Whathell05 Posted September 20, 2011 Share Posted September 20, 2011 (edited) Logo New For October 2011, The Sanitarium, and indoor/outdoor Gerstlauer Amusement Rides GmbH Custom Euro-Fighter! Stats: Ride Time - 02:31 Ride Length-3950 ft. Speed- 63 Mph Type- Steel/Sit-down Gerstlauer Amusement Rides GmbH Custom Euro-Fighter Elements- 1-Worlds First LIM Rocket Lift Launch 2-Dive Loop 3-Banana Roll 4-Immelmann 5- Barrel Roll 6- Three Beyond Vertical Drops 7- Extreme Banked Turns 8- Heartline Roll 9- Extreme Airtime Hills 10- Worlds First Barrel Blocked Roll Inversions- 7 Hight Of First Drop- 155 ft. Hight Of Second Drop- 122 ft. Hight Of Third Drop- 87 ft. Capacity- 1520 People Per Hour Forces (Max & Mins): Front - Vertical + 5.3g & -1.8g Lateral +1.7 g & -1.4g Back - Vertical +5.0g & -1.9g Lateral +1.7g & -1.4g Trains: 8 cars. Riders are arranged 4 across in 2 rows for a total of 8 riders per car. Restrictions: Riders must be 48" or taller to ride. Pics, ___________________________________________________________________________________ Layout Side Elevation 1 Side Elevation 2 Thats Alot Of Blue, Mhmm The Building Entrance lobby Choice, Queue Line #1 Queue Line #2 Rats, Hospital Bed, Court Yard, Court Yard #2 Queue Line #3 Station #1 Station #2 Brake Area & Transfer Track Room, ________________________________________________________________________________________________________ So there you go, either a piece of art or a piece of sh*t, depends on how you look at it. -Thanks to all the time and effort to the others that have helped me create this using the 3D warehouse. The ride will be up for download as soon as i finish tweaking it, as well as a POV for those without no-limits, One problem i had was with lagging, i don't know if i put to much .3ds in no-limits but the lag on my computer was getting kinda bad, so i had to stop adding the details i would have loved to added so i can still create a good riding experience. Either way it was fun using sketch-up to make the .3ds and i'm probably going to do it from now on. So give me a little bit more time for me to finish the themeing inside ride part of the building and landscaping and you guys can check it out, Edited November 19, 2011 by Whathell05 Link to comment Share on other sites More sharing options...
A.J. Posted September 20, 2011 Share Posted September 20, 2011 Since you hand-built it, I can ask questions. How are the Gs going over that drop? It looks like your cars would hit -1.8 or so, but I'm not sure. Link to comment Share on other sites More sharing options...
AJClarke0912 Posted September 20, 2011 Share Posted September 20, 2011 The tracks looks alright, but the 3Ds look amazing! Great job on them! Link to comment Share on other sites More sharing options...
Whathell05 Posted September 20, 2011 Author Share Posted September 20, 2011 Since you hand-built it, I can ask questions. How are the Gs going over that drop? It looks like your cars would hit -1.8 or so, but I'm not sure. The drop in the back actually is -1.6, but i updated the stats with the max and min of all the forces if you were interested. The tracks looks alright, but the 3Ds look amazing! Great job on them! Thanks AJClarke0912 Link to comment Share on other sites More sharing options...
highenough2 Posted September 21, 2011 Share Posted September 21, 2011 (edited) I like this a lot- and it looks very good. If you need a tester, please let me know. [MOD EDIT: PLEASE USE PROPER SPELLING, GRAMMAR AND PUNCTUATION. THANK YOU- R.D.] Edited September 21, 2011 by QueerRudie Link to comment Share on other sites More sharing options...
XYZ Posted September 21, 2011 Share Posted September 21, 2011 This looks really nice. I don't know about the drop, it seems a bit too steep, I would think the drop should me more like Takabisha's drop where it goes down 45 degrees then stops and slowly goes to 90 degrees and quickly goes to 121 degrees Link to comment Share on other sites More sharing options...
A.J. Posted September 22, 2011 Share Posted September 22, 2011 You really need to make sure you keep your G-forces controlled throughout the ride. 1.4-1.7 Gs laterally is very jarring. Negative 1.8 vertical Gs isn't as bad though. You need to construct your ride as if you were sitting in the car yourself. "How would I feel if I was thrown to the side of the car with 1.7 times my own weight? Wouldn't that hurt?" Link to comment Share on other sites More sharing options...
Whathell05 Posted September 22, 2011 Author Share Posted September 22, 2011 You really need to make sure you keep your G-forces controlled throughout the ride. 1.4-1.7 Gs laterally is very jarring. Negative 1.8 vertical Gs isn't as bad though. You need to construct your ride as if you were sitting in the car yourself. "How would I feel if I was thrown to the side of the car with 1.7 times my own weight? Wouldn't that hurt?" No your right, but im in the process of fixing the ride, its not done yet so i will fix that, thanks Link to comment Share on other sites More sharing options...
grrt Posted September 23, 2011 Share Posted September 23, 2011 Wow, can your computer handle all that .3ds??? There's so many poly's... I suppose no limits is a good enough program to render it all though! I personally like the layout, it's unique.. Nothing says he has to make it exactly like a certain manufacturer. Link to comment Share on other sites More sharing options...
XYZ Posted September 25, 2011 Share Posted September 25, 2011 I'm dying to see a POV of this coaster. Link to comment Share on other sites More sharing options...
Maylene Posted September 25, 2011 Share Posted September 25, 2011 Dude, it looks like you got most of those "custom" Items out of the sketchup warehouse. At least credit the original creators. I could easily pick out the rats and the skeleton. Those aren't yours. EDIT. Upon closer investigation. I found that. The chandelier, electric chair, Girl Bavaria Statue, and may other items were taken from the warehouse also. This custom scenery is not your creation like you said. Link to comment Share on other sites More sharing options...
SoCalCoasters Posted September 25, 2011 Share Posted September 25, 2011 ^Are you going to credit EVERY single piece of CS you use in a RCT3 project? Sometimes people don't say what pieces they use. It's not a crime... Link to comment Share on other sites More sharing options...
Maylene Posted September 25, 2011 Share Posted September 25, 2011 It seems like he's trying to pass of those creations as his own. It doesn't matter which game or simulator you use. He could have said or mentioned that he used all the items from the warehouse. Not to mention that this also leads me to believe that he didn't build the actual roller coaster. Link to comment Share on other sites More sharing options...
SoCalCoasters Posted September 25, 2011 Share Posted September 25, 2011 So there you go, either a piece of art or a piece of sh*t, depends on how you look at it.-Thanks to all the time and effort to the others that have helped me create this using the 3D warehouse. Link to comment Share on other sites More sharing options...
Maylene Posted September 25, 2011 Share Posted September 25, 2011 I stand corrected, It looked like that was part of his signature. My bad. Link to comment Share on other sites More sharing options...
GaryGB Posted September 26, 2011 Share Posted September 26, 2011 Is the theme geared towards a mental hospital? Link to comment Share on other sites More sharing options...
Whathell05 Posted October 25, 2011 Author Share Posted October 25, 2011 OK sorry about the wait, but i just finished the project. To be honest i could have done better with the details but my computer couldn't handle it so i had to stop. But i still love the way it came out. Download, Pics and POV will be out today or tomorrow, BTW i took some of your ideas and incorporated it into the ride so thank you for that, i also changed some of the heights of drops and some elements so i hope you like the coaster as well as the 3Ds. Now here is three teasers while you wait, (For some reason the screen shot function in no-limits simulator isn't working ? so i cant take as good screen shots as i wanted too, if anyone else has had this problem let me no whathell is going on and if anyone knows how to fix it, thanks) new side elevation, new entrance, Link to comment Share on other sites More sharing options...
Whathell05 Posted November 1, 2011 Author Share Posted November 1, 2011 I hope this works lol, The Sanitariumse.nlpack Enjoy. Link to comment Share on other sites More sharing options...
Whathell05 Posted November 1, 2011 Author Share Posted November 1, 2011 When Bliss purchased the structure in 1983, she was taken with its beauty and historical character. True, it was built as a private hospital, or sanitarium, in the 1880s, but it handled only noncontagious diseases, minor surgery and obstetrics.“Babies were born here. That’s not creepy,” noted Bliss. Sorry but i don't understand what are you talking about? Link to comment Share on other sites More sharing options...
Twister II Posted November 1, 2011 Share Posted November 1, 2011 I hope this works lol, [attachment=0]The Sanitariumse.nlpack[/attachment] It doesnt for any Mac users =/ Link to comment Share on other sites More sharing options...
AngryGiant Posted November 1, 2011 Share Posted November 1, 2011 Well I made it outside at least before I was at 1 FPS. Great job on the ride. Link to comment Share on other sites More sharing options...
A.J. Posted November 1, 2011 Share Posted November 1, 2011 (edited) Can you release the track without the 3DS? The pack extractor doesn't work with Mac OS 10.7. Edited November 1, 2011 by A.J. Link to comment Share on other sites More sharing options...
Commando Posted November 1, 2011 Share Posted November 1, 2011 The .3ds did not work for me. Still, it had a very good layout. Nice job! Link to comment Share on other sites More sharing options...
Whathell05 Posted November 2, 2011 Author Share Posted November 2, 2011 Here is the no 3ds. version, The Sanitariums.nltrack Link to comment Share on other sites More sharing options...
A.J. Posted November 2, 2011 Share Posted November 2, 2011 There is some pumpy-ness going on here and there, but other than that, your layout is like nothing else I've ever seen. A 165-foot tall Euro-fighter...oh the humanity! Link to comment Share on other sites More sharing options...
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