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Altitude - 320' B&M Giga [NL]


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I decided to do something the polar opposite of my last project. We're going from super compact to Giga!

 

Altitude is a 320' tall B&M Giga utilizing the new larger lift spine. This is my first project with 3ds and I'm really excited about it.

 

FirstDrop.jpg.9e5fe583471c53efa7327f10572a2433.jpg

Very steep first drop. I haven't actually measured out the angle yet. Some moderate ejector air in the back seats.

Station1.jpg.fa7eb2c4483cddc07d2013c5a6620e11.jpg

Here is the station. It isn't finished yet. Still have to add gates and scenery. I like how it turned out though.

Station2.jpg.d52a60e94552f828939f8f3f9a6b8259.jpg

The back of the station and the "wishbone" exit. I did duel ramps so one could be used as a fastpass line if the park desires.

Firstdrop2.jpg.14bd4df57810ac487e39c1cf7ba9c7b3.jpg

The supports on the lift are finished.

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And most of the lift stairs are in place.

Barrellroll.jpg.b97c13cad7e483f941c6c5067e0c3c6f.jpg

Yes there is a Barrel Roll after the lift...But it's different than Levi's. It also will have airtime on the way out.

POV.jpg.5a96689b9ee3060acd318cb0d9e46bcd.jpg

I wanna ride now! Too bad I have tons of work to do on this thing... like finish the layout!

 

More coming soon. Comments appreciated.

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I see you found a name

 

It's looking pretty good! Definitely like a real B&M Giga. I especially love the queue line and how it twirls around and is more interactive than some other queues. I also like the support spine-thing on the drop like Leviathan's! Looking forward to more, and coming from you, it should be good.

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^^The spine is just a bunch of 3ds pieces I made in sketchup. I like the station too, but it looked better in sketchup than it does in no limits.

 

^This will only be my second coaster I've ever uploaded to the forum. I'm guessing you really liked the invert I did then! Thanks, it means a lot to me.

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I've been busy with finals, so I haven't had much time to work on this the last couple of days. I nearly have the layout completed however.

 

1751039054_BampMGiga-111209135012000.jpg.adf9ce269fc254bdeaf7e609cafeaddb.jpg

Here is an overview of the coaster thus far.

414319578_BampMGiga-111209135052001.jpg.43c5681a4df9bf9256b4f66931878227.jpg

Order of elements.

1) Lift and Drop

80848363_BampMGiga-111209135152002.jpg.eb1cd20d6aa01c2b6da903f814642de9.jpg

2) Overbank / Barrel Roll

612257530_BampMGiga-111209135215003.jpg.1e0988c24d8862ab776ac5110ebb6c40.jpg

3) Airtime Hill

1653791529_BampMGiga-111209135245004.jpg.1d7055c220ed8b42aa52f2ea175e00a5.jpg

4) Overbank / Turn Around

1152072410_BampMGiga-111209135306005.jpg.bff700a5b92918ad658951fd0a91d4e3.jpg

5) High Speed Airtime Hill

544548072_BampMGiga-111209135320006.jpg.d414e8f5a5264452bf0804dad77a6d4c.jpg

6) Airtime Hill

1531187871_BampMGiga-111209135342007.jpg.0faf8216ea98d84c636a68548afe4fe6.jpg

7) High Speed Curve / Overbank

787540255_BampMGiga-111209135424008.jpg.c7ada2de2806e745dcfa4ec934d44798.jpg

8) Under lift into MCBR

849145933_BampMGiga-111209135455009.jpg.9eadd5b0c9f50ea2471597f142401bf4.jpg

9) Helix

498716970_BampMGiga-111209135530010.jpg.d3017c7da6e743a1e2e6d1891a04379d.jpg

10) Out of the helix into a slightly overbanked curve.

392386828_BampMGiga-111209135600011.jpg.f10cfbf18f177e703ff6d4c4fbe9860b.jpg

11) Small Airtime Hill

188771857_BampMGiga-111209135706012.jpg.2894185f399f8e8f14b7bcadd055fbb2.jpg

Overview from a Different Angle

 

I'm probably going to add an small overbank to turn into the final break run, unless I change my mind and completely tweak everything I've done so far.

 

I know that the beginning of this is similar to Leviathan. This is on purpose because I like the drop into barrel roll into airtime hill combo. I changed things up a little with the turn around, but you can only do so much with a B&M turn around. And in all honesty, most B&M hypers are similar to each other in some regard.

 

What do you guys think of having the slower, twistier section after the MCBR. Do you think it looks out of place?

 

This is my second track on the forum and I put a lot of thought into these. I want to make sure they are my best. If there is anything you would suggest improving please comment.

 

As a side note, this is hand made. I am experimenting with Newton2 and I'll be using it on my next track.

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Douglas, it looks really good man! I'm digging the overbank airtime hill, and the helix action going on after the midcourse. I have a question. Why do you have the chain on the flat bit between the station and the lift? I see you started using kickers and then just opted for the chain instead. Again, it's a great looking coaster, and i don't want to steal any of your thunder.

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^Good question. Actually that bit has changed a bit. I did end up using kickers. The reason the chain starts on the flat part is because, like leviathan, that is where the motor will be. (Pictures Below)

 

1532227486_BampMGiga-111209183712000.jpg.ad60a7b8caafe2264d9adb8edc119269.jpg

Kickers and brakes (In case of e-stop while starting on hill. Extra safety measure)

1493856793_BampMGiga-111209183904001.jpg.599a96a2bf940fa708a8b695438f23c8.jpg

A motor will go hear, much like leviathan.

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