. It was disappointed to have trims really neuter the ride after the first few hills, but while its not the ride it could be and not one worth going out of the way for, it's still a really fun coaster. My wife, who just got over the 80 coaster mark on this recent trip, ranks it really high. We made a point to hit Intimidator before Fury though, I knew experiencing Fury first would take away all luster from Intimidator.
  16. Besides those coasters you've mentioned, Thunder Road was the only one in the park I even found all that enjoyable. It's a legitimately fun coaster in a park that's mostly stocked with second rate, dated snoozers.
  17. Finally got some rides in for CCI when I took in the Legend and The Raven last Monday. I have to say, I felt almost exactly like our host described when after the ride finished I had to turn to my wife and say "what the **** was that?" Before I took in the waterpark and my lunch that was a really good thing. After the waterpark softened my body I really couldn't take the pounding of the two rides like I did in the morning. But it was pretty clear what it meant by CCI pushing the envelope further than other companies are willing, as GCI seems like childs play in comparison, but they were able to make a ride ferocious and yet still enjoyable. I actually felt like The Voyage, despite being designed by a spiritual successor to CCI, didn't execute their aggressive elements with the same skill, as I felt like the few turns were executed too fast and too sudden to be enjoyable, but it seems a lot of people disagree with me and that's fine. I also was able to take in Thunderhead on this trip, which despite claims to the contrary in this thread I felt lived up to its onetime immense hype. I'm letting the experience sink in before I try to rank it, but its easily amongst the best GCI's I've enjoyed, and it along with the Legend are the two best twisters I've experienced.
  18. What you're describing is exactly what the South Carolina side rode like. A little bit after the turnaround the tracking got so bad so instantly that I thought a car may have derailed. Not so with the North Carolina side. It was fantastic all the way through and was even better than I remember the ride being when I rode it over a dozen years ago as my second wooden coaster ever (Hurler first).
  19. The first half of the ride doesn't have airtime, yes, but it uses its speed in a much better fashion that Millennium Force did. A ride that goes 95 should have part of it be about speed, and this coaster does a better job of that than some of its predecessors. I didn't feel let down by the first half, and I felt like despite not really having airtime, it was actually making the speed sections be a lot more than just wind hitting you in the face.
  20. There was nothing about that airtime that seemed uninspired. Its worth mentioning that both times I rode I was seated near the back. At any rate, it really was some of the most pleasantly violent airtime I've ever had.
  21. Just got back from a visit to Carowinds today, and absent a full TR I will just say that Fury 325 is a contender for my number one overall coaster. Not sure where I'd place it right now, but definitely above Millennium Force. The drop was tremendous, the speed insane (and much better use of its speed than MF) and the thing that everyone thought would be missing, airtime, is absolutely ejector seat for the second half of the ride. MF was more visually stunning, though Fury has good integration into the surrounding pathways, but the ride is just totally different. Thunder Road was also really fun, and it's a shame they are taking this out while leaving a woodie that at this point is trimmed to be entirely forceless in Hurler. South Carolina side was good, North Carolina was great.
  22. The difference between the Legend and the Voyage to me is simply in the transitions. The Voyage only has but a select few transitions in the ride but it goes from turning one way to another in way too short of a timespan for the speed that it is going. That's something that now that I'm older I just don't enjoy any more. In the Legend, practically every turn is intense, but it doesn't force me to go from turning one way to turning another as fast as the Voyage does. The Legend clearly outdoes the Voyage in terms of intense lateral forces, but I have an increased ability to "move with the coaster" on the Legend.
  23. Visited Holiday World for the first time a few days ago and I'm a rollercoaster buff. I guess I may be the first here to say, but yes the Voyage was too rough. The transitions had all the subtlety of Maverick, which is quite a shame as a primarily out and back coaster with its size and speed would have been extremely high on my list if it didn't have turnarounds and a post mid-course switcharoo that took you from one side to another way too quickly. I'm shocked I didn't like the ride more, but there is a fine line between intense and painful, and when a ride is painful it simply can't overcome that. I really enjoyed Legend and Raven before tackling the Voyage,and was thinking of ranking Legend around the top 3 of my wooden coaster list, though once I rode it after both a lunch and the waterpark I didn't enjoy it as much.
  24. I probably won't get into the waterpark right at opening since I will have to ride then change into swimsuits. I'm ok with waiting a little while for the big slides once I've gotten the coasters out of the way. The park has good hours so if I waste a little time in the midday standing in line, I'm ok if I've ridden all the coasters. I just can't contain my excitement at checking out my first CCI and getting The Voyage. It won't hurt to get my first wing coaster credit either.
  25. I'm going to HW on Monday and while the post here saying to go to the back and ride Legend/Tbird first then hit the water park made sense, I think I'm gonna just try to do the coasters in order of them being built and then hit the water park. I'm worried about tackling The Voyage first as I'm not sure how my back is gonna react, so I'd like to warmup with the other, more brief woodies first. I'm also a little paranoid that weather in the evening is gonna make me wait forever to ride The Raven and The Legend so I just wanna make sure to get all coasters first since that's my primary goal.
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