Password121
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I like the feel of this park. The only minor nitpicking that comes to mind... Steel Thing, IMO, needs a new name. It's kind of odd and not very original at all. The corkscrews on the Arrow looper should realistically be clockwose, or right-facing corkscrews. Almost every (all but one) Arrow looper in existence has clockwise corkscrews. Not a huge deal though. Otherwise, looks pretty good!
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Here we are at Frontier Forest, recapping all the happenings of 1988, as well as looking forward to 1989 and beyond. The major new attraction this year is Pendulum, a Flying Carpet ride manufactured my Zierer. Passengers sit face to face as they rock back and forth, simulating the motion of a pendulum, only this time, coming 360 degrees over the top! Families can enjoy the all-new Pendulum together, as the ride is calm enough for the younger ones, yet thrilling enough for the adults and thrillseekers. What else is new in 1988? The Forest Arcade, located adjacent to the Scrambler, is home to traditional arcade games and prizes as well as air conditioning to escape the summer heat. A major construction area has been cleared on the far side of the pond, near Raging Rapids. Site clearing began about two weeks ago (mid-July), and piles of dirt have been on the move. Big things may be on the way! For now, enjoy these pictures from the 1988 season at Frontier Forest, more to come when more is known. Comments appreciated! NEW in 1988 is Pendulum. Look at that full queue! The Forest Arcade, new in 1988 After just four years, the Corvus midway is somewhat empty. Perhaps the recent boom of bigger, taller, faster, loopier roller coasters has detracted from the attention grabbing "WOW" factor This side of the park has really come together over the past few years. The park's lineup of non-coaster attractions had really been rounding out nicely of late Major construction area. More to come when details are released. While it has been a few years since the last major investment, keep in mind that management has explicitly stated that high thrill attractions are not their primary focus The entrance gates in 1988, which welcomed over 1.2 million guests this year alone Final overview from 1988. More to come very soon.
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Carowinds Discussion Thread
Password121 replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
Wrong thread, you must be talking about I-305 as most of the comments about the hyper on this website are negative. I'm assuming you meant to post it on this thread: http://themeparkreview.com/forum/viewtopic.php?f=2&t=54210 __________________________________________________________________________________________________________ I hope Carowinds speeds up construction on F-325 as I'd like to ride this monster on opening day. I don't think we'll see a lift-hill topping by the end of the season, but I'm guessing mid-November. I think you need to slow down a little bit. You're complaining that nobody like Intimidator/Carowinds in general, and then essentially putting down the park to do what? Make others feel bad for you? I have not ridden Intimidator, or any of the newer B&M hypers, for that matter, but from what I've heard, they are all solid coasters with decent airtime. I've ridden some of the older ones, like Nitro and Apollos Chariot, so I can't imagine they are much different. That being said, it is hard to talk about a coaster that really isn't THAT groundbreaking (I know, tallest/fastest Giga, but not a new type of experience) before any worthwhile progress has been made. Fury 325 and the new entrance both look very promising, but as a previous poster mentioned, not many members are locals to Carowinds, myself included. Carowinds looks like one of the better Cedar Fair parks IMO, and certainly miles ahead of my home park (SFA), but you don't need to point out that NOBODY likes Intimidator (which is not true). Not trying to be rude, just wanted to state my opinion. -
Went to the park for a quick visit yesterday from about 6:45 until 9:30, my first visit since mid-summer. Not a TR, but a few miscellaneous thoughts... Main Street looks very nice with all the FF decor. After the Gotham entrance through Wild One, the effort level quickly diminishes as you walk further towards Superman/Batwing in terms of scare actors/theming, as it does normally in terms of theming/landscaping. Didn't do any of the haunted attractions given the limited time, and I wanted to ride most of the coasters before closing with my girlfriend, being her first time at the park. It rained where I was earlier in the day, so I assume that it was kept the crowds so extremely low for a FF Saturday night. At least I hope it was, or Six Flags has a problem (another problem, I should say). I went closing Saturday in 2013, and waited 15-45 mins for most of the coasters and 5-30 mins for the Haunted Houses. There were no people in line for most Haunted attractions this year, and the longest I waited for a coaster was 15 mins for Batwing, which was a three train wait (long cycle times, 4-5 mins including track run for Batwing, not as pathetic for other coasters). Thoughts on the coasters I rode, in order of when we rode them: Joker's Jinx: 1 train wait, 1 train running. Just as I remember from the dozen or so times I rode it this year, I don't think the launch speed was increased much, if at all. 7/10. Superman: 1 train wait, 1 train running. Waited in an empty line, which was one of about 3 empty lines in the station. They opened the air gate and didn't block off the line, but the restraints were locked and they told us to get back in line, after shutting us out behind the air gates. Tssk tssk. Two nice people let us go in front of the for the next train. No big deal, just poor operations as usual. 7.5/10. Batwing: 3 train wait, 1 train running. Worst dispatch times at the park, as usual. Fun ride at night, but nothing worth riding more than a few times. 7.5/10. Apocalypse: Nobody in line, 1 train running. Ended up being us and about 4 other people on the train. Worse headbanging than usual. One and done, as usual. 3/10. Roar: Nobody in line, 1 train running. Got the front row as nobody was even near the ride, other than a few for the Haunted House next door. Ran pretty well, some shuffling towards the end. Could've re-ridden, but decided to move on. 6/10. Wild One: Nobody in line, 2 trains running, only 1 train loading. Not much to say here. A good classic wooden coaster, but I'm not as big a fan as many others. Rough and shuffling in the helix. 5/10. Didn't ride Mind Eraser (why would we?), Ragin Cajun (too spinny for our taste), or any flats. The staff was nice, but very slow as usual. More FF actors than people in some places, most did a good job. I might make a return trip closing weekend if I don't make it up to Jersey for Gadv. Also processed our 2015 Gold passes. The cards are thinner/cheaper than last years'. Now that I think about it, I believe they advertised a free sport bottle if you process before closing day. That didn't happen. Oh well. Until next time/next year, Six Flags America.
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Yes, ladies and gentlemen, after a short hiatus, we are back in action at Frontier Forest, but this time, in 1987. Thank you to those that left some input on the park after past and previous updates. Done from an outsiders' perspective, this time around, is the 1987 official update. "As a frequent visitor of Frontier Forest, I have begun to notice the smaller details as well as the bigger picture of the park in recent years. Back when the park opened, oh, a little more than 10 years ago, I felt that it lacked a certain quality that made the park enjoyable for more than half a day, as well as visitable more than a few times a year. I don't know exactly what it is; maybe it seemed in the earlier years the park simply went about how it wanted to without really improving the park. Sure, some very good attractions have been added (especially the Forest Flyer- that is a gem), but it seemed to be just going through the motions, adding what management wanted to. In the past few years, however, that has really changed. It feels like they (the higher-ups) know exactly what the guests want, and how to execute it properly. What do I mean by this? Being a family-oriented park with a few major thrill rides, many guests felt there weren't enough attractions for those families." Further information: 1987 was a record year in profit and attendance. Approximately 1.25 million guests passed through the gates in 1987. Comments appreciated! The Mine Train, probably the tamest roller coaster at Frontier Forest, is still popular among families with children Corvus, the most recent roller coaster (1984), is just the opposite- this coaster is extreme, and suited for thrillseekers Forest Flyer is in between, and continues to be a crowd pleaser So, what has Frontier Forest done to keep the guests coming back, as well as attract a record number of visitors? The new Looping Starship, manufactured by Intamin, is sure to please a variety of brave guests. But that isn't all... For the first time in park history, shows have become a part of the experience at Frontier Forest, with the addition of the Frontier Forest Theater, pictured right Although no construction zones were spotted before the park closed up for the winter, something new is sure to be seen in 1988, building on the momentum over the past few seasons. The park has no shortage of space; perhaps we will see an expansion by the north end of the Sky Ride before long. A final overview in 1987.
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I want to thank everyone for the feedback and I would like you to know that everything you guys tell me, whether it is a positive or a negative, is seriously taken into consideration. Even if you don't notice a major difference in the park/style of building in just one year, remember that this a long term project and I can guarantee you will notice major differences in the long run. That being said, whether or not you have given me any sort of feedback/comments about the park, please do and be honest yet constructive. It is the only way I know your thoughts on the current state of Frontier Forest. Anyhow, on to 1986. 1986 was a very telling year for the direction of Frontier Forest in the near future. What do I mean by that? I will tell you. In previous seasons, Frontier Forest has been administering detailed guest satisfaction surveys. The results of these surveys were certainly noteworthy. While most guests were very satisfied with the park, the majority of visitors, according to the surveys, highlighted interest in more family family attractions as well as more unique additions, like in park entertainment, water rides, etc. High thrill roller coasters, such as the most recent Corvus, do not appeal to many visitors at the park. Guests also highlighted interest in the development of a more immersive, full day family experience rather than major investments of attractions geared toward teenagers and thrill seekers. In response to these surveys, Frontier Forest debuted their latest attraction in the summer if 1986: Roaring Rapids. This family friendly river rafting adventure rapids ride, manufactured by Intamin of Switzerland, is sure to fit that bill. The Log Flume was the only other major water ride in the park, and Frontier Forest wanted to stay on top of trends as well as provide an experience guests will enjoy. What does this mean for the future? "Families have always been our target audience here at Frontier Forest, and we strive to make a park that our guests will enjoy over and over again. While roller coasters are never off the agenda, we cater to our audience." ~Park Manager On to some pictures, and comments/criticism is appreciated. NEW in 1986, Raging Rapids Riders are sure to get soaked during the three minute course Queue house and exit Construction fences were spotted in the fall across from the Log Flume. Could there be multiple attractions on the way? Some much needed attention was brought along with the addition of Raging Rapids in 1986 to this particular midway Although Corvus is a very popular roller coaster, it seems Management is focused on family friendly attractions. Unfortunately, I wouldn't expect to see a new coaster as thrilling anytime soon at Frontier Forest The same holds true for Catapult. It is a wonder that the ride has stuck around as long as it has. Final Overview in 1986. Big things are happening here at Frontier Forest.
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Photo TR: Boldikus' Maiden Voyage to SFA 9/14/14
Password121 replied to boldikus's topic in Photo Trip Report Archive
You are fine riding the red train on S:ROS. I've ridden both trains over a dozen times, and I've found the blue train to shuffle much more and even rattle a good amount in the helices. -
Carowinds Discussion Thread
Password121 replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
Um... Nitro is one of the most photogenic coasters in the country (IMO). -
Thank you for the comments/criticism! What you said about ridership makes perfect sense. I've actually heard about that trick before, but let me explain this the best I can. As for the Mine Train, you are correct, the entrance is not placed *ideally* in accordance with the trick, but you must also remember that 1) The location plays a factor in ridership. There are currently no other major attractions on that particular midway, which happens to be pretty far from the main midway as well. 2) The Mine Train's capacity was absolutely insane, and perhaps would only ever have needed three trains if it were located in a park with attendance that warranted so. With two trains running and appropriate dispatch times, most trains are sent out nearly, if not completely full. The story is similar for the shuttle loop. Foot traffic is very low around its area in the first place, so the entrance location would make a very small difference. I will certainly keep that in mind for future major attractions- thank you! As for the main midway, it will continue to be expanded as the park grows. This is true for all major midways- not just by the entrance gates. Landscaping is also on the priority list moving forward, and I think you and many others will appreciate how the park evolves over the next several years. Sorry for the long reply, but I want to keep you updated. Thanks again!
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^ and ^^ Thanks for the feedback. I'm doing what i can, and I know very well what the upcoming priorities of the park are, and I think you will appreciate what is on tap over the next few years. Stay with me on this, and thanks again. Here we find ourselves at Frontier Forest yet again, but this time, all the way into 1985. What is new in the last year, you ask? NEW in 1985 is Dodgems, built by Bertazzon, it is one of the largest bumper car attractions in the world. More than double the area of Frontier Forest's original Crazy Cars, currently located in the Frontier Explorers children's area, Dodgems provides a classic thrill for the whole family on a much larger scale, unlike Crazy Cars, which is geared towards younger children. With the recent growth in the park in all aspects, food options were becoming slim. In 1985, Frontier Forest will debut the FF Market, a restaurant located on Main Street right as you enter the park serving classic American favorites such as burgers and hot dogs. Just across the main midway, Foresters, a gift shop, greets incoming visitors with popular gift items such as souvenir t-shirts and hats. As the Autumn shoulder season approached at Frontier Forest, some potential construction was spotted behind the Haunted Mansion. Could this be end of the story for the aging walk through haunted attraction, or something else entirely? More to come in 1986. Some quick updates as a company, attendance saw another slight increase, finishing out the year entertaining just under 1.1 million guests. An update from Frontier Lake, while the dry side of the park recently added a family style coaster, the third coaster in the park, the water park has made heavy investments over the last two years. I wonder if we could be seeing a water park here at Frontier Forest at some point. Food for thought. As always, comments/criticism appreciated! NEW in 1985 is Dodgems. With 24 riders per cycle, two entrances are utilized for accessibility. Even though the park already has a smaller version, this is a great addition and brings some much needed life to the main midway. Expanded Main Street in 1985 FF Market, a restaurant Expanded Main Street in 1985 Hmm... Dodgems brings some new life to the main midway Although overshadowed by bigger, newer rides like Corvus, Forest Flyer attracts the longest lines in the park 1985 overview. Until next year.
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Good things come to those who wait... and that is just the case for park-goers (and viewers) at Frontier Forest in 1984! After a long offseason, Frontier Forest is back in business for the 1984 season, along with their brand new, state of the art four-inversion Arrow Dynamics custom looping coaster. Corvus was the big talk around the park, and boy, does it deliver! This coaster dominates the back half of the park, and the crowds really came storming over to experience the all-new looping coaster. With the massive amount of land Corvus occupies, Enterprise has been relocated just around the corner on the new Corvus midway. With the huge popularity of Corvus, Enterprise helped handle the crowds in the area and has been more popular than ever before. Although I could not see any major construction zones, I and many others are VERY excited for the coming years at Frontier Forest. While I don't necessarily think we'll be seeing any capital investments as large as Corvus for at least the next few years, there are some aspects of the park that I could see being addressed sooner rather than later. With the great success of Corvus, attendance jumped to record levels at Frontier Forest. For the first time in history, more than 1,000,000 guests passed through the turnstiles in this expanding Virginia park. Guest spending was up slightly, and overall satisfaction increased as well. The future is very exciting at Frontier Forest, and I can't wait to see you all there! Corvus as it makes its way through the double corkscew element, high overhead nearby spectators Riders anxiously await the plunge leading into double vertical loops Enterprise was relocated just across from Corvus, and is more popular than ever Overview of the 1984 expansion, including the all new Corvus Catapult's ridership picked up moderately with the crowds flocking to the nearby Corvus Also noteworthy in 1984, management made the decision to only run 2 trains on the Mine Train on normal attendance days. The Mine Train never has drawn crowds warranting the operation of 3 trains, so I have no issues with this decision Park overview in 1984. I am very excited for what the near future holds here, and I hope you are too!
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You know, I respect everyone's opinion, but posts liks these I just really don't understand. No matter what your taste in coasters is, I don't see a single part of the new (and improved) Wicked Cyclone that looks worse than the Cyclone currently being deconstructed. Honestly, if you want people to understand your view, can you tell us specifically what about this ride looks worse than its predecessor? Could it be the previously airtime-less hills, under-banked, sluggish turns, or the reprofiled underwhelming valley of the first drop? I just don't get it. Seriously, can someone provide some insight? Nostalgia. He said, "by looking at the layout." What about the new layout looks worse? Nostalgia has nothing to do with layout and everything to do with memories. Will Wicked Cyclone create worse memories due to the new layout that is inherently worse than the current state of the Cyclone?
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You know, I respect everyone's opinion, but posts liks these I just really don't understand. No matter what your taste in coasters is, I don't see a single part of the new (and improved) Wicked Cyclone that looks worse than the Cyclone currently being deconstructed. Honestly, if you want people to understand your view, can you tell us specifically what about this ride looks worse than its predecessor? Could it be the previously airtime-less hills, under-banked, sluggish turns, or the reprofiled underwhelming valley of the first drop? I just don't get it. Seriously, can someone provide some insight?
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I really don't see a problem with loops. maybe there's some sort of design issue I'm overlooking, but I too think a loop on an RMC would be fantastic if it could be done. They've done a dive loop, so ireally don't see why they couldn't do a full vertical one. I'm not an engineer or a coaster designer of course, but vertical loops create much higher positive g forces than barrel rolls and zero g rolls (by name). Goliaths dive loop is lower g because if the way it transitions to be inverted. Look, a vertical loop may be cool, but all I'm saying is that Alan Schikle has directly stated that any high g maneuvers will not be seen on any of RMC coasters.
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September 23rd, 1983-- In 1984 at Frontier Forest, the flagship property of Frontier Entertainment Company, the bravest, most daring guests will experience the wrath of Corvus, a quadruple inverting steel roller coaster manufactured by world-renowned manufacturer Arrow Dynamics. Inspired by the legendary poem The Raven, Corvus will slowly take riders up to astonishing heights of nearly nine stories, then drop over five stories to reach speeds of over 40 miles per hour. Through its 2-minute course, riders will flip upside down four separate times, including back to back vertical loops and corkscrews. To celebrate Frontier Forest's tenth season of family fun, at a total investment of over $3 million, Corvus will become the largest investment in park history. Statistics: Height: nearly 9 stories (85 feet) Tallest Drop: over 5 stories (52 feet) Max Speed: over 40 mph Length: nearly 3,000 feet Inversions: 4 Manufacturer: Arrow Dynamics Teasers explanation: "Nevermore?" A famous line in Edgar Allan Poe's legendary poem, The Raven, serves as the inspiration for Corvus, the genus name for Ravens and Crows. "X/VII/XLIX"- translates to October 7, 1849- Edgar Allan Poe's date of death Ride overview Back to back vertical loops Back to back corkscrews, on ride photo 360 degree helix finale
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Carowinds Discussion Thread
Password121 replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
I second this. I experience at least a minor/quick grey out on Nitro's helix about 75% of my rides. I have completely lost my vision (similar to I-305's turn) twice. I've ridden Nitro give or take 25 times.
