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Posted (edited)

Hey guys, Ive been working on this park for the past two days, and I felt like sharing it. I have learned from my mistakes in past parks and I hope that you guys really like this one.

Ride lineup:

Zero Gravity Scream Machine (coaster)

A B&M sitter that is 130 feet tall.

Flight of Speed (coaster)

An Intamin Mega Lite 110 feet tall.

Screamin' Fall (drop towers)

An S&S combo tower that is 160 feet tall.

Nausea (frisbee)

A Huss Giant Frisbee. HERE WE GO!

91743162_entrancebgova.jpg.470c0f0e9e0e729d90fd3722f442b907.jpg

the entrance

1963255764_entranceskylinebgova.jpg.66a1d4262ac172986d211900b478153a.jpg

The skyline

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the Zero Gravity Scream Machine! A B&M sitdown with 3 inversions and a 100 foot drop!

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the Flight of Speed intamin megalite coaster.

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Screamin Fall! an S&S combo tower that are the tallest rides in the park!

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The foodcourt! (well one of 3 at least)

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The overview of Bondi Gardens Over Virginia! More updates soon!

Edited by T-BONDIcoasterkid
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Posted

Wow man! You've improved a ton! Got some decent stations in and you worked in some foliage just quite well! Just a few things to reccomend:

-Paint your queue lines! The "all black" look isn't that great.

-Vary your stations and buildings. What you have now is functional, but adding some extras (windows, towers, height changes in the roof) would make them even better!

-Try not to leave much "dead space" between rides, make sure there's always something for the guests to ride or experience!

 

Seriously, I'm impressed!

Posted

You have a very nice basic start for this park so far. You have a good footprint that just needs filled in a lot. I like the design of your park, it just seems like it is lacking a little personality, so you might want to theme it a bit so it isn't as generic... other than that, good start!

Posted

I think you did learned from your previous parks. While it isn't really bad, I think everything is generic.. Some small tips to make it more themed (if you want to):

 

- Theme the queues, with roofs.. a small river with a width of only 1 block (with the queue as a bridge) or stuff like that

- at Flight of Speed (good layout btw) there is a straight section next to the station. I think it will look great if you make a building attached to the station where the coaster goes right trough (like a shack or some kind of garage or something)

Posted
I think you did learned from your previous parks. While it isn't really bad, I think everything is generic.. Some small tips to make it more themed (if you want to):

 

- Theme the queues, with roofs.. a small river with a width of only 1 block (with the queue as a bridge) or stuff like that

- at Flight of Speed (good layout btw) there is a straight section next to the station. I think it will look great if you make a building attached to the station where the coaster goes right trough (like a shack or some kind of garage or something)

 

Thanks for the advice, and I have covered some of my queues.

Posted

ATTENTION: The park will debut its new hyper coaster called Supernova tommorow, I cant release any pictures yet but I can announce the stats:

height: 215 feet (proportionally)

name: Supernova

manufacturer: B&M

model: hyper

type:steel

restraint type: clamshell restraint (lap bar)

trains: 3

rows per car:1

seats per row: 4

 

SUPERNOVA

Posted

Now, Bondi Gardens is proud to open their tallest, fastest, baddest coaster at the park! Are you ready for Supernova: Sour to the Stars? In this 3875 foot long behomoth you will experience a 215 foot drop, airtime, speed, and a great view!

SUPERNNOVA.bmp

1243283160_supernova1.jpg.2572162367cacde4e4d7f0440d58f5de.jpg

The massive "Supernova: Sour to the Stars"

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The first riders of Supernova!

852229885_supernovachain.jpg.db477af3f0cafb75f5675c0d652414b8.jpg

Calling all chain lift geeks.

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Oh yea, I love this entrance.

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And now the end of this update, a lovely view of the park.

Posted

That hyper has a pretty boring layout, I'd try making it a bit more interesting.

 

You have a lot built, instead of adding more, why not try adding more detail to what you currently have before expanding any further.

Posted

Since when have hypers not have boring layouts? Though I do agree, a lil' theming here and there couldn't hurt. :S Oh and maybe a log flume But actually maybe an underground section wouldn't be bad on the hyper.

Posted
That hyper has a pretty boring layout, I'd try making it a bit more interesting.

 

You have a lot built, instead of adding more, why not try adding more detail to what you currently have before expanding any further.

 

Um, almost EVERY hyper coaster I have ever seen built by B&M is an out & back layout with multiple hills, most are similar to what I have.

Posted (edited)

What we are saying is that there are other elements on a hyper coaster besides the airtime hills....

 

Look at I232 for example...

 

As well as several direction changes throughout the hills, the ride has a large turnaround as well as a helix.

 

I'm just saying you should have a little more variety in the layout...besides the airtime hills. I'd also suggest, if you haven't already, using the Extended track for this, as you get a few more pieces to shape hills differently.

Edited by SoCalCoasters
Posted

To be honest, this coaster looks alot like it can be a classic wooden coaster. Because they have mainly airtime hille. If you would add a helix or something towards the end of the ride. That would make the ride better.

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