Gigalyte Posted September 3, 2011 Share Posted September 3, 2011 (edited) Extended Skyloop 150 feet tall, 60 mph launch, top speed 62 mph max. Length 1600 feet. Zero g roll, vertical loop, noninverting loop, two vertical twist. 3 trains 12 people per train Edited September 4, 2011 by Gigalyte Link to comment Share on other sites More sharing options...
Schotcher Posted September 3, 2011 Share Posted September 3, 2011 That's not even the layout.... Link to comment Share on other sites More sharing options...
6flagsbrad Posted September 3, 2011 Share Posted September 3, 2011 This isn't the coaster that SFDK is getting, but this would be such an awesome ride! Link to comment Share on other sites More sharing options...
JJ728 Posted September 3, 2011 Share Posted September 3, 2011 That's not even the layout.... That's why it says extended skyloop in the description. Link to comment Share on other sites More sharing options...
Gigalyte Posted September 3, 2011 Author Share Posted September 3, 2011 That's not even the layout.... Yes that's why it says extended! I thought about the complaints the one SFDK was getting for capacity so I made it a full circuit by adding a few hundred feet to the ride to enable a full circuit 3 train op. It's still no capacity hog but much better then one train op. Link to comment Share on other sites More sharing options...
jarmor Posted September 14, 2011 Share Posted September 14, 2011 Is it even possible to make the actual new skyloop and have it work successfully in NL? Godo job on this coaster though... Link to comment Share on other sites More sharing options...
Devious Posted September 15, 2011 Share Posted September 15, 2011 Is it even possible to make the actual new skyloop and have it work successfully in NL? Godo job on this coaster though... Short answer? Yes. Long answer? Yes, Because it works like a sit-down full-circuit impulse coaster, and would utilize Passes + Transport sections or launch brakes Link to comment Share on other sites More sharing options...
jarmor Posted September 15, 2011 Share Posted September 15, 2011 But a full circuit doesn't have "station passes" as an option so I would figure the coaster would just stall and not return to the station successfully and not be able to "reset" itself in the station. Link to comment Share on other sites More sharing options...
Angry_Gumball Posted September 17, 2011 Share Posted September 17, 2011 Pretty cool, love the "Extended version." I had thoughts about the same as far as making S:UF...the only way I can think of is making the complete circuit and run it like how we used to make shuttle coasters pre NL 1.5, using the e-stop to give off the first and last weaker launches. Link to comment Share on other sites More sharing options...
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