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Posts
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Posts posted by BorisTF
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Ahh, you're one of those people...You're just as crazy as that guy that shot Pantera's frontman Dimebag Darrell Abbott. -
You do know Sheikra is red, right?if its so original, why does it have the same color scheme? -
http://www.nolimitsdevcenter.net/u654
Current projcts are Gyrfalcon, and Kobenki (though this is more of a side project whilst I try to figure out my damn lag with textures on Gyrfalcon)
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1) Create the terrain, for the time being ignoring where the tunnels are going to go.
2) Using the old terraformer, export the terrain as a 3ds file
3) Use the tunnelmaker to create some tunnels for the track.
4) With a modelling program (I use anim8or for this), import the terrain & tunnel files into the same scene, theorectically they shouild line up.
5) Move some of the vertexes to sit just inside the tunnel walls to help avoid gaps, and remove the faces blocking the tunnel entrances.
6) Remove all the excess terrain (anything that isn't the tunnel, but leave a little spare - i usally leave like 3 or 4 squares outside where the tunnel is to make sure) and outer tunnel walls that wont be seen to help keep polycount down.
7) Texture however you want, then export
8) Line up the 3ds terrain with the NL terrain, then, in the terraformer, use the cut track path tool to clear the terrain around the tunnel (Or do it all by hand), then just check nothing is poking through.
VOILA! I think that's everything, it works for me.
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Artist: Arch Enemy
Title: Anthems Of Rebellion
Price Paid: £8.99
Tracks: 13
Rating: 4.5 Though the more I listen, the more I love it.
Artwork:
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Top 5 (no particular order, its so tough):
Slayer - Reign In Blood
Metallica - Master Of Puppets
Machine Head - Burn My Eyes
Pantera - Cowboys From Hell
Rage Against The Machine - Rage Against The Machine
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Artist: SikTh
Album: Death Of A Dead Day
Price: £8.95
Tracks: 12
Rating: I have no idea, as I ordered it online, and is on its way, knowing SikTh though, its probably gonna be full marks
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In the menu theres a section called "Take Screenshot"
I also think theres a keyboard shortcut for it, but I can't remember it off the top of my head.
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If you're that concerned about them falling off, and still want to retain the look that they aren't tied, tie them up behind the tongue of the shoe.
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They do nowthey won't even licence thier music to Itunes, -
Rob Trujillo is the fairly large dude that looks like a former wrestler and has that long nappy hair?..lol
Robs cool, because he has funny walks:
http://youtube.com/watch?v=jfTgQmSnLyI&search=robert%20trujillo
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Gah...its in America
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Ain't no fuckin' ballpark neither. Now look, maybe your method of massage differs from mine, but, you know, touchin' his wife's feet, and stickin' your tongue in her Holiest of Holies, ain't the same f**kin' ballpark, it ain't the same league, it ain't even the same f**kin' sport. Look, foot massages don't mean s**t.
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Theres a readme that explains pretty much everything
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Something I've been working on for nearly a week so far...track work is 100% done, terraforming is done as much as I need to for now, and i have started supporting the 150ft lift & turn.
The ride features a large prelift drop into a tunnel, before climbing 180ft to the highest part 150ft above the ground. Followed by a large airtime hill, which then falls almost the same distance again, this coaster has a height difference of approx 200ft. At this lowest point in the track, the ride experiences a quick up section followed by a 3rd hill, which follows the terrain. This hill then enters the 160° turnaround, and has a small hop at the exit, leading into a swooping downward curve. Immediately afterwards is a double up leading into a 360 degree helix. after negotiating a minor trick-track segment, the 540 degree helix leads into a quick airtime hill, which leads almost directly into 'the weavy section' which goes under/over/under the second & first hills respectively. Finally, a more heavily banked trick-track throws you off course for the final 360 degree upwards helix into the break run, where you are finally allowed to catch your breath on this relentless wooden ride.
http://www.nolimitsdevcenter.net/p2262
Estimated time for release so far is at least 2-4 weeks away at the earliest.
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Ramsgate, UK
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My signature may give a subtle clue as to the genre I voted for
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I went and saw a local band called Electric River on Friday night, and are off to see them again later today...a very good band.
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1. I did a model that was similiar to the one in 1.5.
No, you stole it...don't think we'll believe otherwise...I've just opened 'your' version and the original version, and, apart from some flanges & 3ds files, they line up perfectly...
eh....whenever i have something to say, someone says the same thing just before me...
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That song was Club Foot, by Kasabian
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I don't remember having to wear a Seatbelt at BGA or IOA though...perhaps I'm going senile though
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Wow, that A-Team listing is bad...197?....try '83....even the coaster was wrong...
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Digitally added....also, not quite a movie, but an episode of the A-Team was filmed at SFMM, and featured a car almost crashing into ColossusIt can't be corkscrews because the ride had a loop where the "camera" broke the ride and another loop after about 4 cars fell down and the train got stuck in the middle of that loop. -
So that the drops turn out exactly how they are wantedThen what's the point of waisting time just to put 2 segments into your drop so that it is shaped weird?
no limits addons
in Roller Coaster Games, Models, and Other Randomness
Posted
At the moment, the only way to get them, is to try and find this guy:
Once you do, ask him about time travel, and whether it is possible for you to ride in his flying train. If he says yes, proceed to a date when the programs you seek were available...pay for them to get the code, then return to the present, and use the reg code.
Simple plan in theory, just try not to distort the time-space continuem.