sfmmFREAK Posted April 10, 2006 Posted April 10, 2006 (edited) i was bored, so i decided to play around with nolimits for a little while, and this is what i made: pandora.nltrack Edited November 11, 2010 by mcjaco
Timpowes Posted April 10, 2006 Posted April 10, 2006 Looks cool. I don't have NoLimits, so I can't test it
CP_RULES Posted April 10, 2006 Posted April 10, 2006 Its pretty good except for the fact that the overbanked turn is well.... underbanked. But overall a good concept, I would love to see something like this built!
sfmmFREAK Posted April 10, 2006 Author Posted April 10, 2006 Its pretty good except for the fact that the overbanked turn is well.... underbanked. i didn't really want an overbanked turn, i just wanted...a turn
Vekoma Fan Boy Posted April 10, 2006 Posted April 10, 2006 I'm getting No Limits sometime this week so i'll check it out .
CP_RULES Posted April 11, 2006 Posted April 11, 2006 Well not to be rude, but I dont think you meant it to be this forceful. OUCH!
sfmmFREAK Posted April 11, 2006 Author Posted April 11, 2006 Well not to be rude... ...but I dont think you meant it to be this forceful calm down dude, i only built in, like, 20 minutes.
sfmmFREAK Posted April 11, 2006 Author Posted April 11, 2006 I can post a POV vid if you want me to! ...be my guest
Loefet Posted April 12, 2006 Posted April 12, 2006 ...but I dont think you meant it to be this forceful calm down dude, i only built in, like, 20 minutes. That´s no exuse get a better rating for a mediocre job. To get right on to judging, I say: Good layout but it need some fixing. What to fix: some jerks here and there. to slow on the way back. there was massive pumping on the turn. fix the g-forces. you should have some more realistic breaking on the way back. you could improve you supports. som parts of the track need som straighten out
ShoubraStreet74 Posted April 13, 2006 Posted April 13, 2006 Ok. here I go. Strengths: -Decent concept -O.K. supports -Good colors Weaknesses -Several rough spots -Deadly lateral G's in the Zero-g and overbanked turn -Too slow while going backwards -The launch, while not deadly, seems way too excessive. For example, Xcelerator has a launch of about 2.2 Gs, your coaster had an acceleration of 3.6 Gs. -Section before the spike has no supports. Considering it seems to be something you did in a short amount of time, not bad. I would recommend not using the prefabs in the future, since they aren't usually very good, especially the Zero-g roll.
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