Jump to content
  TPR Home | Parks | Twitter | Facebook | YouTube | Instagram 

Euro-Fighter Contest [NL]


Which Coaster Is The Best?!?  

15 members have voted

  1. 1. Which Coaster Is The Best?!?

    • Corrupt - Scaparri
      2
    • Capacity - ArrowHater
      0
    • V - JJboy100
      2
    • Alpha Echo - KrazyT
      8
    • Xcalibur - Dbru
      3


Recommended Posts

  • Replies 175
  • Created
  • Last Reply

Top Posters In This Topic

Here are some previews=]]

 

"Capacity"

Is the name of the ride

 

-What would it feel like shooting up the drop of a Gerstlauer?

 

Well this new one-of-a-kind coaster is now here at SixFlags magic mountain!

 

In place where the former Phsyclone used to be.

 

 

-105 FT Drop

 

-0-52 MPH launch in 1.5 seconds

 

-High speed rush you wont forget!

 

 

 

 

 

 

 

Link to comment
Share on other sites

CAPACITY

"Can you feel the rush!?"

Im finished!

ArrowHater!! Great track!! I love the launch! Great idea! There were just a few problems! It fails to pass the tunnel test in 3 places, and it does not pass the e-stop test, plus the kicker wheels on the turn at the end of the ride should not be there. Just work on your coaster a bit more and I think it will pass the guidelines for the competition!
I've tried 2 designs, and I don't like either one of them, I guess I'll start a new one tonight...

Don't feel bad! I have gone through 8 different layouts and I still have not found one I like! Just keep trying!

Unrealistic is like having transport track in an inversion or something like having the station 100ft in the air from the start!

Man... now I have to place my station somewhere else and move my transfer track. J/K!

~Matthew

Link to comment
Share on other sites

Alright... so I downloaded your new version, and there are still a few problems.

The problems are:

--Places Of Red G's--

- You have red G's going into your first hill.

- You have red G's at the bottom of your first hill.

- You have red G's at the top of your first inversion.

- You have red G's in the middle of your first inversion.

- You have red G's in your second inversion.

- You have red G's going into your mid-course.

- You have red G's in your corkscrew after the mid-course.

 

--Places That Fail The Tunnel Test--

- The bottom of your first inversion.

- Right after your corkscrew.

 

--Transport Devices--

- Your mid-course does not need a transport device. Your coaster should be able to be E-stoped and make it through the rest of the ride with no transport devices.

- The turn in your break run does not need transport devices at all. Just leave it as normal track.

 

I think that is about all. Try to fix these problems and your coaster might be ready for the contest!

~Matthew

Link to comment
Share on other sites

Good Try!! Still a few problems!

 

--Red G's--

- Your G's go red when your coaster starts going up the first hill.

- Your lat. G's go red on the first drop.

- Your lat. and pos. G's go red on the top of your first inversion.

- Your G's on the turn going into the mid-course.

 

--E-Stop Test--

- Your coaster fails the E-stop test. When you E-stop the coaster on the end break run it does not speed back up. Try sloping the break run.

 

--Mid-Course--

-You need to take of all transport devices on your mid-course. Just leave the breaks, and try sloping your break run.

 

--Tunnel Test--

- Your coaster does not pass the tunnel test after the first loop. There is a tree on the right side that enters the tunnel.

 

You asked about the improved friction button. My computer always selects improved friction but I checked just to make sure and it is selected. Just try to work on your track work a little bit. There is no rush... you have until the end of the month to enter your coaster so just slow down a little bit and make sure that your coaster meets all the requirements. Good luck!

~Matthew

Link to comment
Share on other sites

Okay, I've worked for hours on this, and all I have is this one stinkin' element! lol. The g's are somewhat high (no red though ), and it's a little pumpy. If anyone can help me (suggest how to make it smoother), that would be AWESOME!

 

Thanks!

Xcalibur.nltrack

So far, so.... okay. lol

Xcalibur-080409233317000.bmp

The 1st element, inspired by jarmor (Thanks!)

Link to comment
Share on other sites

I...Well... It.... Umm... WOW!!! Just wow!! That was a very unique layout! I do not really have any ideas on how to help you. Your slow down on the breaks at the top was very dramatic maybe lower the deceleration G's, and you pulled red G's in your loopy thingy. I don't really know how you can fix it... just play around with it. You might want to move the coaster back a little because I don't think you are going to be able to support those loopy thingys while staying in the template. Good luck, and great start!

~Matthew

Link to comment
Share on other sites

Oops! Yeah, I totally forgot that supports couldn't exit the template...

 

How do I move the whole thing?

 

(And where did you see red g's? I thought I got rid of the major spike... )

Link to comment
Share on other sites

Oops! Yeah, I totally forgot that supports couldn't exit the template...

 

How do I move the whole thing?

 

(And where did you see red g's? I thought I got rid of the major spike... )

 

Dont worry about moving your coaster. I will just allow supports to extend out of the template. I have tried building mine and it is sooo hard to keep the supports in the template. So now EVERYTHING EXCEPT TRACK CAN EXTEND OUT OF THE TEMPLATE. and your red G's were at the bottom of the second loopy thing!

~Matthew

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...

Important Information

Terms of Use https://themeparkreview.com/forum/topic/116-terms-of-service-please-read/