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Posts
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Posts posted by BorisTF
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Heyyyy, unless I typo, I can spell mountain just fine tyvm.I guess I expect too much from an Avenged Sevenfold fan. -
The same way the TTD gets stuck on the top hat...lack of momentum either wayHow is it possible for them to get stuck upside down on a loop? -
Well, after getting the bluetooth adapter, I can finally share the very few pictures I 'snapped' at Download Festival, so, heres the only two of me I got on Download weekend...
Download here I come...
Post Sunday night riot, where I got no sleep, and was part of the anti-bonfire resistance. Behind me lies where several dozen tents were, but all of them got sacrificed to the Yobbish Fire God.
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Once you've learnt the art of hand smoothing, try putting some effort into AHG...if your track is smooth enough to begin with, then AHG is almost a walk in the park.Hey, thank you for the advice! I will try the best I can to put it to use!I don't really understand Elementary or the Automatic Heartline Generator so I have to use plain NoLimits to smooth, and it has became quite hard.
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OK, heres a list of issues I've found (apart from the layout, which to be very honest, isn't good try and get some different directions in future)
1) The station is on the floor, raise it up a few ft/m to make it look more realistic
2) The lift hill: the best way to make these is a curve up, a straight section for the main portion (press 'i' to make it perfectly straight) then a curve outwards into the drop/pre-drop. You need a smaller curve up as well, you curve in is bigger than the curve out.
3) Apart from the shaping, the drop wasnt too bad, just try and keep the track from sinking into the floor (advice from number 1 applies here)
4) Try and make the brake run straight, more realistic that way...I know you havent done it here, but another thing to do is not bank the brake runs.
Thats it (apart from some general bad shaping, but thats something you get the hang of eventually...I'm sure someone else here can offer some advice as to proper shaping.
For future reference to (when you get to build a track with corners ) theres a piece of scenery shaped like a bit of cheese...you can use the edge of this cheese for your track to follow, and it makes the tracks somewhat less pumpy.
Not the worst first coaster in NL I've seen either.....hell, this is better than some 2nds 3rds and 4ths I've seen.
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#(Disney) might have to rethink the height requirements so you don't have so many young kids going on them.How about an age limit if you're so worried about young kids...that way you arent disciminating against Oompa Loompas...
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It tastes like the color orange^I like it. It smells like bubble gum and I have no idea how to describe its taste. -
No, it's illegal for people from the internet to ride in the back seats of coasters...
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You go on about stupidity, yet miss the fact he had an undiagnosed heart problem...Second. The person wtih heart problems. How many times do they warn you not to ride if you have heart problems, have cloaustrophobia, don't like spinning, have heart problems. -
Even more great pics!
Dude, you seiously count that Water Ride as a coaster?
-Martyn
Lift hill, drops, turns, powered by gravity, counts to me...(or will do when i get out there )
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What does his skill have to do with saying you're full of yourself (a view I quite honestly agree with). He may not be the greatest designer (I'm sure you know I'm not trying to insult you there CP_Rules), but he's still entitled to his opinion. What makes you think you are the greatest on these boards anyway?Way to be full of yourself, I personally dont think your all that and a dancing monkey, your tracks are just okay in my honest opinion. Im not trying to be rude, but I have been holding it back for a long time, try being less cocky unless you really are superior.I don't think you can talk until you prove it! Post something...
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Two things are essential here...
1) The chain really needs to go all the way to the crest of the hill, i felt like i was about to roll back
2) and brakes before the station
other than that, wasn't too bad, apart from the rough transitions and the need for better lead ins/outs of the corners
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This ride has the coolest initials ever *looks at username*
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Hey, that was hawt, kinda catchy too
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You just made me die a little insideI have not played the game, but I have heard good thingsI just play this
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Or the cheese 3ds
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Sure, the screwed up Kingda Ka, but that doesnt mean they've made a mistake with Eejanaikakakakaka. Just because we can't work out where the supposed 14 inversions go, doesn't mean Eejanaikakakakaka wont have 14 inversions.Well Guiness is wrong again. First with Kingda Ka 418 feet high and now with Ejanaika having 14 inversions. -
I'm mostly there for the bands, the only non-band friends i have are more often than people people i actually know...
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I want beans on Toast so bad now, but I'm having Bangers & Mash later
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What rocks - I'm off to the Download festival tomorrow
What sucks - still got another day to wait
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Heh, thats a funky little roll through the loop, It's like Kanonens, but cuter
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is it me, or does it look like the coaster shouldn't make it round the track....the hill after the dive loop looks like its the same size as the lift hill :-/
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uh, lemme post this, so i can see what my avatar is, then edit and say about it...
ok...it's devil some weird cartoon character throwing devil horns, that i made myself, os it links in with the sig, which in turn probably explains the avatar....or maybe not, i'm not quite sure...
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I'm nine of the teen years old, and my first coaster ever was Vampire @ Chessington, long before the Vekoma trains were added...even went on it twice that day
The Flying Snake (NL)
in Roller Coaster Games, Models, and Other Randomness
Posted
Not if you take time and build it right