CrazyParkManager Posted February 6, 2012 Share Posted February 6, 2012 (edited) Greetings Ride Designers... After doings some 'shopping' for my latest enterprise (Literally! I bought one!) I realized I've made a huuuuuge mistake. Actually, it's not so huge. It's rather small, really. In fact, that's where you come in: B&M No Limits Challenge I You see, in all my shopping, I forgot to get a coaster... or two... or four. I was so focused on buying up some splendid rides (More on that in the future!) that I used up all the space in my current park. So now, working with B&M, I need a few good designs. RULES AND REGULATIONS: 1.) Your coaster must be between 2450 and 3250 feet long. 2.) Your coaster must be between 85 and 125 feet tall. 3.) Your coaster must have AT LEAST TWO TRAIN OPERATIONS. A bonus will be given for THREE train ops without stacking the trains on the blocks. 4.) Your coaster MUST have THREE inversions. Not FOUR, Not TWO, Not SIX. Three. Three and Only Three. No more than three. No less than three. 5.) Your coaster must be of the 'compact' nature. No freeform, spread out designs, no Out and Back designs. I don't have enough space in my new project for a big ride. 6.) YOU MAY SUBMIT UP TO FOUR TRACKS: That's right, enter four different tracks, and raise up your chances of a win! 7.) To clarify: This project may ONLY be of a B&M Sitdown Looping coaster. Not a Floorless, Standup, Drop Machine, Flying, Inverted or other coaster. Only a Sitdown Looper, please. So now that you've read this far, how about the prizes up for grabs? Well, that's easy: For our 'Best in show' winner, you will get a TPR Bag of Crap PLUS a TPR DVD! For our "Nice job" winnter, you'll get a TPR DVD! For all our entrants, you'll get a 250 point bonus in the exchange. So how will a winner be chosen: This time, the great Moderators of the Games Forum will be voting on the rides. Well, not voting, but rather scoring. Rides will be scored on a 100 point basis, with each score added up to find a winner: 10 points: Color and Scenery 25 points: Layout 25 points: Originality of design 10 points: Use of Space 30 points: Keeping to "B&M Design" (Yes, make your jokes now...) The key here is to give me a B&M design that has the FEEL of a good ride- that is, no funky elements that I wouldn't find ON a B&M coaster. You can be creative, but making an element that you'd find on a Gerstlauer coaster onto your coaster here is a no-no. OK: Now the bad stuff: All entries are subject to review. If there is -any- inkling of cheating involved: You will be banned ASAP. NO EXCEPTIONS. Due to the complexity of this challenge, you have till February 29th to have your rides submitted to the TPR Game Exchange. In fact, post your finished rides in this thread, with pictures please. (That's a must. No pictures, no entry!) If you want to add a video of your new ride, go for it! We'd love to see what you've got in store. Good luck to everyone! C.P.M. Edited March 15, 2012 by CrazyParkManager Link to comment Share on other sites More sharing options...
A.J. Posted February 6, 2012 Share Posted February 6, 2012 (edited) This could possibly be my kind of contest. I love tightly-packed rides. Too bad I can't really enter, due to me being a judge (Who's bright idea was that?!?). Edited February 6, 2012 by A.J. Link to comment Share on other sites More sharing options...
coastercrazy 9 Posted February 7, 2012 Share Posted February 7, 2012 I'm in! This is my first C.P.M. project, so what is considered cheating? Link to comment Share on other sites More sharing options...
QueerRudie Posted February 7, 2012 Share Posted February 7, 2012 I'm in! This is my first C.P.M. project, so what is considered cheating? For a NL challenge, you can use all the tools that come with NL plus Newton 2 as you need it. Cheating, however, is stealing somebody else's design, modifying it, and using it as your own. Same thing would be to build the ride in another editor beyond NL/Newton 2, and import it in. The ride MUST be built in NL/Newton. R.D. GFMT Link to comment Share on other sites More sharing options...
bottom_feeder_13 Posted February 7, 2012 Share Posted February 7, 2012 ^ So I'm correct in interpreting this as meaning that I can't use elementary or AHG to help make the track and use the Construction Kit to flange and tweak the track? Link to comment Share on other sites More sharing options...
A.J. Posted February 7, 2012 Share Posted February 7, 2012 That is correct. You can only use the in-game point-and-click construction system or Newton2 to modify the track. Link to comment Share on other sites More sharing options...
bottom_feeder_13 Posted February 8, 2012 Share Posted February 8, 2012 Another question, is there a requirement as to the number of cars per train the ride needs? Link to comment Share on other sites More sharing options...
QueerRudie Posted February 8, 2012 Share Posted February 8, 2012 I'd suspect that C.P.M would look -very- unhappily on anything less than SEVEN cars, and no more than EIGHT cars... He's going for a high-capacity ride here! Link to comment Share on other sites More sharing options...
-Edge of Beast- Posted February 8, 2012 Share Posted February 8, 2012 I was in, until I realized this was a NoLimits contest. Link to comment Share on other sites More sharing options...
coasterfreak101 Posted February 8, 2012 Share Posted February 8, 2012 I might be in - I need to watch the Newton inversion tutorials again though! This sounds fun though, for sure. Is there a particular size we're considering "compact," or do we just want a small footprint with a thrilling ride? Link to comment Share on other sites More sharing options...
QueerRudie Posted February 8, 2012 Share Posted February 8, 2012 The ideas as set forth (read the first post!) are that the ride MUST be compact- as the park C.P.M. has bought is very short on space. Thrilling we can safely say is a must. However, with the constraints that were laid down, going TOO over the top might not be the best thing. Think Daemonen that's longer and a bit taller overall. Link to comment Share on other sites More sharing options...
coasterfreak101 Posted February 8, 2012 Share Posted February 8, 2012 ^That's actually exactly the sort of ride type I was picturing already! Just wanted to make sure there weren't particular plot size constraints I was missing. Thanks! Link to comment Share on other sites More sharing options...
QueerRudie Posted February 8, 2012 Share Posted February 8, 2012 Plot size should be compact, but there's no constrants for it... fortunatly for C.P.M. Flat rides move very nicely if they have to be squeezed into a park! Link to comment Share on other sites More sharing options...
bottom_feeder_13 Posted February 12, 2012 Share Posted February 12, 2012 Well I just wasted almost a week on a design that went nowhere because it wasn't long enough. Link to comment Share on other sites More sharing options...
QueerRudie Posted February 12, 2012 Share Posted February 12, 2012 "Thou shalt read thy Instructions and specifications!" Link to comment Share on other sites More sharing options...
bottom_feeder_13 Posted February 12, 2012 Share Posted February 12, 2012 ^ I know, but it was a really cool layout that just ran out of speed with another 150 feet of length missing to meet the minimum requirements. Link to comment Share on other sites More sharing options...
coasterfreak101 Posted February 12, 2012 Share Posted February 12, 2012 ^I don't know if you built your ride in Newton, but if you did you can scale it when you insert it as an element. That could help you if that's how you designed your ride! Link to comment Share on other sites More sharing options...
QueerRudie Posted February 13, 2012 Share Posted February 13, 2012 I'm curious to see what people have been coming up with for this challenge: Let's see what you're doing by posting shots- and the best one will get 50 points in the Exchange... R.D. Link to comment Share on other sites More sharing options...
coasterfreak101 Posted February 13, 2012 Share Posted February 13, 2012 Post-lift, pre-drop, call it whatever you want - but it gets the ball rolling! design 1-120213163718002.bmp Link to comment Share on other sites More sharing options...
bottom_feeder_13 Posted February 14, 2012 Share Posted February 14, 2012 A kind of cool shot of the train entering one of the inversions. P.S. Thanks coasterfreak101 for the idea on scaling the ride, it worked pretty good besides some added lats from the heartline being a little off. Link to comment Share on other sites More sharing options...
coasterlover420 Posted February 15, 2012 Share Posted February 15, 2012 I'm in! Haven't done a contest in a while. Link to comment Share on other sites More sharing options...
QueerRudie Posted February 21, 2012 Share Posted February 21, 2012 Bottom_feeder 13... You just won 50 points- Looking good, too! A reminder to everyone, you have 8 more days to deliver your B&M compact looper- time's running out, and who will win the TPR t-shirt and DVD??? R.D. GFMT Link to comment Share on other sites More sharing options...
coastercrazy 9 Posted February 21, 2012 Share Posted February 21, 2012 (edited) Mine should be up in about three days, i'm just finishing up the layout. Edited February 26, 2012 by coastercrazy 9 Link to comment Share on other sites More sharing options...
coasterfreak101 Posted February 22, 2012 Share Posted February 22, 2012 Finishing up supports and probably changing the colors around when I'm done...but just another shot! design 1-120221193429000.bmp Link to comment Share on other sites More sharing options...
sureblah Posted February 22, 2012 Share Posted February 22, 2012 Huh. Just found out about this. I'm in. I have a rough draft of my track already done. Link to comment Share on other sites More sharing options...
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