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djbrcace1234

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Everything posted by djbrcace1234

  1. Besides agreeing with you, I'm surprised you didn't put Marty McSorley into that list, both of them, in fact.
  2. Ja227 made 8 cars per trainer Versions 1.21, 1.31, 1.302, and 1.32 for RCT2 Ja227 made 4 cars per trainer for RCT And RCT modified was made basically by JJ and Levis of New Element
  3. ^^ I actually like what you did there! Considering I'm a perfectionist, I could never get that much done without wanting to change so much.
  4. Just be aware that since WCB people will already be in the park, I'm assuming that will be where most of the crowd will go as of right now because the ride is currently not on the ERT list. Cannot wait for Saturday. It's been too long since I've last been there!
  5. ^ Yes. And seriously, what's wrong with that? Every team needs grit, because it's one of those items that just helps control the ice for your team.
  6. ^ From my understanding, the coaster was retrofitted in 1991(?) to include the over the shoulder restraints. It's just a six flags policy that all looping coasters have to have OTSR The manufacture however does not have to include OTSR like we see on Montezuma's revenge some 70 miles away. I don't mind the restraints, but you have to ride with caution. It's one of the only rides I do not raise my hands, just because of the head banging.
  7. A tad bare, but for what is there it is promising.
  8. I'm no Patent officer, but this guy's design takes two already patent technologies and uses them on this ride. We have the S&S space shot mixed with an Intamin layout, ending with a mechanism also used for Intamin first generation free fall towers. Seems cool, but nothing is really "new" besides taking ideas and making it into a full blown coaster. . . Intamin has already made the drop tower type coaster with 13 if I remember right too.
  9. ^ Thank you so much AJ Now I have all the games besides scream machines. Now I got to learn the new program.
  10. ^ Agreed. Also, BAB, like I have said before, you use trees as filler rather than what foliage is meant to do, and that is provide to the aesthetics of what it interacts in. It looks like a park map where they hide all the back-stages with trees, because that's what Guest don't see, and are not intended to look for. Besides that, I have no complaints.
  11. all of the 8 cars per trainer programs are made by Ja227 or also know as Parkitect Rct modified was made by a few people: RCTM Team: JJ - Developer Levis - Developer and Dutch Translation Fr3ak - Graphics and German Translation Casimir - German Translation Cena - Dutch Translation Louis! - Tester Zodiac - Tester Nin - Tester edit: that also includes RCT's 4 cars per trainer.
  12. I have the same reaction to this as well. After giving me a place to share my creations, and participate in actual conversations, I have found a home, and this is my way to say thank you as well. It's hard enough for only a few to work and mold this environment, so I am happy to lend out a hand!
  13. Oh my, what a game for the Kings there.
  14. I think one picture should suffice for a thread, if all you're doing is introducing the file. And I think AJ's pictures are from the earlier testing bugs, as the newer files after the tweaking seem to work fine.
  15. First off, I like how the park is currently, and also the fact a lot of peeps are leaving the park in dissatisfaction. However, here is my response to the rules quoted below: Considering the goal of this is to complete the scenario, in turn, hacking will not help complete the task. Rather, hacking is just to make the park look better, which in turn, takes away from the task of completing the scenario to begin with. 5 game years (which is the same as 5 hours) is not a lot of time to complete a park that a hacker would want to, so really, hacking is more of a disadvantage in my eyes. I understand not a lot of people will choose to use these tools, but using them or not, it takes nothing from the game really. You can do a lot without trainers as well, but what trainers do is give you another aspect of creativity that just the game can't provide. The game is an outlet for creativity, and I think hindering something the community of RCT2 here uses to produce such creative ideas will result in a lower participation, and that is something we don't want. Just my two cents.
  16. Like I said, It might have to do with the hardcoded data being more constrictive. RCT1 is very primitive code, so it was easier to "crack" the game as you might see with codex and other trainers with RCT1. To put it simply, there are ways to make more trains, but it's something I've never tried because most aren't peep-able for the guest. Sorry I can't be much of help, but if you ask at this site, I'm sure they can help you out more than I can.
  17. With 8 cars option "8 cars per train" in the edit ride function, you can make trains somewhat long, but not to the extent you have done before. I believe it has to do something with the hardcoded material that puts major constraints on changing how long a train can be. For simple use, use the "8 cars per train" function before you edit the ride, and when you are in the edit ride mode, you are able to change the car length per train.
  18. Spammer. Improper English, and promoting prom dresses.
  19. You know, either way, this is just publicity for Cedar fair in a good way, so I don't see what is wrong with either winning at this time.
  20. But seriously, I can't wait to get back to the mountain. It's been so long, heck, last time I was there X was brand new.
  21. Sand areas are unfinished.. I can make the Cameraman (red peep) animated, because I found all the images to make it, but for now, it's only a quarter tile piece. I've always wanted to have a photo spot with an entertainer though.
  22. Missing MGR2 and when using the rct no disc patch, which only runs RCT2, it says it has time twister items in the park. I'll parkdat it as soon as I can open it.
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