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Posted

Created this track for the last NoLimits competition on CoasterForce. The objective was to design an Intamin Accelerator coaster for Hopi Hari in South America.

 

 

WARNING!!

Don't use "Time scale 400%" during launch, it might roll back.

 

Info:

Roller Coaster: Lobisomem

Amusement Park: Hopi Hari (Vinhedo, São Paulo Brazil)

Classification: Roller Coaster

Type: Steel - Sit Down

Status: Design proposal

Make / Model: Intamin AG / Accelerator Coaster

Designer: Peter Löfstrand (Loefet)

Lift / Launch System: Hydraulic Launch

Capacity: 700 riders per hour

 

Stats:

Length: 1100 m (2600 ft)

Height: 39 m (128 ft)

Inversions: 4

Speed: 102 km/h (63 mph)

Duration: 1:30

Max G-force: 5.1 g

 

Trains:

2 trains with 4 cars per train. Riders are arranged 2 across in 2 rows for a total of 16 riders per train.

 

Elements:

Norwegian Loop

Air-time hill

Inline roll

Stall loop

Stengel dive

Stengel dive

 

Facts:

Lobisomem is the Brazilian version of the Werewolf.

LobisomemCFNL comp 2.nltrack

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Top Posters In This Topic

Posted

What I saw was amazing, but it roll-back for me in the immelmann. How do I fix this?

Posted

^ The simulator don't really like what I have done with the launch track, don't use any "Time Scale" during the launch and you should be fine.

Posted

^What do you mean by time scale? I didn't adjust the settings or anything, it just valleyed...

Posted

Time Scale, is when you push '+' '-' to increase/decrease the speed.

 

I have never had the problem of it stalling there, could be that your Simulator don't like my launch track, try and restart it a few times.

 

It have worked for everyone else that have tested it.

Posted

I ended up just increasing the launch speed on a few segments so it would make it all the way through.

 

Great coaster! Did you win anything?

Posted

W00t!! It works for at least on other person on here!!.

 

Glad you liked it.

 

I actually like it more then the track I have in Project Power, think I will take some parts of this track and improve PP.

Posted
It' must be something wrong with both of yours simulators then, since it works very well for me.

 

Same here. Ran perfectly all the way through. I couldn't even get it to valley using the time scale 400%! But I am curious to why you have divided the launch into so many segments. But I do love how you made the mechanics with wooden support beams. Very creative! The ride was very smooth and the layout original. 10/10!

Posted
But I am curious to why you have divided the launch into so many segments. But I do love how you made the mechanics with wooden support beams. Very creative! The ride was very smooth and the layout original. 10/10!
I split it up to 1m sections to remove the "cross braces" of the track structure, so I could make it look like the launch track on the real thing, and that's the only way I know how to do it.

 

So it looks like this: CLICK

 

Thanks for the kind words.

Posted

Great coaster, smooth and well built. What impresses me is you attention to detail on you rides for example, why go use the default catwalks when you can make your own but much better. Its ideas like this that set your rides apart from most other peoples.

 

And yes, it worked fine for me.

Posted

Lol, it's working fine for me today as well...

 

BTW, that heartline-roll/corkscrew is brilliant!

  • 2 months later...
Posted

^ I think that the ridehost crew is making updates to the page, I really hope they do since that it's the best way to store files.

 

I'm currently 1000 miles away from my main computer, but I will post it when I get back to it later today (if I remember it ).

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