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sirspud

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Everything posted by sirspud

  1. Made my first visit today since Mine Blower was installed. My opinions on the ride are favorable but at the same time a bit mixed. I have to start by saying that this is a legit coaster. If you want to visit all the real coasters in Central Florida, you're going to have to visit both Fun Spots. This this is a real coaster, but it is an intense beast! From the moment it absolutely whips you over that first drop it is a relentless assault. It's a little bit too much of an assault for it to land among my favorites like white Lightning did. This is my first "next-generation" style woodie an
  2. Magnum easily takes the cake. What is sad is that Arrow introduced the hypercoaster but let companies like Morgan and eventually B&M and Intamin run with it. Magnum is so far above everything else besides X that it also should have been excluded. I would have to say that the only ones that really strike me as all that fun were Viper and Demon (SFGam). I don't remember Viper having that trademark Arrow roughness while rides like Demon are what they really were good at. It had good air time in the drop and wasn't so fast as to be painful.
  3. Arrow had custom designs? Their looping coasters went out of style way too quick because not only were most of them painful, their loopers were a laughable predictable loop, loop, loop, boomerang, and corkscrew. Sure, there were always variations based on the site, but you really can't compare how their designs changed with a company like B&M which just put them to shame in every category.
  4. It sounds like Mako isn't gonna be a world-class hyper, not that we expected it to be, but for someone who has been an enthusiast in this area for nearly twenty years, one thing we sorely lacked was a hypercoaster, and it's easy to forget just how much darn fun nearly every hypercoaster is.
  5. It's great that you got out and saw some non-theme park things here.
  6. I totally agree with you! haha Wicked Cyclone was amazing but it felt more cute to me than Fury did. Fury flat out amazed me as a whole and the ride crew was highly efficient. They were super motivated to get high numbers and the operator was acting like their coach hyping the crew up saying things like, "Alright, let's dispatch this train in 15 seconds" as the riders sat down or "let's dispatch 46 trains this hour" at the start of a new hour. More ride crews should be like them and I'm absolutely going to take this strategy to my job at Great Adventure. I'm going to agree with you h
  7. Tennessee Tornado, their "too little too late" looper, wasn't at all bad when I rode it last week. The only problem was it was insanely short, even more short than your average two loop and corkscrew variation. If only Arrow could have made rides like this ten years earlier.
  8. The Voyage was too rough for me but that wasn't because the ride was tracking poorly. It was riding as designed and if you liked it before, I'm certain you won't have any problem.
  9. Riding Fury, it's impossible not to compare it to MF, the first giga and still the most widely known. MF is of course still a breathtaking ride, but riding Fury really demonstrated how much better it could have been had it included any force at all during the ride.
  10. The Smoky Mountains National Park has more species of flowers than Europe. It's one of the centers for temperate diversity on Earth. Hiking a few miles away from a road is part of the experience for seeing the area, ideally uphill toward a remnant area of big trees I liked Wild Eagle a lot, a beautiful ride even if it's not Intamin level intensity. Hiking into old growth forest was even more scenic. Finding a waterfall to stand under on a hot summer day is recommended. Your thoughts are very similar to mine. My trip started out as an all theme park trip. Once I started looki
  11. I was looking forward to riding a flying coaster right until the moment when I got on one. It's not that the restraints are uncomfortable, but the experience of riding in that position is far different from what we would imagine. Instead of being able to take in the terrain underneath, it's all a nauseating blur as facing down instead of forward means you are focused on small spots underneath as they whiz by very quickly. The g forces all concentrate right on your head, which is very uncomfortable, and far different from how we imagine flying. They are a unique experience, and pretzel l
  12. I know some people want the resort experience and the perks you get for staying at a park resort. Other people want to spend several days straight at the park. For my money, when my wife and I visited the area we stayed in an affordable hotel, enjoyed Dollywood and then spent a great deal of time exploring the natural features of the area of course based on the national park. Why spend time cooped up in a hotel room, even a nice one, when there is so much natural wonder in the area? Not everyone wants to hike a ton, which is what I prefer, but there are motor nature trails, tubing runs, al
  13. I made HW a central part of my travel plans for this summer, which was a big thing as I can only afford to travel once every couple years. I choose to go there because of their much heralded selection of wooden coasters, whose accolades I was aware of to some extent though not fully. But Holiday World did have something besides the coasters going for it, and I've read about the fine customer service and guest treatment at this park for years, and that is important to me. I have gone to parks with a lot of good rides and didn't have that great of an experience, but I felt assured that HW's a
  14. After hitting a lot of parks, I've realized that there are certain types of parks that have a dozen coasters and yet nothing worth going out of your way for if they don't have that signature ride. I went to Carowinds over the weekend and Fury 325 is very close to the best coaster I've ridden. I'd still rather spend a day at Knoebel's or Kennywood, parks that don't have the sheer numbers of a coaster spamming park, but parks that provide something that is innately enjoyable to go along with a signature coaster or two. Surely if you go to a park like SFoG you will get a large number of coaste
  15. When I first rode X (as it was back then) it was the most incredible thing I had ever done in my life. The moment when you drop on the first hill is one of pure exhilaration and elation that you simply won't experience anywhere else. You may be terrified before you ride, even ascending the first hill, but once the ride starts moving that first drop is just so darn incredibly awesome and fun that you won't even register being afraid. I've ridden some incredible coasters, but whatever vertical drop, crazy inversion element you come up with, it still won't hold a candle to that moment on X.
  16. I was in the park on Saturday and while there were waits, nothing was ridiculous except for the lack of shade for most of every line in the park. I did Nighthawk/Intimidator first, then went right to Fury. Fury's wait wasn't bad and the line moved very quick to to an excellent effort by the crew. I'd ride it a couple times if the line isn't bad. Some other rides will not have long looking lines but due to inept crews and guests, I found that lines for rides like Ricochet, Afterburn, and the stupid mine train were longer than they appeared they should have been.
  17. Intimidator can't be written off just because that first drop in the back has some insane air. The way it whips you over the top is awesome and was completely unexpected. It was disappointed to have trims really neuter the ride after the first few hills, but while its not the ride it could be and not one worth going out of the way for, it's still a really fun coaster. My wife, who just got over the 80 coaster mark on this recent trip, ranks it really high. We made a point to hit Intimidator before Fury though, I knew experiencing Fury first would take away all luster from Intimidator.
  18. Besides those coasters you've mentioned, Thunder Road was the only one in the park I even found all that enjoyable. It's a legitimately fun coaster in a park that's mostly stocked with second rate, dated snoozers.
  19. Finally got some rides in for CCI when I took in the Legend and The Raven last Monday. I have to say, I felt almost exactly like our host described when after the ride finished I had to turn to my wife and say "what the **** was that?" Before I took in the waterpark and my lunch that was a really good thing. After the waterpark softened my body I really couldn't take the pounding of the two rides like I did in the morning. But it was pretty clear what it meant by CCI pushing the envelope further than other companies are willing, as GCI seems like childs play in comparison, but they were ab
  20. What you're describing is exactly what the South Carolina side rode like. A little bit after the turnaround the tracking got so bad so instantly that I thought a car may have derailed. Not so with the North Carolina side. It was fantastic all the way through and was even better than I remember the ride being when I rode it over a dozen years ago as my second wooden coaster ever (Hurler first).
  21. The first half of the ride doesn't have airtime, yes, but it uses its speed in a much better fashion that Millennium Force did. A ride that goes 95 should have part of it be about speed, and this coaster does a better job of that than some of its predecessors. I didn't feel let down by the first half, and I felt like despite not really having airtime, it was actually making the speed sections be a lot more than just wind hitting you in the face.
  22. There was nothing about that airtime that seemed uninspired. Its worth mentioning that both times I rode I was seated near the back. At any rate, it really was some of the most pleasantly violent airtime I've ever had.
  23. Just got back from a visit to Carowinds today, and absent a full TR I will just say that Fury 325 is a contender for my number one overall coaster. Not sure where I'd place it right now, but definitely above Millennium Force. The drop was tremendous, the speed insane (and much better use of its speed than MF) and the thing that everyone thought would be missing, airtime, is absolutely ejector seat for the second half of the ride. MF was more visually stunning, though Fury has good integration into the surrounding pathways, but the ride is just totally different. Thunder Road was also
  24. The difference between the Legend and the Voyage to me is simply in the transitions. The Voyage only has but a select few transitions in the ride but it goes from turning one way to another in way too short of a timespan for the speed that it is going. That's something that now that I'm older I just don't enjoy any more. In the Legend, practically every turn is intense, but it doesn't force me to go from turning one way to turning another as fast as the Voyage does. The Legend clearly outdoes the Voyage in terms of intense lateral forces, but I have an increased ability to "move with the c
  25. Rode Thunderhead today and my wife and I thought it was great. The layout was intense but designed well enough that the intensity didn't put my body through any great trauma from transitioning too quickly. As for rough in a tracking sense, the ride rode extremely well, though better in the middle than the very back. One of my favorite woodies.
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