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Posted

The SOB trainer is best way to make it, as the 8 cars way is more complicated.I should make a tutorial on how to make a KMG Fireball...

Posted

If you know a simple way to make digital stations then by all means make a "How To" about it. Use whatever trainer you think is best to get the job done. I didn't even know it was possible or that the animations for it existed.

Posted

They arnt diagonal stations, its just inverted coaster track with a station with a diagonal track piece at the end. Then you use powered launch to make it go to the end....

Posted (edited)
Amazing supports

How did you make that disko coaster because I need one for RCT3.

Rct2 is different from Rct3. There is no disko coaster for Rct3, but you can make one that dosent work.

Edited by Coupon
Posted
Oh k but I need it for RCT3 is there an 8 cars for RCT3.

 

In RCT3, there isn't a good trainer to use that runs with the game. You can modify the options, or rename peeps in order to get a certain code to work. For ride merges, and train replacements; people have found a way to transfer the train over to the coaster/merging coasters into a totally different coaster.

 

For the flat rides, people either just make them, or stick with what RCT3 gives you, because the game does contain a lot of content to use.

 

You can go to Atari.com and see a whole selection of stuff to use for RCT3, such as flat rides, custom scenery, and coasters.

 

 

Happy to be of service for you,

 

Oh and coupon that disko = sex

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