mcjaco
Members-
Posts
12,535 -
Joined
-
Last visited
Everything posted by mcjaco
-
The Brochure/Map Trade Topic
mcjaco replied to Reality15's topic in Roller Coaster Games, Models, and Other Randomness
It got moved. It was being bumped too much over pointless posts in the main thread. Or at least that's the story I'm going to stick with. -
You can buy blank DVD cases, and printable DVDs (which you need a printer for), at OfficeMax, etc. I use them for some of the DVD's I sell. I do much smaller batches, so it's the easiest way. (And they aren't coaster vids)
-
Hearsay!
-
Valleyfair B&M Coaster 2010??
mcjaco replied to renegadeboi99's topic in Theme Parks, Roller Coasters, & Donkeys!
Yes, discuss it in here: TPR's Rumor Superthread Locked. -
Photo TR: The Nathan/Jo/Dan/Cam SFGAm Jam
mcjaco replied to dandaman's topic in Photo Trip Report Archive
I'm in the same boat. I like it without the holding break. Perhaps it's my 215 pounds slamming against the OTSR that makes me a bit skittish. -
Photo TR: The Nathan/Jo/Dan/Cam SFGAm Jam
mcjaco replied to dandaman's topic in Photo Trip Report Archive
Yes. Funny how the real diesel is the one they use for maintenance! And I know which one is Cam's car. I'll give my self a slap in the a$$ for a prize. -
Nathan's Six Flags Great America Photo Emporium!
mcjaco replied to kumba830's topic in Photo Trip Report Archive
^ And we always enjoy Dave time! I'm always up for meets with the locals. Just let all of know when in the SFGAm discussion thread. We can always organize a non-sanctioned TPR meet. As for a Midwest Bash......you never know. -
Momma said knock you out.
-
Official RCT3 Help Thread
mcjaco replied to mcjaco's topic in Roller Coaster Games, Models, and Other Randomness
Guys, We use proper capitalization and grammar here. Your posts just made my eyes bleed. -
First off with the lag problem. The more scenery sets you use, the more lag you're going to get. I've taken to trying to use one or two sets of "walls" to build most of my parks with, and then try and use the same sets over and over for detail work. It means less time the PC has to search for stuff on the hard drive and in memory. Basically, I use one or two sets for walls, and then move on to a few sets for detail work. Check my Epcot Recreation for ideas. That park is at the max size and I'm just barely getting lag now. Second, rides are the number one cause for lag. All the animations slow things way down. Even stalls are cause for lag. Believe it or not, peeps do very little to cause lag! From what I've read, the game also knows how many peeps a park can accomodate and you'll never get more than a certain amount. I'd have to do another video, but I'm not sure there's anyway to get sound. I'm sure there's a work around, but I've yet to really look for one. Finally, although it's not a perfect replica, it's all about having fun. It's an impressive "recreation." I'm always impressed with anyone that can make good coasters, as it's the one area I completely fail at.
-
I believe the Monorails did. What I'm saying is that, to me the system seems to rely on humans than it should. A simple CTC (Centralized Traffic Control) system should be easy to implement, and safer. Each area has a block, controlled by a signal. If a train is in the block ahead or behind the signal is Red. They even have systems where the signal is relayed to the engineer's cabin if they can't see the signal ahead or behind. Same with a turnout. The signal goes red if the turnout is not in position for the monorail to proceed. It's all run on a centralized dispatch panel where each train can be seen when ot occupies a block. There's no guessing, or assuming, where a monorail train is.
-
CTC has been in use with the railroads for years. I'm really quite shocked such a simple system isn't in place with the Monorails. Relying on what Central tells you, is harkening back to the days of steam engines and order boards. That's pretty scary. Granted it's only one death in 37 years, it seems to me that perhaps the system is 37 years too old, especially with the larger crowds WDW experiences now, than it did then.
