
coasternate
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Everything posted by coasternate
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The NL/NL2 Preview Thread
coasternate replied to mcjaco's topic in Roller Coaster Games, Models, and Other Randomness
Wow. Just... Wow. The scenery and theming on those is really good. I just started around a month ago on NoLimits2, and here is a wing coaster I've been working on for the past week or two. I know the supports are prefabs, but I think the coaster is coming along nicely. EDIT: for some reason, it won't let me post the screenshot. -
I was at the park last Friday, and was there from lunchtime to midnight. Crowds were high, but manageable. Didn't wait any more that 40 minutes for anything. Got 4 rides or so on Thunder Mountain (took advantage of crowds during Fantasia), got 2 on Space (almost three, but it broke down after waiting 40 minutes ), and rode pretty much everything else in the park. Overall I had a very good day at Disney
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I am fairly new to NL2 and have figured out enough to make fairly good coasters (that are in no means perfect). I spent a few days making a launched coaster with a unique layout that I am proud of. I finished the coaster and went to Play mode, but for some reason the train wouldn't dispatch from the station. I have tried many things to solve the problem, and can't think of anything that could have caused it. The other coasters I've made have dispatched. I've tried manual dispatch, too, but couldn't get it to work. Does anyone have any ideas as to what may be the problem and what I could possibly try to fix it? EDIT: I think I fixed it.
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Model Coaster POV
coasternate replied to GrapesLie's topic in Roller Coaster Games, Models, and Other Randomness
That is really cool! Definitely looks like it could be a real coaster. -
What is your favorite Roller Coaster?
coasternate replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
Yeah! Millennium Force is still my favorite, and I don't get how it's "overrated" or anything. It was fast, smooth, and the location was impressive. And this is with just two rides, none in the front. -
Game:Coaster Facts!
coasternate replied to nicman's topic in Roller Coaster Games, Models, and Other Randomness
Very similar to Goliath at SFMM Has an extra helix Is a slight bit taller Next Coaster: Green Lantern at SFMM -
Game:Coaster Facts!
coasternate replied to nicman's topic in Roller Coaster Games, Models, and Other Randomness
1. Very large looping coaster 2. In Superman's current spot 3. Now somewhere in Mexico Next coaster: Grizzly at CGA -
I am very excited about Twisted Colossus. Although I never really thought that SFMM was a bad park, it seems that the new ride is just one of many improvements the park is making. I think that it is going to turn out to be awesome, and I hope it has a single rider line. This is one of the only rides that I've ever eagerly followed construction progress on. I can't wait to ride it this summer, or hopefully spring!
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Neil's 2014 theme park recap
coasternate replied to rctneil's topic in Theme Parks, Roller Coasters, & Donkeys!
Awesome trips. You traveled a LOT. I wish I could do that -
You Might Be A Coaster Nerd If....
coasternate replied to PCW_Nut's topic in Theme Parks, Roller Coasters, & Donkeys!
.....If you go run on a trail around a reservoir, thinking that it would make a great GCI wooden coaster. Seriously, though, this trail by my house has tight turns, twisty little airtime hills, steep hills going both up and down, and a double down AND a double up! Airtime! -
I'm going to try to post some pictures I took at the park in August. Park on the way in Medusa and Roar A lucky ride op taking a spin on Superman in the morning This used to be my avatar! Cool shot of Medusa Superman! I like this shot of the torturous slow barrel roll. Riders on V2 enjoying their ride BACK SPIKE! But no holding brake. Cool shot of both Roar and Medusa, my two favorites in the park. ZERO-GEEEEEEE!!!!!!!!!!!!!!!! Bye-Bye, SFDK!
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Walibi Holland, Toverland, & Holiday Park TR
coasternate replied to Ron Toomer's topic in Photo Trip Report Archive
Cool report! I wish I could ride GeForce.