Loefet Posted June 4, 2008 Posted June 4, 2008 Created this track for the last NoLimits competition on CoasterForce. The objective was to design an Intamin Accelerator coaster for Hopi Hari in South America. WARNING!! Don't use "Time scale 400%" during launch, it might roll back. Info: Roller Coaster: Lobisomem Amusement Park: Hopi Hari (Vinhedo, São Paulo Brazil) Classification: Roller Coaster Type: Steel - Sit Down Status: Design proposal Make / Model: Intamin AG / Accelerator Coaster Designer: Peter Löfstrand (Loefet) Lift / Launch System: Hydraulic Launch Capacity: 700 riders per hour Stats: Length: 1100 m (2600 ft) Height: 39 m (128 ft) Inversions: 4 Speed: 102 km/h (63 mph) Duration: 1:30 Max G-force: 5.1 g Trains: 2 trains with 4 cars per train. Riders are arranged 2 across in 2 rows for a total of 16 riders per train. Elements: Norwegian Loop Air-time hill Inline roll Stall loop Stengel dive Stengel dive Facts: Lobisomem is the Brazilian version of the Werewolf. LobisomemCFNL comp 2.nltrack
DBru Posted June 4, 2008 Posted June 4, 2008 What I saw was amazing, but it roll-back for me in the immelmann. How do I fix this?
Loefet Posted June 4, 2008 Author Posted June 4, 2008 ^ The simulator don't really like what I have done with the launch track, don't use any "Time Scale" during the launch and you should be fine.
DBru Posted June 4, 2008 Posted June 4, 2008 ^What do you mean by time scale? I didn't adjust the settings or anything, it just valleyed...
Loefet Posted June 4, 2008 Author Posted June 4, 2008 Time Scale, is when you push '+' '-' to increase/decrease the speed. I have never had the problem of it stalling there, could be that your Simulator don't like my launch track, try and restart it a few times. It have worked for everyone else that have tested it.
DBru Posted June 4, 2008 Posted June 4, 2008 I ended up just increasing the launch speed on a few segments so it would make it all the way through. Great coaster! Did you win anything?
Loefet Posted June 4, 2008 Author Posted June 4, 2008 ^ Ok that's another way to do it, but it should still almost stall on the immelmann. I won nothing more then Glory.
Loefet Posted June 4, 2008 Author Posted June 4, 2008 ^ Yeah I sent it to you some time ago. What do you think? And please use English since this is an English forum. [/mod]
Loefet Posted June 4, 2008 Author Posted June 4, 2008 It' must be something wrong with both of yours simulators then, since it works very well for me.
Steffen_Dk Posted June 4, 2008 Posted June 4, 2008 It also works fine for me.. That was a fantastic coaster; nothing more to say- just perfect!
Loefet Posted June 4, 2008 Author Posted June 4, 2008 W00t!! It works for at least on other person on here!!. Glad you liked it. I actually like it more then the track I have in Project Power, think I will take some parts of this track and improve PP.
Vekoma Fan Boy Posted June 4, 2008 Posted June 4, 2008 It' must be something wrong with both of yours simulators then, since it works very well for me. Same here. Ran perfectly all the way through. I couldn't even get it to valley using the time scale 400%! But I am curious to why you have divided the launch into so many segments. But I do love how you made the mechanics with wooden support beams. Very creative! The ride was very smooth and the layout original. 10/10!
Loefet Posted June 4, 2008 Author Posted June 4, 2008 But I am curious to why you have divided the launch into so many segments. But I do love how you made the mechanics with wooden support beams. Very creative! The ride was very smooth and the layout original. 10/10!I split it up to 1m sections to remove the "cross braces" of the track structure, so I could make it look like the launch track on the real thing, and that's the only way I know how to do it. So it looks like this: CLICK Thanks for the kind words.
dr.gumbo Posted June 4, 2008 Posted June 4, 2008 Great coaster, smooth and well built. What impresses me is you attention to detail on you rides for example, why go use the default catwalks when you can make your own but much better. Its ideas like this that set your rides apart from most other peoples. And yes, it worked fine for me.
DBru Posted June 4, 2008 Posted June 4, 2008 Lol, it's working fine for me today as well... BTW, that heartline-roll/corkscrew is brilliant!
Théo the little french Posted June 8, 2008 Posted June 8, 2008 What could I say?....... Once again it's a great demo of your NL capacities and once again I'm in love for your track!
Loefet Posted June 8, 2008 Author Posted June 8, 2008 ^^ Thanks!! ^ I really love that track as well, even more then Project Power.
rolercstrluvr Posted June 9, 2008 Posted June 9, 2008 didn't stall for me at all, but over all it was a great ride that would be fun to ride if it were real.
Vekoma Fan Boy Posted August 11, 2008 Posted August 11, 2008 I know this coaster is a bit old but I was trying to re download it, and the ridehost link isn't working. In fact, www.ridehost.com isn't even working. Could you please post the track as an attachment here?
Loefet Posted August 11, 2008 Author Posted August 11, 2008 ^ I think that the ridehost crew is making updates to the page, I really hope they do since that it's the best way to store files. I'm currently 1000 miles away from my main computer, but I will post it when I get back to it later today (if I remember it ).
dr.gumbo Posted August 11, 2008 Posted August 11, 2008 ^ I heard it was closing for good, I hope not but it could be reality.
Loefet Posted August 11, 2008 Author Posted August 11, 2008 ^ NOOOOOooooooooooo..........!!!!!! I have uploaded the track to TPR, see first post.
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