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Posted

yea same...i just got a brand new computer and couldnt wait to install and play it...but when i went to start a game....it totally screwed up my computer...it says theres a major error....and man was i pissed!!! i kept tryin at it and messin with some things and then sometimes it would work and sometimes it wouldnt... so now i dont ever play it. im back to RCT2.its almost as good....but i liked RCT3 more becasue some of the ride elements were more realistic, like the pendulume swings, and the larger corkscrews. but i hated the graphics and how when u went to build a coaster you had to build it SUPER HUGEin order for it to work at the right speed......i the Inatimin launch coasters.....psh..those sucked!!! u didnt have a big slope to vertical or anything...its all just really CRAPPY!!!

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Posted

hmmmmm I think the terrain tools in RCT3 were really terrible...It was so confusin/hard to get use to...the one thing other than catwalks in the coasters that annoy me was in the B&M flyer and it doesn't have a large loop right or left in the pretzel loop and you have to use to bend left/right tool...

Posted

Here are my thoughts on RCT3 which are similar to a few peoples

 

1) Cartoonish

2) The size persepective of everything is off, everything to me seems big and blocky

3) I prefered how RCT2 was where everything had a smooth feal to it and your buildings didn't look like junk in RCT3

4) The building mode for rollercoasters I hate on RCT3, it's complicated. I liked the old way they have it

 

Now if they do come out with a RCT4

 

1) make it more realistic, similar to RCT2 but you can still ride the rides and walk around as a peep

2) Having it online so you can visit other parks people made, that will be cool.

Posted

I thought up of another thing:

 

Have you noticed how all of the peeps automattically go to the front of the train? This gets on my nerves very easily. I like to see a variation of people sitting in different places.

 

Also-Have you noticed, when you build an indoor coaster it's not completely dark? I hate that because when I build and indoor ride I want it to be dark. Not just kind of dim.

 

Those are some more things I would change.

Posted

If they made an RCT4 I'd want it to be just like RCT2, but with less limitations when it comes to numbers of rides available and staff stuff.

 

Of course, Id also like my computer to not have seizures when it runs.

Posted

I think adding coaster company names would make the process a lot more complicated in the real world - can you imagine the legality of making Vekoma rides rough by default and other brands, such as B&M, more smooth? If that's not an invite to a slander-based law suit from Vekoma I don't know what is!

 

Maybe a better option would be to have a "ride source" location - for example, when you build a coaster, you could have two options:

1) Build locally - this would be the cheapest and quickest to create, but would be more intense due to a less refined ride quality.

2) Build at best location - this option would be more expensive, but would be more reliable and more enjoyable for peeps to ride on.

 

This way, you're not getting into the whole naming companies thing, the general public might be able to understand what the heck they're buying, and those of us in the know can sit back and laugh quietly, knowing exactly what locally and overseas built means in reality

 

Other things I'd like to see (and some may have already been mentioned)

- The ability to visit your park as a guest (this might actually cut back on resources if developers created a separate mode of gameplay (eg: Sandbox / Career / Guest mode. This way, all the ride controls wouldn't need to be accessible. You could visit the park as a guest with a certain amount of money, and have to queue and walk like every other guest.

 

- For it to actually be dark inside enclosed structures (my mine ride only works at night time at the moment!)

 

- Ability to do powered launches at various points on the track, not just from the stations.

 

- Addition of an Intamin drop ride (Giant Drop, Space Probe, etc)

 

- Implementation of the fly through video functionality, so you can create video files of park fly throughs.

 

- More scenery that can be triggered by passing rides. I love the existing stuff, but more would be even better.

 

- Tunnels (goes without saying, and how hard can this be really?)

 

- Ability to run the game in real time mode (would be boring a lot of the time, but would be great if you could build hotels and see everyone go home, as well as the morning rush, etc)

 

That's all I can think of at the moment....

 

Cheers

Richard

Posted

I agree about the tunnels. I was so disappointed that you couldn't make those in this game.

 

And it's basically a sluggish game all around, even on my HP Pavillion.

Posted

yeah, that is so annoying, you cant make tunnels.

Sorry if this has been mentioned, but it would be cool if you could do more things with the Inverted Impulse coaster, like Volcano the Blast Coaster, Inversions etc. But also, a rocket coaster would be cool. Like overbanks, turns etc. But in real life, you dont launch in less than one second, but if the launch was like a real life launch, like on TTD, Xcelerator etc.

Posted

I agree, some of the best coasters on the game are limited because of their lack of elements. Like the rocket coaster, you can do a TTD layout and that's about it. I hope Soaked solves this with more elements for these rides.

  • 2 months later...
Posted

Ok everybody, now that Soaked! is out what are things that you still crave for? For me I still want

 

-Paths that go ACROSS train tracks. I hate building over or under them.

-ACTUAL signs, not those stupid scrolling things.

-Ummm... What is up with the Storm Runner? You only have three types of inversions!

-And of course more ride elements

 

That's all for now.

  • 3 weeks later...
Posted
These games are picky I think that i need to buy a new graphics card each time a game comes out.

 

The games aren't "picky" (not even sure what that really means). Its just that you need a better Graphic Card to run the programs which have better graphics as the years go on.

 

Michael"Infact you don't even need that good of a Graphic Card to run RCT3...just not an ultra crappy one"Thomas

Posted

Well,yeah but if they do come out with a RCT4 I think you shouldent have to buy the latest in ATI or a GeForce8 or what ever they come out with.

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