Sasquatch Posted June 30, 2009 Share Posted June 30, 2009 Well its been a while, and a jolly pain in the arse, but i have my laptop and NoLimits back! To celebrate, i made this beauty. I saw Robb's POV of Avalanche (the S&S woodie) and this ride is kind of inspired by that, hence the fast turns and short trains. Download, comment, the whole nine yards! Bigfoot_Return of the Sasquatch.nltrack Download me!! Side view from editor window Layout Airtime! First Drop Link to comment Share on other sites More sharing options...
dr.gumbo Posted July 1, 2009 Share Posted July 1, 2009 Awesome coaster, nice to see you've returned. What was Good -Fantastic pacing throughout. -Lots of airtime on the hills. -Fun layout. -Smooth trackwork. -Fun and original track shaping. -Fantastic ending. What I felt could be improved -I would have liked to have seen some scenery to compliment the coaster. -The end of the ride, though fun, felt rushed. -The transports in the station and preceding the lift were unrealistic. My Verdict An incredible ride which was immaculately built. All it needed was a bit of polishing. 8.5/10 Link to comment Share on other sites More sharing options...
DBru Posted July 1, 2009 Share Posted July 1, 2009 Awesome coaster! I love your work, and can't wait to see what else you bring us now that you're back. This ride was completely insane, and I loved every minute of it. Link to comment Share on other sites More sharing options...
Six Flags Enthuseast Posted July 1, 2009 Share Posted July 1, 2009 I think the coaster is great! Good: -Wide, long, and generallly exiting layout. -The airtime is great, especially on the first hill and some of the bunny hops. -The block system is good for a woodie. -In general, most of the ride is pretty smooth and has good transitions between elements. The not so Good: -The ending brakes are a little jerky. -I have to agree dr. gumbo, the end was fun, but a little rushed. -The restraint color. For some reason, I'm not a huge fan of purple restraints. Tips/Suggestions: -Make the end a little more spread out. Keep it a lot like the current ending, but spread it out a little. -Make the brakes gentler by decreasing the G-force level of stopping. -Color the restraints orange to match the grab bars. Overall, it's a good ride, and only a little needs to be improved. Link to comment Share on other sites More sharing options...
Sasquatch Posted July 1, 2009 Author Share Posted July 1, 2009 Hmmmm interesting comments... i think this ride makes much more sense if you imagine it as a cross between a Gravity Group and a Schwarzkopf coaster; long-lasting insanity but is just long enough to make you want to go back for more. I see where you are coming from, but i personally believe it is better to end a ride when its speed is reduced but just nicely fast enough to maintain a quick pace, rather than having it crawl into the brake run. Also, i think a park would much rather guests re-rode over and over again, as opposed to guests getting all their fill from the one ride and then moving on, because this way their guests cannot become bored. Just a few thoughts, thanks for the comments! Link to comment Share on other sites More sharing options...
coastb2 Posted July 1, 2009 Share Posted July 1, 2009 What happened to the coaster you had for the Yet another NL Contest? Link to comment Share on other sites More sharing options...
Sasquatch Posted July 1, 2009 Author Share Posted July 1, 2009 That got wiped with my other hard drive unfortunately, which is why i havent posted anything in ages Link to comment Share on other sites More sharing options...
themeparkman25 Posted July 2, 2009 Share Posted July 2, 2009 I thought the trackwork was incredibly smooth and the airtime on this was awesome, I also thought the layout was pretty good as well. I didn't mind the ending and didn't really feel it was bad, but it did seem a little different than the rest of the coaster. It was a fantastic coaster and you did a great job, but one thing I would advise is incline the station, pre lift and last segment of brakes so that you can eliminate the transport wheels. Keep up the good work, this was awesome. Link to comment Share on other sites More sharing options...
Sasquatch Posted July 3, 2009 Author Share Posted July 3, 2009 Glad you enjoyed it! Personally i dont see why more woodies dont use kicker wheels... i guess i would rather spend time going really fast than gradually picking up speed to get to the lift! Link to comment Share on other sites More sharing options...
Six Flags Enthuseast Posted July 3, 2009 Share Posted July 3, 2009 ^Actually, that is a very good point. I think most designers/parks like to make it 'traditional' by making it mostly gravity powered. I do agree that the wheels at the beginning are good, but I think today's market reserves them only for steel coasters. It's a good investment that can help prevent rollbacks or slow starts, though.... Link to comment Share on other sites More sharing options...
Sasquatch Posted July 5, 2009 Author Share Posted July 5, 2009 I kept it traditional by not ironing out any strong laterals to give an 'out-of-control' sensation. I think woodies like El Toro and Balder etc perhaps push the 'modern' concept slightly too far, because exactly the same thing could be done much more easily with a steel coaster, and woodies are all about looking unsafe and being boisterious. Link to comment Share on other sites More sharing options...
nemesiscrazy Posted July 5, 2009 Share Posted July 5, 2009 Yeah I really like it. Especially the name. The coaster was smooth throughout and provided some awesome air time. The layout at the end was good but I felt that you could have done more with it. Great! 9/10! Link to comment Share on other sites More sharing options...
Sasquatch Posted July 5, 2009 Author Share Posted July 5, 2009 Perhaps with my next coaster i could do more, i havent done anything in over 2 months so i just did something easy to get used to it again. Thanks for the comments and downloads! Link to comment Share on other sites More sharing options...
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